Exemple #1
0
        static void WriteHighlightConstants(ref MyHighlightDesc desc)
        {
            HighlightConstantsLayout constants = new HighlightConstantsLayout();

            constants.Color = desc.Color.ToVector4();
            if (desc.PulseTimeInSeconds > 0)
            {
                constants.Color.W *= (float)Math.Pow(Math.Cos(2.0 * Math.PI * MyCommon.TimerMs / desc.PulseTimeInSeconds / 1000), 2.0);
            }

            var mapping = MyMapping.MapDiscard(MyCommon.HighlightConstants);

            mapping.WriteAndPosition(ref constants);
            mapping.Unmap();
        }
Exemple #2
0
        static void WriteHighlightConstants(ref MyHighlightDesc desc)
        {
            HighlightConstantsLayout constants = new HighlightConstantsLayout();

            constants.Color = desc.Color.ToVector4();
            if (desc.PulseTimeInFrames > 0)
            {
                constants.Color.W *= (float)Math.Pow((float)Math.Cos(2.0 * Math.PI * (float)MyRender11.GameplayFrameCounter / (float)desc.PulseTimeInFrames), 2.0);
            }

            var mapping = MyMapping.MapDiscard(MyCommon.HighlightConstants);

            mapping.WriteAndPosition(ref constants);
            mapping.Unmap();
        }
Exemple #3
0
        private static void WriteHighlightConstants(ref MyHighlightDesc desc, ref float maxThickness)
        {
            maxThickness = Math.Max(desc.Thickness, maxThickness);
            HighlightConstantsLayout constants = new HighlightConstantsLayout();
            constants.Color = desc.Color.ToVector4();
            if (desc.PulseTimeInFrames > 0)
                constants.Color.W *= (float)Math.Pow((float)Math.Cos(2.0 * Math.PI * (float)MyRender11.GameplayFrameCounter / (float)desc.PulseTimeInFrames), 2.0);

            var mapping = MyMapping.MapDiscard(MyCommon.HighlightConstants);
            mapping.WriteAndPosition(ref constants);
            mapping.Unmap();
        }