public static void SaveDB()
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Create(Application.persistentDataPath + "/VSDB.db");
            VSDatas         save = new VSDatas();

            save.ArmorList  = Armor.JSONlist();
            save.BladeList  = Blade.JSONlist();
            save.ShieldList = Shield.JSONlist();
            bf.Serialize(file, save);
            file.Close();
            if (UseDebug)
            {
                Debug.Log("/VSDB.db Saved");
            }
        }
        public static bool LoadDB()
        {
            if (File.Exists(Application.persistentDataPath + "/VSDB.db"))
            {
                BinaryFormatter bf   = new BinaryFormatter();
                FileStream      file = File.Open(Application.persistentDataPath + "/VSDB.db", FileMode.Open);
                VSDatas         save = (VSDatas)bf.Deserialize(file);
                Blade.list  = JsonUtility.FromJson(save.BladeList, typeof(List <Blade>)) as List <Blade>;
                Armor.list  = JsonUtility.FromJson(save.ArmorList, typeof(List <Armor>)) as List <Armor>;
                Shield.list = JsonUtility.FromJson(save.ShieldList, typeof(List <Shield>)) as List <Shield>;
                file.Close();
                if (UseDebug)
                {
                    Debug.Log("/VSDB.db Loaded");
                }

                return(true);
            }
            return(false);
        }