Exemple #1
0
        internal override void Construct()
        {
            base.Construct();
            Type = MyActorComponentEnum.GroupRoot;

            m_children       = null;
            m_dirtyPosition  = false;
            m_dirtyTree      = false;
            m_btreeProxy     = -1;
            m_dirtyProxy     = false;
            m_materialGroups = new Dictionary <int, MyMaterialMergeGroup>();

            m_proxy = MyCullProxy_2.Allocate();
        }