internal override void Play() { if (CanBePlayed()) { IsPlayed = true; Game.SetNextMove(NextMove(Game)); } }
internal override void Play() { Game.SetNextMove(_nextMove); }
internal override void Play() { if (CanBePlayed()) { IsPlayed = true; Game.SetNextMove(NextMove(Game)); } }
internal override void Play() { Game.SetNextMove(_nextMove); }