Exemple #1
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_TrackPadTouchDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackPadTouchDown")));
     SteamVR_Actions.p_default_TrackPadPosition  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadPosition")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_touchpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/touchpad")));
     SteamVR_Actions.p_default_touchpos          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/touchpos")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_forward           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/forward")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabGrip               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                   = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand       = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_SceneChange            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SceneChange")));
     SteamVR_Actions.p_default_Haptic                 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_handPoseAssist_TrackpadTouch   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/TrackpadTouch")));
     SteamVR_Actions.p_handPoseAssist_AButtonTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/AButtonTouch")));
     SteamVR_Actions.p_handPoseAssist_BButtonTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/BButtonTouch")));
     SteamVR_Actions.p_handPoseAssist_TriggerTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/HandPoseAssist/in/TriggerTouch")));
     SteamVR_Actions.p_handPoseAssist_TriggerPull     = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/HandPoseAssist/in/TriggerPull")));
     SteamVR_Actions.p_handPoseAssist_ThumbHorizontal = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/HandPoseAssist/in/ThumbHorizontal")));
 }
Exemple #4
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_MoveBody          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/MoveBody")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_default_in_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_default_in_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_Grab")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonLeftHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_default_in_SkeletonRightHand")));
     Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser         = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_default_in_ShowLaser")));
     Valve.VR.SteamVR_Input.@__actions_default_out_Haptic           = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_default_out_Haptic")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser,
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_default_out_Haptic
     };
     Valve.VR.SteamVR_Input.actionsPose    = new Valve.VR.SteamVR_Action_Pose[0];
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
     Valve.VR.SteamVR_Input.actionsSingle   = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2  = new Valve.VR.SteamVR_Action_Vector2[0];
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonLeftHand,
         Valve.VR.SteamVR_Input.@__actions_default_in_SkeletonRightHand
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_default_in_Grab,
         Valve.VR.SteamVR_Input.@__actions_default_in_ShowLaser
     };
 }
Exemple #6
0
 public static void Dynamic_InitializeInstanceActions()
 {
     Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport      = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_Teleport")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft  = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonLeft")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight = ((SteamVR_Action_Skeleton)(SteamVR_Input_References.GetAction("__actions_Default_in_SkeletonRight")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_Pose          = ((SteamVR_Action_Pose)(SteamVR_Input_References.GetAction("__actions_Default_in_Pose")));
     Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow   = ((SteamVR_Action_Boolean)(SteamVR_Input_References.GetAction("__actions_Default_in_MagicWindow")));
     Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics      = ((SteamVR_Action_Vibration)(SteamVR_Input_References.GetAction("__actions_Default_out_Haptics")));
     Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight,
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow,
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight,
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
     Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.SteamVR_Action_Out[] {
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] {
         Valve.VR.SteamVR_Input.@__actions_Default_out_Haptics
     };
     Valve.VR.SteamVR_Input.actionsPose = new Valve.VR.SteamVR_Action_Pose[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Pose
     };
     Valve.VR.SteamVR_Input.actionsBoolean = new Valve.VR.SteamVR_Action_Boolean[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
     Valve.VR.SteamVR_Input.actionsSingle   = new Valve.VR.SteamVR_Action_Single[0];
     Valve.VR.SteamVR_Input.actionsVector2  = new Valve.VR.SteamVR_Action_Vector2[0];
     Valve.VR.SteamVR_Input.actionsVector3  = new Valve.VR.SteamVR_Action_Vector3[0];
     Valve.VR.SteamVR_Input.actionsSkeleton = new Valve.VR.SteamVR_Action_Skeleton[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonLeft,
         Valve.VR.SteamVR_Input.@__actions_Default_in_SkeletonRight
     };
     Valve.VR.SteamVR_Input.actionsNonPoseNonSkeletonIn = new Valve.VR.SteamVR_Action_In[] {
