public void Evaluate(int spreadMax) { FOutput.SliceCount = spreadMax; for (int i = 0; i < spreadMax; i++) { FOutput[i] = MouseStateNodes.Join( FXIn[i], FYIn[i], FLeftButtonIn[i], FMiddleButtonIn[i], FRightButtonIn[i], FMouseWheelIn[i] ); } }
public void Evaluate(int spreadMax) { FXOut.SliceCount = spreadMax; FYOut.SliceCount = spreadMax; FLeftButtonOut.SliceCount = spreadMax; FMiddleButtonOut.SliceCount = spreadMax; FRightButtonOut.SliceCount = spreadMax; FMouseWheelOut.SliceCount = spreadMax; for (int i = 0; i < spreadMax; i++) { var mouseState = FInput[i]; double x, y; bool leftButton, middleButton, rightButton; int mouseWheel; if (mouseState != null) { MouseStateNodes.Split(mouseState, out x, out y, out leftButton, out middleButton, out rightButton, out mouseWheel); } else { x = 0; y = 0; leftButton = false; middleButton = false; rightButton = false; mouseWheel = 0; } FXOut[i] = x; FYOut[i] = y; FLeftButtonOut[i] = leftButton; FMiddleButtonOut[i] = middleButton; FRightButtonOut[i] = rightButton; FMouseWheelOut[i] = mouseWheel; } }