Exemple #1
0
        public UserDataModel(int id)
        {
            this.userModel = UsersManager.GetUserData(id);

            minions = new List <MinionModel>();
            List <MinionOwnership> ownership = OwnershipManager.GetOwnershipData(id);

            foreach (MinionOwnership mo in ownership)
            {
                Minion      m  = OwnershipManager.GetMinionsData(mo.minion_id);
                MinionType  mt = OwnershipManager.GetTypeData(m.mtype_id);
                MinionModel mm = new MinionModel(m, mo, mt, null);

                minions.Add(mm);
            }

            if (userModel.personal_bg_id != null)
            {
                personalBg = new BattlegroupModel(userModel.personal_bg_id.Value);
            }
            else
            {
                userModel.personal_bg_id = -1;
            }

            this.remoteBgs = new List <BattlegroupModel>();
            List <Battlegroup> remote_bgs = OwnershipManager.GetRemoteBattlegroups(userModel.id, userModel.personal_bg_id.Value);

            foreach (Battlegroup b in remote_bgs)
            {
                remoteBgs.Add(new BattlegroupModel(b.id));
            }

            this.treasury = new List <TreasuryModel>();
            List <UserTreasury> ut = ResourceManager.GetUserTreasury(userModel.id);

            foreach (UserTreasury u in ut)
            {
                TreasuryModel tm = new TreasuryModel(u.ResourceType.name, u.amount.Value, u.ResourceType.category);
                this.treasury.Add(tm);
            }

            this.personalCamps = OwnershipManager.GetUserCamps(id);

            this.reputation = new List <ReputationModel>();
            List <Reputation> repList = OwnershipManager.GetUserReputation(id);

            foreach (Reputation r in repList)
            {
                Camp            c  = CampManager.GetCampInfo(r.camp_id);
                ReputationModel rm = new ReputationModel(c, r);
                this.reputation.Add(rm);
            }

            this.buildings = CampManager.GetAllBuildings();
        }