         Valve.VR.SteamVR_Input.@__actions_Default_in_Teleport,
         Valve.VR.SteamVR_Input.@__actions_Default_in_MagicWindow
     };
 }
Exemple #7
0
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Select              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Select")));
     SteamVR_Actions.p_default_SizeIncrease        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SizeIncrease")));
     SteamVR_Actions.p_default_SizeDecrease        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SizeDecrease")));
     SteamVR_Actions.p_default_SingleSelect        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SingleSelect")));
     SteamVR_Actions.p_default_MoveBlock           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MoveBlock")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_JOYSTICK          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/JOYSTICK")));
     SteamVR_Actions.p_default_ColorButton       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ColorButton")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab                  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand     = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_TouchPadPositionLeft  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPadPositionLeft")));
     SteamVR_Actions.p_default_SnapTurnButton        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnButton")));
     SteamVR_Actions.p_default_TouchPadPositionRight = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPadPositionRight")));
     SteamVR_Actions.p_default_Haptic                = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera   = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_GrabPinch          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose               = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SelectOnWheel      = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/SelectOnWheel")));
     SteamVR_Actions.p_default_ValidateOnWheel    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ValidateOnWheel")));
     SteamVR_Actions.p_default_IsSelectingOnWheel = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/IsSelectingOnWheel")));
     SteamVR_Actions.p_default_Pause              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Pause")));
     SteamVR_Actions.p_default_Haptic             = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_pause             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/pause")));
     SteamVR_Actions.p_default_grab              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/grab")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_ui_click   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/ui/in/click")));
     SteamVR_Actions.p_ui_scroll  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/ui/in/scroll")));
     SteamVR_Actions.p_ui_pointer = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/ui/in/pointer")));
 }
Exemple #12
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze             = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_MenuBtn             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuBtn")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
Exemple #13
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_GrabPinch           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand   = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze             = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic              = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_rightJoystick_Shoot         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RightJoystick/in/Shoot")));
     SteamVR_Actions.p_rightJoystick_Lock          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RightJoystick/in/Lock")));
     SteamVR_Actions.p_leftJoystick_Lock           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/LeftJoystick/in/Lock")));
     SteamVR_Actions.p_pistol_Shoot                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Pistol/in/Shoot")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_GrabZoom          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabZoom")));
     SteamVR_Actions.p_default_ToolMenu          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ToolMenu")));
     SteamVR_Actions.p_default_UseTool           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/UseTool")));
     SteamVR_Actions.p_default_MultiSelect       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MultiSelect")));
     SteamVR_Actions.p_default_AxisAlign         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/AxisAlign")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_TrackpadTouched   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackpadTouched")));
     SteamVR_Actions.p_default_TrackpadPressed   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TrackpadPressed")));
     SteamVR_Actions.p_default_MenuControlButton = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/MenuControlButton")));
     SteamVR_Actions.p_default_TrackpadPosition  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackpadPosition")));
     SteamVR_Actions.p_default_LaserOn           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LaserOn")));
     SteamVR_Actions.p_default_TriggerPull       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerPull")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Exemple #16
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_MoveUp            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/MoveUp")));
