public HmdMatrix44_t ToHmdMatrix44() { Matrix4x4 matrix = Matrix4x4.TRS(pos, rot, Vector3.one); HmdMatrix44_t pose = new HmdMatrix44_t(); pose.m0 = matrix[0, 0]; pose.m1 = matrix[0, 1]; pose.m2 = -matrix[0, 2]; pose.m3 = matrix[0, 3]; pose.m4 = matrix[1, 0]; pose.m5 = matrix[1, 1]; pose.m6 = -matrix[1, 2]; pose.m7 = matrix[1, 3]; pose.m8 = -matrix[2, 0]; pose.m9 = -matrix[2, 1]; pose.m10 = matrix[2, 2]; pose.m11 = -matrix[2, 3]; pose.m12 = matrix[3, 0]; pose.m13 = matrix[3, 1]; pose.m14 = -matrix[3, 2]; pose.m15 = matrix[3, 3]; return(pose); }
public RigidTransform(HmdMatrix44_t pose) { Matrix4x4 matrix = Matrix4x4.identity; matrix[0, 0] = pose.m0; matrix[0, 1] = pose.m1; matrix[0, 2] = -pose.m2; matrix[0, 3] = pose.m3; matrix[1, 0] = pose.m4; matrix[1, 1] = pose.m5; matrix[1, 2] = -pose.m6; matrix[1, 3] = pose.m7; matrix[2, 0] = -pose.m8; matrix[2, 1] = -pose.m9; matrix[2, 2] = pose.m10; matrix[2, 3] = -pose.m11; matrix[3, 0] = pose.m12; matrix[3, 1] = pose.m13; matrix[3, 2] = -pose.m14; matrix[3, 3] = pose.m15; this.pos = matrix.GetPosition(); this.rot = matrix.GetRotation(); }
protected Matrix4x4 HMDMatrix4x4ToMatrix4x4(Valve.VR.HmdMatrix44_t input) { var m = Matrix4x4.identity; m[0, 0] = input.m0; m[0, 1] = input.m1; m[0, 2] = input.m2; m[0, 3] = input.m3; m[1, 0] = input.m4; m[1, 1] = input.m5; m[1, 2] = input.m6; m[1, 3] = input.m7; m[2, 0] = input.m8; m[2, 1] = input.m9; m[2, 2] = input.m10; m[2, 3] = input.m11; m[3, 0] = input.m12; m[3, 1] = input.m13; m[3, 2] = input.m14; m[3, 3] = input.m15; return(m); }
// transform a SteamVR matrix format to Unity matrix format private Matrix4x4 HMDMatrix4x4ToMatrix4x4(Valve.VR.HmdMatrix44_t hmdMatrix) { Matrix4x4 m = Matrix4x4.identity; m[0, 0] = hmdMatrix.m0; m[0, 1] = hmdMatrix.m1; m[0, 2] = hmdMatrix.m2; m[0, 3] = hmdMatrix.m3; m[1, 0] = hmdMatrix.m4; m[1, 1] = hmdMatrix.m5; m[1, 2] = hmdMatrix.m6; m[1, 3] = hmdMatrix.m7; m[2, 0] = hmdMatrix.m8; m[2, 1] = hmdMatrix.m9; m[2, 2] = hmdMatrix.m10; m[2, 3] = hmdMatrix.m11; m[3, 0] = hmdMatrix.m12; m[3, 1] = hmdMatrix.m13; m[3, 2] = hmdMatrix.m14; m[3, 3] = hmdMatrix.m15; return(m); }
Matrix4 GetHMDMatrixProjectionEye(ref Valve.VR.CVRSystem HMD, Valve.VR.EVREye eye) { if (HMD == null) { return(new Matrix4()); } Valve.VR.HmdMatrix44_t M = HMD.GetProjectionMatrix(eye, mNearClip, mFarClip); return(UtilOld.steamVRMatrixToMatrix4(M)); }
