internal MyDrawSubmesh(int indexCount, int startIndex, int baseVertex, MyMaterialProxyId materialId, int[] bonesMapping = null) { IndexCount = indexCount; StartIndex = startIndex; BaseVertex = baseVertex; MaterialId = materialId; BonesMapping = bonesMapping; }
internal void Clear() { matTexturesID = MyMaterialProxyId.NULL; matConstantsID = -1; objectData = new MyObjectData(); objectBuffer = null; }
internal static void FreeProxy(MyMaterialProxyId id) { ProxyPool.Free(id.Index); }
internal void Clear() { matTexturesID = MyMaterialProxyId.NULL; matConstantsID = -1; }