public void Dispose()
        {
            //#if DEBUG
            //            if (m_voicePools != null)
            //            {
            //                foreach (MySourceVoicePool voicePool in m_voicePools.Values)
            //                {
            //                    MySandboxGame.Log.WriteLine(voicePool.ToString());
            //                }
            //            }
            //#endif //DEBUG

            if (m_waveBank != null)
            {
                m_waveBank.Dispose();
            }
            if (m_reverb != null)
            {
                m_reverb.Dispose();
            }
            m_reverb = null;
            foreach (var vp in m_voicePools)
            {
                // eventual stopping of playing
                vp.Value.StopAll();
            }
            foreach (var vp in m_voicePools)
            {
                vp.Value.Dispose();
            }
            m_voicePools.Clear();
            m_cues.Clear();
        }
Exemple #2
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        public void Dispose()
        {
            //#if DEBUG
            //            if (m_voicePools != null)
            //            {
            //                foreach (MySourceVoicePool voicePool in m_voicePools.Values)
            //                {
            //                    MySandboxGame.Log.WriteLine(voicePool.ToString());
            //                }
            //            }
            //#endif //DEBUG

            if (m_waveBank != null)
            {
                m_waveBank.Dispose();
            }

            if (m_reverb != null)
            {
                m_reverb.Dispose();
            }
        }