public static Matrix4x4 GetSteamVRProjectionMatrix(Camera cam, Valve.VR.EVREye eye) { Valve.VR.HmdMatrix44_t proj = SteamVR.instance.hmd.GetProjectionMatrix(eye, cam.nearClipPlane, cam.farClipPlane); Matrix4x4 m = new Matrix4x4(); m.m00 = proj.m0; m.m01 = proj.m1; m.m02 = proj.m2; m.m03 = proj.m3; m.m10 = proj.m4; m.m11 = proj.m5; m.m12 = proj.m6; m.m13 = proj.m7; m.m20 = proj.m8; m.m21 = proj.m9; m.m22 = proj.m10; m.m23 = proj.m11; m.m30 = proj.m12; m.m31 = proj.m13; m.m32 = proj.m14; m.m33 = proj.m15; return(m); }
internal static extern bool VR_IVRTrackedCamera_GetCameraProjection(IntPtr instancePtr, uint nDeviceIndex, float flWidthPixels, float flHeightPixels, float flZNear, float flZFar, ref HmdMatrix44_t pProjection);
public override bool GetCameraProjection(uint nDeviceIndex,float flWidthPixels,float flHeightPixels,float flZNear,float flZFar,ref HmdMatrix44_t pProjection) { CheckIfUsable(); bool result = VRNativeEntrypoints.VR_IVRTrackedCamera_GetCameraProjection(m_pVRTrackedCamera,nDeviceIndex,flWidthPixels,flHeightPixels,flZNear,flZFar,ref pProjection); return result; }
public EVRTrackedCameraError GetCameraProjection(uint nDeviceIndex,EVRTrackedCameraFrameType eFrameType,float flZNear,float flZFar,ref HmdMatrix44_t pProjection) { EVRTrackedCameraError result = FnTable.GetCameraProjection(nDeviceIndex,eFrameType,flZNear,flZFar,ref pProjection); return result; }
// Token: 0x06001F0C RID: 7948 RVA: 0x0009CE94 File Offset: 0x0009B094 public EVRTrackedCameraError GetCameraProjection(uint nDeviceIndex, EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, ref HmdMatrix44_t pProjection) { return(this.FnTable.GetCameraProjection(nDeviceIndex, eFrameType, flZNear, flZFar, ref pProjection)); }
public HmdMatrix44_t ToHmdMatrix44() { var m = Matrix4x4.TRS(pos, rot, Vector3.one); var pose = new HmdMatrix44_t(); pose.m0 = m[0, 0]; pose.m1 = m[0, 1]; pose.m2 = -m[0, 2]; pose.m3 = m[0, 3]; pose.m4 = m[1, 0]; pose.m5 = m[1, 1]; pose.m6 = -m[1, 2]; pose.m7 = m[1, 3]; pose.m8 = -m[2, 0]; pose.m9 = -m[2, 1]; pose.m10 = m[2, 2]; pose.m11 = -m[2, 3]; pose.m12 = m[3, 0]; pose.m13 = m[3, 1]; pose.m14 = -m[3, 2]; pose.m15 = m[3, 3]; return pose; }
internal static extern bool SteamAPI_vr_IHmd_GetViewMatrix(IntPtr instancePtr, float fSecondsFromNow, ref HmdMatrix44_t pMatLeftView, ref HmdMatrix44_t pMatRightView, ref HmdTrackingResult peResult);
public bool GetCameraProjection(uint nDeviceIndex, float flWidthPixels, float flHeightPixels, float flZNear, float flZFar, ref HmdMatrix44_t pProjection) { return(this.FnTable.GetCameraProjection(nDeviceIndex, flWidthPixels, flHeightPixels, flZNear, flZFar, ref pProjection)); }
