Exemple #1
0
        // Helper function to read atomic UAV counters back onto the CPU. This will cause a stall so only use in debug
#if DEBUG
        private static int ReadCounter(IUnorderedAccessBindable uav)
        {
            int count = 0;

            if (VRage.MyCompilationSymbols.DX11Debug)
            {
                // Copy the UAV counter to a staging resource
                RC.DeviceContext.CopyStructureCount(m_debugCounterBuffer.m_resource as SharpDX.Direct3D11.Buffer, 0, uav.UAV);

                var mapping = MyMapping.MapRead(m_debugCounterBuffer.m_resource);
                mapping.ReadAndPosition(ref count);
                mapping.Unmap();
            }

            return(count);
        }
Exemple #2
0
        // IMPORTANT: This method can be called only once per frame. If it is not, it will stall CPU for quite long time
        // Helper function to read atomic UAV counters back onto the CPU.
        // The method reads in the current frame the value from the previous frame
        private static int ReadCounter(IUavBindable uav)
        {
            int count = 0;

            if (VRage.MyCompilationSymbols.DX11Debug)
            {
                // Copy the UAV counter to a staging resource
                RC.CopyStructureCount(m_debugCounterBuffers[m_debugCounterBuffersIndex], 0, uav);

                m_debugCounterBuffersIndex = m_debugCounterBuffersIndex == 1 ? 0 : 1;
                var mapping = MyMapping.MapRead(m_debugCounterBuffers[m_debugCounterBuffersIndex]);
                mapping.ReadAndPosition(ref count);
                mapping.Unmap();
            }

            return(count);
        }