/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(SpriteSortMode.Texture, null, null, null, null, null, Camera2D.CameraTranslationMatrix); background.Draw(spriteBatch); level.Draw(spriteBatch); player.Draw(spriteBatch); playerScore.Draw(spriteBatch); playerHiScore.Draw(spriteBatch); for (int i = 0; i < player.SpeedBoosts; i++)//draw speed boosts { spriteBatch.Draw(spBoostSprite, new Vector2(50 * (i + 1), 675) + Camera2D.CameraPosition - cameraOffset, null, Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f); } spriteBatch.End(); base.Draw(gameTime); }