public abstract bool GetCameraProjection(uint nDeviceIndex,float flWidthPixels,float flHeightPixels,float flZNear,float flZFar,ref HmdMatrix44_t pProjection);
public RigidTransform(HmdMatrix44_t pose) { var m = Matrix4x4.identity; m[0, 0] = pose.m[0 * 4 + 0]; m[1, 0] = pose.m[1 * 4 + 0]; m[2, 0] = -pose.m[2 * 4 + 0]; m[3, 0] = pose.m[3 * 4 + 0]; m[0, 1] = pose.m[0 * 4 + 1]; m[1, 1] = pose.m[1 * 4 + 1]; m[2, 1] = -pose.m[2 * 4 + 1]; m[3, 1] = pose.m[3 * 4 + 1]; m[0, 2] = -pose.m[0 * 4 + 2]; m[1, 2] = -pose.m[1 * 4 + 2]; m[2, 2] = pose.m[2 * 4 + 2]; m[3, 2] = -pose.m[3 * 4 + 2]; m[0, 3] = pose.m[0 * 4 + 3]; m[1, 3] = pose.m[1 * 4 + 3]; m[2, 3] = -pose.m[2 * 4 + 3]; m[3, 3] = pose.m[3 * 4 + 3]; this.pos = m.GetPosition(); this.rot = m.GetRotation(); }
public HmdMatrix44_t ToHmdMatrix44() { var m = Matrix4x4.TRS(pos, rot, Vector3.one); var pose = new HmdMatrix44_t(); pose.m = new float[16]; pose.m[0 * 4 + 0] = m[0, 0]; pose.m[1 * 4 + 0] = m[1, 0]; pose.m[2 * 4 + 0] = -m[2, 0]; pose.m[3 * 4 + 0] = m[3, 0]; pose.m[0 * 4 + 1] = m[0, 1]; pose.m[1 * 4 + 1] = m[1, 1]; pose.m[2 * 4 + 1] = -m[2, 1]; pose.m[3 * 4 + 1] = m[3, 1]; pose.m[0 * 4 + 2] = -m[0, 2]; pose.m[1 * 4 + 2] = -m[1, 2]; pose.m[2 * 4 + 2] = m[2, 2]; pose.m[3 * 4 + 2] = -m[3, 2]; pose.m[0 * 4 + 3] = m[0, 3]; pose.m[1 * 4 + 3] = m[1, 3]; pose.m[2 * 4 + 3] = -m[2, 3]; pose.m[3 * 4 + 3] = m[3, 3]; return pose; }
public bool GetCameraProjection(uint nDeviceIndex,float flWidthPixels,float flHeightPixels,float flZNear,float flZFar,ref HmdMatrix44_t pProjection) { bool result = FnTable.GetCameraProjection(nDeviceIndex,flWidthPixels,flHeightPixels,flZNear,flZFar,ref pProjection); return result; }
public RigidTransform(HmdMatrix44_t pose) { var m = Matrix4x4.identity; m[0, 0] = pose.m0; m[0, 1] = pose.m1; m[0, 2] = -pose.m2; m[0, 3] = pose.m3; m[1, 0] = pose.m4; m[1, 1] = pose.m5; m[1, 2] = -pose.m6; m[1, 3] = pose.m7; m[2, 0] = -pose.m8; m[2, 1] = -pose.m9; m[2, 2] = pose.m10; m[2, 3] = -pose.m11; m[3, 0] = pose.m12; m[3, 1] = pose.m13; m[3, 2] = -pose.m14; m[3, 3] = pose.m15; this.pos = m.GetPosition(); this.rot = m.GetRotation(); }
public EVRTrackedCameraError GetCameraIntrinsics(uint nDeviceIndex, EVRTrackedCameraFrameType eFrameType, ref HmdVector2_t pFocalLength, ref HmdVector2_t pCenter) => default; // 0x00000001811E10A0-0x00000001811E10D0 public EVRTrackedCameraError GetCameraProjection(uint nDeviceIndex, EVRTrackedCameraFrameType eFrameType, float flZNear, float flZFar, ref HmdMatrix44_t pProjection) => default; // 0x00000001811E10D0-0x00000001811E1100