     SteamVR_Actions.p_default_DimensionJump     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DimensionJump")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_StartLaser        = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/StartLaser")));
     SteamVR_Actions.p_default_PullObject        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PullObject")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
        protected void ApplyBlenderBehaviours(SteamVR_Action_Skeleton skeletonAction, SteamVR_Input_Sources inputSource, SteamVR_Skeleton_PoseSnapshot snapshot)
        {
            // apply blending for each behaviour
            for (int behaviourIndex = 0; behaviourIndex < blendingBehaviours.Count; behaviourIndex++)
            {
                blendingBehaviours[behaviourIndex].Update(Time.deltaTime, inputSource);
                // if disabled or very low influence, skip for perf
                if (blendingBehaviours[behaviourIndex].enabled && blendingBehaviours[behaviourIndex].influence * blendingBehaviours[behaviourIndex].value > 0.01f)
                {
                    if (blendingBehaviours[behaviourIndex].pose != 0 && skeletonAction.activeBinding)
                    {
                        // update additive animation only as needed
                        blendPoses[blendingBehaviours[behaviourIndex].pose].UpdateAdditiveAnimation(skeletonAction, inputSource);
                    }

                    blendingBehaviours[behaviourIndex].ApplyBlending(snapshot, blendPoses, inputSource);
                }
            }
        }
Exemple #19
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_PressButtonA      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PressButtonA")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_DelItem           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DelItem")));
     SteamVR_Actions.p_default_TouchPad          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TouchPad")));
     SteamVR_Actions.p_default_LeftTouchPad      = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/LeftTouchPad")));
     SteamVR_Actions.p_default_NextItem          = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/NextItem")));
     SteamVR_Actions.p_default_Reset             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Reset")));
     SteamVR_Actions.p_default_NewAction1q1      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/NewAction1q1")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_UseInteractable   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/UseInteractable")));
     SteamVR_Actions.p_default_Handle            = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Handle")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_walk_Walk           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/Walk/in/Walk")));
     SteamVR_Actions.p_walk_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Walk/in/Jump")));
     SteamVR_Actions.p_fly_FlyAcceleration = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/Fly/in/FlyAcceleration")));
     SteamVR_Actions.p_fly_FlyDirection    = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/Fly/in/FlyDirection")));
 }
Exemple #22
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_Grab              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grab")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_ShowMap           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/ShowMap")));
     SteamVR_Actions.p_default_UpDpad            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/UpDpad")));
     SteamVR_Actions.p_default_DownDpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DownDpad")));
     SteamVR_Actions.p_default_LeftDpad          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/LeftDpad")));
     SteamVR_Actions.p_default_RightDpad         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/RightDpad")));
     SteamVR_Actions.p_default_TrackPadPosition  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/TrackPadPosition")));
     SteamVR_Actions.p_default_PressTrackPad     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PressTrackPad")));
     SteamVR_Actions.p_default_TouchTrackPad     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TouchTrackPad")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }
Exemple #23
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose                   = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand       = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand      = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze                = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_OpenUI                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/OpenUI")));
     SteamVR_Actions.p_default_PickUpItem             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PickUpItem")));
     SteamVR_Actions.p_default_Haptic                 = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_inventorySystem_OpenUI         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/InventorySystem/in/OpenUI")));
     SteamVR_Actions.p_inventorySystem_PickUpItem     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/InventorySystem/in/PickUpItem")));
     SteamVR_Actions.p_inventorySystem_InteractWithUI = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/InventorySystem/in/InteractWithUI")));
 }
Exemple #24
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        /// <summary>
        /// Updates the states of all the skeleton actions for a specific input source (left hand / right hand / any)
