private MyGuiScreenMessageBox MakeControlIsAlreadyAssignedDialog(MyControl controlAlreadySet, StringBuilder controlButtonName)
 {
     return MyGuiSandbox.CreateMessageBox(
         buttonType: MyMessageBoxButtonsType.YES_NO,
         messageText: new StringBuilder(string.Format(MyTexts.GetString(MyCommonTexts.ControlAlreadyAssigned),
                                                      controlButtonName,
                                                      MyTexts.Get(controlAlreadySet.GetControlName()))),
         messageCaption: MyTexts.Get(MyCommonTexts.CanNotAssignControl));
 }
            public MyGuiControlAssignKeyMessageBox(MyGuiInputDeviceEnum deviceType, MyControl controlBeingSet, MyStringId messageText) : base(
                styleEnum: MyMessageBoxStyleEnum.Error,
                buttonType: MyMessageBoxButtonsType.NONE,
                messageText: MyTexts.Get(messageText),
                messageCaption: MyTexts.Get(MyCommonTexts.SelectControl),
                okButtonText: default(MyStringId),
                cancelButtonText: default(MyStringId),
                yesButtonText: default(MyStringId),
                noButtonText: default(MyStringId),
                callback: null,
                timeoutInMiliseconds: 0,
                focusedResult: ResultEnum.YES,
                canHideOthers: true,
                size: null)
            {
                DrawMouseCursor     = false;
                m_isTopMostScreen   = false;
                m_controlBeingSet   = controlBeingSet;
                m_deviceType        = deviceType;

                MyInput.Static.GetListOfPressedKeys(m_oldPressedKeys);
                MyInput.Static.GetListOfPressedMouseButtons(m_oldPressedMouseButtons);
                m_closeOnEsc = false;
                CanBeHidden = true;
            }
            private void ShowControlIsAlreadyAssigned(MyControl controlAlreadySet, StringBuilder controlButtonName, Action overwriteAssignmentCallback)
            {
                Debug.Assert(controlAlreadySet != null);
                Debug.Assert(overwriteAssignmentCallback != null);

                var messageBox = MakeControlIsAlreadyAssignedDialog(controlAlreadySet, controlButtonName);
                messageBox.ResultCallback = delegate(ResultEnum r)
                    {
                        if (r == ResultEnum.YES)
                        {
                            overwriteAssignmentCallback();
                            CloseScreen();
                        }
                        else
                        {
                            MyInput.Static.GetListOfPressedKeys(m_oldPressedKeys);
                            MyInput.Static.GetListOfPressedMouseButtons(m_oldPressedMouseButtons);
                        }
                    };
                MyGuiSandbox.AddScreen(messageBox);
            }
 private MyGuiControlButton MakeControlButton(MyControl control, Vector2 position, MyGuiInputDeviceEnum device)
 {
     StringBuilder boundText = null;
     control.AppendBoundButtonNames(ref boundText, device);
     MyControl.AppendUnknownTextIfNeeded(ref boundText, MyTexts.GetString(MyCommonTexts.UnknownControl_None));
     var button = new MyGuiControlButton(
         position: position,
         text: boundText,
         onButtonClick: OnControlClick,
         visualStyle: MyGuiControlButtonStyleEnum.ControlSetting,
         originAlign: MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER);
     button.UserData = new ControlButtonData(control, device);
     return button;
 }
 public ControlButtonData(MyControl control, MyGuiInputDeviceEnum device)
 {
     this.Control = control;
     this.Device = device;
 }
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 public void CopyFrom(MyControl other)
 {
     m_data = other.m_data;
 }
        protected override void InitInput()
        {
            base.InitInput();

            // Add signals render mode toggle control
            MyGuiDescriptor helper = new MyGuiDescriptor(MyCommonTexts.ControlName_ToggleSignalsMode, MyCommonTexts.ControlName_ToggleSignalsMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.TOGGLE_SIGNALS, helper);
            MyControl control = new MyControl(MyControlsSpace.TOGGLE_SIGNALS, helper.NameEnum, MyGuiControlTypeEnum.Systems1, null, MyKeys.H, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.TOGGLE_SIGNALS, control);

