//------------------------------------------------- private void OnGUI() { if (Debug.isDebugBuild) { player.Draw2DDebug(); } }
//------------------------------------------------- private void OnGUI() { if (Debug.isDebugBuild) { #if !HIDE_DEBUG_UI player.Draw2DDebug(); #endif } }
//------------------------------------------------- private void OnGUI() { #if !HIDE_DEBUG_UI player.Draw2DDebug(); #endif }
//------------------------------------------------- private void OnGUI() { player.Draw2DDebug(); }