        /// </summary>
        /// <param name="skipStateAndEventUpdates">Controls whether or not events are fired from this update call</param>
        protected static void UpdateSkeletonActions(SteamVR_Input_Sources inputSource, bool skipStateAndEventUpdates = false)
        {
            if (initialized == false)
            {
                return;
            }

            for (int actionIndex = 0; actionIndex < actionsSkeleton.Length; actionIndex++)
            {
                SteamVR_Action_Skeleton action = actionsSkeleton[actionIndex] as SteamVR_Action_Skeleton;

                if (action != null)
                {
                    if (action.actionSet.IsActive())
                    {
                        action.UpdateValue(inputSource, skipStateAndEventUpdates);
                    }
                }
            }
        }
Exemple #25
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_robotArmControl_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/InteractUI")));
     SteamVR_Actions.p_robotArmControl_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/GrabPinch")));
     SteamVR_Actions.p_robotArmControl_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/RobotArmControl/in/SkeletonLeftHand")));
     SteamVR_Actions.p_robotArmControl_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/RobotArmControl/in/SkeletonRightHand")));
     SteamVR_Actions.p_robotArmControl_TouchPadUp        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/TouchPadUp")));
     SteamVR_Actions.p_robotArmControl_TouchPadRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/TouchPadRight")));
     SteamVR_Actions.p_robotArmControl_TouchPadDown      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/TouchPadDown")));
     SteamVR_Actions.p_robotArmControl_TouchPadLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/TouchPadLeft")));
     SteamVR_Actions.p_robotArmControl_Pose                  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/RobotArmControl/in/Pose")));
     SteamVR_Actions.p_robotArmControl_Squeeze               = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/RobotArmControl/in/Squeeze")));
     SteamVR_Actions.p_robotArmControl_HeadSetOnHead         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/HeadSetOnHead")));
     SteamVR_Actions.p_robotArmControl_GrabGrip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/GrabGrip")));
     SteamVR_Actions.p_robotArmControl_Teleport              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/Teleport")));
     SteamVR_Actions.p_robotArmControl_ActivateMenu          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/ActivateMenu")));
     SteamVR_Actions.p_robotArmControl_Select                = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/RobotArmControl/in/Select")));
     SteamVR_Actions.p_robotArmControl_MenuSelectionPosition = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/RobotArmControl/in/MenuSelectionPosition")));
     SteamVR_Actions.p_robotArmControl_Haptic                = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/RobotArmControl/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose                 = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand     = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand    = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Locomotion           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/Locomotion")));
     SteamVR_Actions.p_default_Jump                 = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Jump")));
     SteamVR_Actions.p_default_CollectNearby        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/CollectNearby")));
     SteamVR_Actions.p_default_Action               = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Action")));
     SteamVR_Actions.p_default_GunInteract          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract")));
     SteamVR_Actions.p_default_GunInteract2         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract2")));
     SteamVR_Actions.p_default_GunInteract3         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteract3")));
     SteamVR_Actions.p_default_GunInteractLongpress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GunInteractLongpress")));
     SteamVR_Actions.p_default_PauseGame            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PauseGame")));
     SteamVR_Actions.p_default_Haptic               = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_mixedreality_ExternalCamera  = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_rock_Squeeze              = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/rock/in/Squeeze")));
     SteamVR_Actions.p_rock_Crush              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/rock/in/Crush")));
     SteamVR_Actions.p_buggybuddy_Throttle     = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggybuddy/in/Throttle")));
     SteamVR_Actions.p_buggybuddy_Steer        = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggybuddy/in/Steer")));
     SteamVR_Actions.p_buggybuddy_Brake        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Brake")));
     SteamVR_Actions.p_buggybuddy_Reset        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Reset")));
     SteamVR_Actions.p_buggybuddy_Turbo        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggybuddy/in/Turbo")));
     SteamVR_Actions.p_space_DeleterSelect     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/space/in/DeleterSelect")));
