internal static void Init() { StandardSamplers[0] = MyPipelineStates.GetSampler(m_default); StandardSamplers[1] = MyPipelineStates.GetSampler(m_point); StandardSamplers[2] = MyPipelineStates.GetSampler(m_linear); StandardSamplers[3] = MyPipelineStates.GetSampler(m_texture); StandardSamplers[4] = MyPipelineStates.GetSampler(m_alphamask); StandardSamplers[5] = MyPipelineStates.GetSampler(m_alphamaskArray); }
private static void InitilizeSamplerStates() { SamplerStateDescription description = new SamplerStateDescription(); description.AddressU = TextureAddressMode.Clamp; description.AddressV = TextureAddressMode.Clamp; description.AddressW = TextureAddressMode.Clamp; description.Filter = Filter.MinMagMipLinear; description.MaximumLod = System.Single.MaxValue; m_defaultSamplerState = MyPipelineStates.CreateSamplerState(description); description.AddressU = TextureAddressMode.Border; description.AddressV = TextureAddressMode.Border; description.AddressW = TextureAddressMode.Border; description.Filter = Filter.MinMagMipLinear; description.MaximumLod = System.Single.MaxValue; description.BorderColor = new Color4(0, 0, 0, 0); m_alphamaskSamplerState = MyPipelineStates.CreateSamplerState(description); description.AddressU = TextureAddressMode.Clamp; description.AddressV = TextureAddressMode.Clamp; description.AddressW = TextureAddressMode.Clamp; description.Filter = Filter.MinMagMipPoint; description.MaximumLod = System.Single.MaxValue; m_pointSamplerState = MyPipelineStates.CreateSamplerState(description); description.Filter = Filter.MinMagMipLinear; description.MaximumLod = System.Single.MaxValue; m_linearSamplerState = MyPipelineStates.CreateSamplerState(description); description.AddressU = TextureAddressMode.Clamp; description.AddressV = TextureAddressMode.Clamp; description.AddressW = TextureAddressMode.Clamp; description.Filter = Filter.ComparisonMinMagMipLinear; description.MaximumLod = System.Single.MaxValue; description.ComparisonFunction = Comparison.LessEqual; m_shadowmapSamplerState = MyPipelineStates.CreateSamplerState(description); m_textureSamplerState = MyPipelineStates.CreateSamplerState(description); m_alphamaskarraySamplerState = MyPipelineStates.CreateSamplerState(description); UpdateTextureSampler(m_textureSamplerState, TextureAddressMode.Wrap); UpdateTextureSampler(m_alphamaskarraySamplerState, TextureAddressMode.Clamp); StandardSamplers = new SamplerState[6]; StandardSamplers[0] = MyPipelineStates.GetSampler(m_defaultSamplerState); StandardSamplers[1] = MyPipelineStates.GetSampler(m_pointSamplerState); StandardSamplers[2] = MyPipelineStates.GetSampler(m_linearSamplerState); StandardSamplers[3] = MyPipelineStates.GetSampler(m_textureSamplerState); StandardSamplers[4] = MyPipelineStates.GetSampler(m_alphamaskSamplerState); StandardSamplers[5] = MyPipelineStates.GetSampler(m_alphamaskarraySamplerState); }