Exemple #1
0
        //-------------------------------------------------
        private void OnDetachedFromHand(Hand hand)
        {
            lastHeld = Time.time;
            if (onDetachedFromHand != null)
            {
                onDetachedFromHand.Invoke(hand);
            }

            Vector3 aux = Player.instance.trackingOriginTransform.TransformVector(hand.controller.velocity);

            Debug.Log("WE ARE DETACHED FROM LIFE AND LOVE!");
            if (hand.GetInstanceID() == Hand1.GetInstanceID())
            {
                script.startPoint   = Hand1.transform.position;
                script.endPoint     = Hand2.transform.position;
                script.heightVector = aux;

                if (2.0f * aux.y > Mathf.Sqrt(aux.x * aux.x + aux.z * aux.z) && aux.y > 0.03f)
                {
                    script.followTrajectory = true;
                }
                else
                {
                    script.followTrajectory = false;
                }
            }

            if (hand.GetInstanceID() == Hand2.GetInstanceID())
            {
                script.startPoint   = Hand2.transform.position;
                script.endPoint     = Hand1.transform.position;
                script.heightVector = aux;

                if (2.0f * aux.y > Mathf.Sqrt(aux.x * aux.x + aux.z * aux.z) && aux.y > 0.03f)
                {
                    script.followTrajectory = true;
                }
                else
                {
                    script.followTrajectory = false;
                }
            }

            script.count = 0.0f;

            if (hand.GuessCurrentHandType() == Hand.HandType.Right)
            {
            }

            if (hand.GuessCurrentHandType() == Hand.HandType.Left)
            {
            }
        }
Exemple #2
0
        protected virtual void OnEnable()
        {
            inputFocusAction.enabled = true;

            // Stagger updates between hands
            float hoverUpdateBegin = ((otherHand != null) && (otherHand.GetInstanceID() < GetInstanceID())) ? (0.5f * hoverUpdateInterval) : (0.0f);

            InvokeRepeating("UpdateHovering", hoverUpdateBegin, hoverUpdateInterval);
        }
Exemple #3
0
        //-------------------------------------------------
        private void OnEnable()
        {
            inputFocusAction.enabled = true;

            // Stagger updates between hands
            var hoverUpdateBegin = ((otherHand != null) && (otherHand.GetInstanceID() < GetInstanceID())) ? (0.5f * hoverUpdateInterval) : (0.0f);

            InvokeRepeating("UpdateHovering", hoverUpdateBegin, hoverUpdateInterval);
            InvokeRepeating("UpdateDebugText", hoverUpdateBegin, hoverUpdateInterval);
        }