            // Add cube size build mode for cube builder control
            helper = new MyGuiDescriptor(MyCommonTexts.ControlName_CubeSizeMode, MyCommonTexts.ControlName_CubeSizeMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, helper);
            control = new MyControl(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, helper.NameEnum, MyGuiControlTypeEnum.Systems3, null, MyKeys.R, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.CUBE_BUILDER_CUBESIZE_MODE, control);

    }
 protected static void AddDefaultGameControl(
     Dictionary<MyStringId, MyControl> self,
     MyGuiControlTypeEnum controlTypeEnum,
     MyStringId controlId,
     MyMouseButtonsEnum? mouse = null,
     MyKeys? key = null,
     MyKeys? key2 = null)
 {
     var helper = MyGuiGameControlsHelpers.GetGameControlHelper(controlId);
     self[controlId] = new MyControl(controlId, helper.NameEnum, controlTypeEnum, mouse, key, defaultControlKey2: key2, description: helper.DescriptionEnum);
 }
 public void AddDefaultControl(MyStringId stringId, MyControl control)
 {
 }
        public void AddDefaultControl(MyStringId stringId, MyControl control)
        {
#if !XB1_SKIPASSERTFORNOW
            Debug.Assert(false, "Not implemented!");
#endif // !XB1_SKIPASSERTFORNOW
        }
 public void AddDefaultControl(MyStringId stringId, MyControl control)
 {
     m_gameControlsList[stringId] = control;
     m_defaultGameControlsList[stringId] = control;
 }
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 public MyControl(MyControl other)
 {
     this.CopyFrom(other);
 }
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 public void CopyFrom(MyControl other)
 {
     m_data = other.m_data;
 }
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 public MyControl(MyControl other)
 {
     this.CopyFrom(other);
 }
            private void OverwriteAssignment(MyControl controlAlreadySet, MyKeys key)
            {
                Debug.Assert(controlAlreadySet != null);
                Debug.Assert(m_deviceType == MyGuiInputDeviceEnum.Keyboard ||
                             m_deviceType == MyGuiInputDeviceEnum.KeyboardSecond);
                Debug.Assert(controlAlreadySet.GetKeyboardControl() == key ||
                             controlAlreadySet.GetSecondKeyboardControl() == key);

                if (controlAlreadySet.GetKeyboardControl() == key)
                    controlAlreadySet.SetControl(MyGuiInputDeviceEnum.Keyboard, MyKeys.None);
                else
                    controlAlreadySet.SetControl(MyGuiInputDeviceEnum.KeyboardSecond, MyKeys.None);

                m_controlBeingSet.SetControl(m_deviceType, key);
            }
        protected override void InitInput()
        {
            base.InitInput();

            // Add signals render mode toggle control
            MyGuiDescriptor helper = new MyGuiDescriptor(MyCommonTexts.ControlName_ToggleSignalsMode, MyCommonTexts.ControlName_ToggleSignalsMode_Tooltip);
            MyGuiGameControlsHelpers.Add(MyControlsSpace.TOGGLE_SIGNALS, helper);
            MyControl control = new MyControl(MyControlsSpace.TOGGLE_SIGNALS, helper.NameEnum, MyGuiControlTypeEnum.Systems1, null, MyKeys.H, description: helper.DescriptionEnum);
            MyInput.Static.AddDefaultControl(MyControlsSpace.TOGGLE_SIGNALS, control);
        }
            private void OverwriteAssignment(MyControl controlAlreadySet, MyMouseButtonsEnum button)
            {
                Debug.Assert(controlAlreadySet != null);
                Debug.Assert(m_deviceType == MyGuiInputDeviceEnum.Mouse);
                Debug.Assert(controlAlreadySet.GetMouseControl() == button);

                controlAlreadySet.SetControl(MyMouseButtonsEnum.None);
                m_controlBeingSet.SetControl(button);
            }
 public void AddDefaultControl(MyStringId stringId, MyControl control) { }