     SteamVR_Actions.p_space_DeleterDelete     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/space/in/DeleterDelete")));
     SteamVR_Actions.p_grenade_PrimeGrenade    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/grenade/in/PrimeGrenade")));
     SteamVR_Actions.p_squeezable_SqueezePinch = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/squeezable/in/SqueezePinch")));
     SteamVR_Actions.p_squeezable_SqueezeGrip  = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/squeezable/in/SqueezeGrip")));
     SteamVR_Actions.p_teleporting_Teleport    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/teleporting/in/Teleport")));
     SteamVR_Actions.p_gun_Fire            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/gun/in/Fire")));
     SteamVR_Actions.p_raw_ATouch          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ATouch")));
     SteamVR_Actions.p_raw_APress          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/APress")));
     SteamVR_Actions.p_raw_BTouch          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/BTouch")));
     SteamVR_Actions.p_raw_BPress          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/BPress")));
     SteamVR_Actions.p_raw_TouchpadTouch   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TouchpadTouch")));
     SteamVR_Actions.p_raw_TouchpadPress   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TouchpadPress")));
     SteamVR_Actions.p_raw_TouchpadAxis    = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/raw/in/TouchpadAxis")));
     SteamVR_Actions.p_raw_ThumbstickTouch = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ThumbstickTouch")));
     SteamVR_Actions.p_raw_ThumbstickPress = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/ThumbstickPress")));
     SteamVR_Actions.p_raw_ThumbstickAxis  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/raw/in/ThumbstickAxis")));
     SteamVR_Actions.p_raw_TriggerTouch    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TriggerTouch")));
     SteamVR_Actions.p_raw_TriggerPress    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/raw/in/TriggerPress")));
     SteamVR_Actions.p_raw_TriggerAxis     = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/TriggerAxis")));
     SteamVR_Actions.p_raw_GripForceAxis   = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/GripForceAxis")));
     SteamVR_Actions.p_raw_TopForceAxis    = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/raw/in/TopForceAxis")));
 }
Exemple #28
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_InteractUI        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/InteractUI")));
     SteamVR_Actions.p_default_Teleport          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Teleport")));
     SteamVR_Actions.p_default_GrabPinch         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabPinch")));
     SteamVR_Actions.p_default_GrabGrip          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/GrabGrip")));
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_Squeeze           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/Squeeze")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_SnapTurnLeft      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnLeft")));
     SteamVR_Actions.p_default_SnapTurnRight     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/SnapTurnRight")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
     SteamVR_Actions.p_platformer_Move           = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/platformer/in/Move")));
     SteamVR_Actions.p_platformer_Jump           = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/platformer/in/Jump")));
     SteamVR_Actions.p_buggy_Steering            = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/buggy/in/Steering")));
     SteamVR_Actions.p_buggy_Throttle            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/buggy/in/Throttle")));
     SteamVR_Actions.p_buggy_Brake = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Brake")));
     SteamVR_Actions.p_buggy_Reset = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/buggy/in/Reset")));
     SteamVR_Actions.p_mixedreality_ExternalCamera = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/mixedreality/in/ExternalCamera")));
     SteamVR_Actions.p_vRIF_LeftGrip            = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftGrip")));
     SteamVR_Actions.p_vRIF_RightGrip           = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightGrip")));
     SteamVR_Actions.p_vRIF_AButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/AButton")));
     SteamVR_Actions.p_vRIF_BButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/BButton")));
     SteamVR_Actions.p_vRIF_XButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/XButton")));
     SteamVR_Actions.p_vRIF_YButton             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/YButton")));
     SteamVR_Actions.p_vRIF_LeftTrigger         = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/LeftTrigger")));
     SteamVR_Actions.p_vRIF_RightTrigger        = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRIF/in/RightTrigger")));
     SteamVR_Actions.p_vRIF_LeftTriggerNear     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftTriggerNear")));
     SteamVR_Actions.p_vRIF_RightTriggerNear    = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightTriggerNear")));
     SteamVR_Actions.p_vRIF_LeftThumbstickAxis  = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/LeftThumbstickAxis")));
     SteamVR_Actions.p_vRIF_RightThumbstickAxis = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRIF/in/RightThumbstickAxis")));
     SteamVR_Actions.p_vRIF_LeftThumbstickNear  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickNear")));
     SteamVR_Actions.p_vRIF_RightThumbstickNear = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickNear")));
     SteamVR_Actions.p_vRIF_LeftThumbstickDown  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/LeftThumbstickDown")));
     SteamVR_Actions.p_vRIF_RightThumbstickDown = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/RightThumbstickDown")));
     SteamVR_Actions.p_vRIF_Start  = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Start")));
     SteamVR_Actions.p_vRIF_Back   = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRIF/in/Back")));
     SteamVR_Actions.p_vRIF_Haptic = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRIF/out/Haptic")));
 }
 private static void PreInitActions()
 {
     SteamVR_Actions.p_vRInteraction_ACTION            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/ACTION")));
     SteamVR_Actions.p_vRInteraction_PICKUP_DROP       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/PICKUP_DROP")));
     SteamVR_Actions.p_vRInteraction_PICKUP            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/PICKUP")));
     SteamVR_Actions.p_vRInteraction_DROP              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/DROP")));
     SteamVR_Actions.p_vRInteraction_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/VRInteraction/in/Pose")));
     SteamVR_Actions.p_vRInteraction_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/VRInteraction/in/SkeletonLeftHand")));
     SteamVR_Actions.p_vRInteraction_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/VRInteraction/in/SkeletonRightHand")));
     SteamVR_Actions.p_vRInteraction_TriggerPressure   = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/VRInteraction/in/TriggerPressure")));
     SteamVR_Actions.p_vRInteraction_TouchPosition     = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/VRInteraction/in/TouchPosition")));
     SteamVR_Actions.p_vRInteraction_PadTouched        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/PadTouched")));
     SteamVR_Actions.p_vRInteraction_PadPressed        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/PadPressed")));
     SteamVR_Actions.p_vRInteraction_Eject             = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/Eject")));
     SteamVR_Actions.p_vRInteraction_SlideRelease      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/SlideRelease")));
     SteamVR_Actions.p_vRInteraction_LightToggle       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/LightToggle")));
     SteamVR_Actions.p_vRInteraction_ScopeToggle       = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/ScopeToggle")));
     SteamVR_Actions.p_vRInteraction_TELEPORT          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/TELEPORT")));
     SteamVR_Actions.p_vRInteraction_SWITCH            = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/VRInteraction/in/SWITCH")));
     SteamVR_Actions.p_vRInteraction_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/VRInteraction/out/Haptic")));
 }
Exemple #30
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 private static void PreInitActions()
 {
     SteamVR_Actions.p_default_Pose              = ((SteamVR_Action_Pose)(SteamVR_Action.Create <SteamVR_Action_Pose>("/actions/default/in/Pose")));
     SteamVR_Actions.p_default_SkeletonLeftHand  = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonLeftHand")));
     SteamVR_Actions.p_default_SkeletonRightHand = ((SteamVR_Action_Skeleton)(SteamVR_Action.Create <SteamVR_Action_Skeleton>("/actions/default/in/SkeletonRightHand")));
     SteamVR_Actions.p_default_HeadsetOnHead     = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/HeadsetOnHead")));
     SteamVR_Actions.p_default_TriggerClick      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerClick")));
     SteamVR_Actions.p_default_PadClick          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadClick")));
     SteamVR_Actions.p_default_Menu              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Menu")));
     SteamVR_Actions.p_default_Grip              = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/Grip")));
     SteamVR_Actions.p_default_PadTouch          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/PadTouch")));
     SteamVR_Actions.p_default_TriggerTouch      = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/TriggerTouch")));
     SteamVR_Actions.p_default_PadTouchValue     = ((SteamVR_Action_Vector2)(SteamVR_Action.Create <SteamVR_Action_Vector2>("/actions/default/in/PadTouchValue")));
     SteamVR_Actions.p_default_TriggerValue      = ((SteamVR_Action_Single)(SteamVR_Action.Create <SteamVR_Action_Single>("/actions/default/in/TriggerValue")));
     SteamVR_Actions.p_default_DPadNorth         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadNorth")));
     SteamVR_Actions.p_default_DPadSouth         = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadSouth")));
     SteamVR_Actions.p_default_DPadWest          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadWest")));
     SteamVR_Actions.p_default_DPadEast          = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadEast")));
     SteamVR_Actions.p_default_DPadCenter        = ((SteamVR_Action_Boolean)(SteamVR_Action.Create <SteamVR_Action_Boolean>("/actions/default/in/DPadCenter")));
     SteamVR_Actions.p_default_Haptic            = ((SteamVR_Action_Vibration)(SteamVR_Action.Create <SteamVR_Action_Vibration>("/actions/default/out/Haptic")));
 }