// Token: 0x06001B67 RID: 7015 RVA: 0x0008F410 File Offset: 0x0008D610 public void OnLoaded(VRTK_SDKManager sender) { List <SDK_Base> list = new SDK_Base[] { this.systemSDK, this.boundariesSDK, this.headsetSDK, this.controllerSDK }.ToList <SDK_Base>(); list.ForEach(delegate(SDK_Base sdkBase) { sdkBase.OnBeforeSetupLoad(this); }); base.gameObject.SetActive(true); VRTK_SDK_Bridge.InvalidateCaches(); this.SetupHeadset(); this.SetupControllers(); this.boundariesSDK.InitBoundaries(); list.ForEach(delegate(SDK_Base sdkBase) { sdkBase.OnAfterSetupLoad(this); }); VRTK_SDKSetup.LoadEventHandler loaded = this.Loaded; if (loaded != null) { loaded(sender, this); } }
/// <summary> /// Populates the object references by using the currently set SDKs. /// </summary> /// <param name="force">Whether to ignore <see cref="autoPopulateObjectReferences"/> while deciding to populate.</param> public void PopulateObjectReferences(bool force) { if (!(force || autoPopulateObjectReferences)) { return; } #if UNITY_EDITOR if (!EditorApplication.isPlaying) { VRTK_SDKManager.instance.SetLoadedSDKSetupToPopulateObjectReferences(this); } #endif VRTK_SDK_Bridge.InvalidateCaches(); actualBoundaries = null; actualHeadset = null; actualLeftController = null; actualRightController = null; modelAliasLeftController = null; modelAliasRightController = null; Transform playAreaTransform = boundariesSDK.GetPlayArea(); Transform headsetTransform = headsetSDK.GetHeadset(); actualBoundaries = playAreaTransform == null ? null : playAreaTransform.gameObject; actualHeadset = headsetTransform == null ? null : headsetTransform.gameObject; actualLeftController = controllerSDK.GetControllerLeftHand(true); actualRightController = controllerSDK.GetControllerRightHand(true); modelAliasLeftController = controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Left); modelAliasRightController = controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Right); }
private void CreateInstance() { if (_instance == null) { _instance = this; VRTK_SDK_Bridge.InvalidateCaches(); if (persistOnLoad && Application.isPlaying) { DontDestroyOnLoad(gameObject); } } else if (_instance != this) { Destroy(gameObject); } }
// Token: 0x06001B4B RID: 6987 RVA: 0x0008E95C File Offset: 0x0008CB5C private void CreateInstance() { if (VRTK_SDKManager._instance == null) { VRTK_SDKManager._instance = this; VRTK_SDK_Bridge.InvalidateCaches(); if (this.persistOnLoad && Application.isPlaying) { Object.DontDestroyOnLoad(base.gameObject); return; } } else if (VRTK_SDKManager._instance != this) { Object.Destroy(base.gameObject); } }
/// <summary> /// The OnLoaded method determines when an SDK Setup has been loaded. /// </summary> /// <param name="sender">The SDK Manager that has loaded the SDK Setup.</param> public void OnLoaded(VRTK_SDKManager sender) { List <SDK_Base> sdkBases = new SDK_Base[] { systemSDK, boundariesSDK, headsetSDK, controllerSDK }.ToList(); sdkBases.ForEach(sdkBase => sdkBase.OnBeforeSetupLoad(this)); gameObject.SetActive(true); VRTK_SDK_Bridge.InvalidateCaches(); SetupHeadset(); SetupControllers(); boundariesSDK.InitBoundaries(); sdkBases.ForEach(sdkBase => sdkBase.OnAfterSetupLoad(this)); LoadEventHandler handler = Loaded; if (handler != null) { handler(sender, this); } }
// Token: 0x06001B65 RID: 7013 RVA: 0x0008F204 File Offset: 0x0008D404 public void PopulateObjectReferences(bool force) { if (!force && !this.autoPopulateObjectReferences) { return; } VRTK_SDK_Bridge.InvalidateCaches(); this.actualBoundaries = null; this.actualHeadset = null; this.actualLeftController = null; this.actualRightController = null; this.modelAliasLeftController = null; this.modelAliasRightController = null; Transform playArea = this.boundariesSDK.GetPlayArea(); Transform headset = this.headsetSDK.GetHeadset(); this.actualBoundaries = ((playArea == null) ? null : playArea.gameObject); this.actualHeadset = ((headset == null) ? null : headset.gameObject); this.actualLeftController = this.controllerSDK.GetControllerLeftHand(true); this.actualRightController = this.controllerSDK.GetControllerRightHand(true); this.modelAliasLeftController = this.controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Left); this.modelAliasRightController = this.controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Right); }
private void CreateInstance() { if (_instance == null) { _instance = this; VRTK_SDK_Bridge.InvalidateCaches(); string sdkErrorDescriptions = string.Join("\n- ", GetSimplifiedSDKErrorDescriptions()); if (!string.IsNullOrEmpty(sdkErrorDescriptions)) { sdkErrorDescriptions = "- " + sdkErrorDescriptions; Debug.LogError("There are some errors because of the current SDK Manager setup:\n" + sdkErrorDescriptions); } if (persistOnLoad && !VRTK_SharedMethods.IsEditTime()) { DontDestroyOnLoad(gameObject); } } else if (_instance != this) { Destroy(gameObject); } }
private void CreateInstance() { if (_instance == null) { _instance = this; VRTK_SDK_Bridge.InvalidateCaches(); string sdkErrorDescriptions = string.Join("\n- ", GetSimplifiedSDKErrorDescriptions()); if (!string.IsNullOrEmpty(sdkErrorDescriptions)) { sdkErrorDescriptions = "- " + sdkErrorDescriptions; VRTK_Logger.Error(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SDK_MANAGER_ERRORS, new string[] { sdkErrorDescriptions })); } if (persistOnLoad && !VRTK_SharedMethods.IsEditTime()) { DontDestroyOnLoad(gameObject); } } else if (_instance != this) { Destroy(gameObject); } }
/// <summary> /// The PopulateObjectReferences method populates the object references by using the currently set SDKs. /// </summary> /// <param name="force">Whether to ignore `autoPopulateObjectReferences` while deciding to populate.</param> public void PopulateObjectReferences(bool force) { if (!(force || autoPopulateObjectReferences)) { return; } #if UNITY_EDITOR if (!EditorApplication.isPlaying && VRTK_SDKManager.ValidInstance()) { VRTK_SDKManager.instance.SetLoadedSDKSetupToPopulateObjectReferences(this); } #endif VRTK_SDK_Bridge.InvalidateCaches(); #if UNITY_EDITOR Undo.RecordObject(this, "Populate Object References"); #endif actualBoundaries = null; actualHeadset = null; actualLeftController = null; actualRightController = null; modelAliasLeftController = null; modelAliasRightController = null; actualTrackers = new List <GameObject>(); actualHand = null; Transform playAreaTransform = boundariesSDK.GetPlayArea(); Transform headsetTransform = headsetSDK.GetHeadset(); Transform handTransform = handSDK.GetRootTransform(); actualBoundaries = playAreaTransform == null ? null : playAreaTransform.gameObject; actualHeadset = headsetTransform == null ? null : headsetTransform.gameObject; actualLeftController = controllerSDK.GetControllerLeftHand(true); actualRightController = controllerSDK.GetControllerRightHand(true); actualHand = handTransform == null ? null : handTransform.gameObject; modelAliasLeftController = controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Left); modelAliasRightController = controllerSDK.GetControllerModel(SDK_BaseController.ControllerHand.Right); GameObject[] trackerObjects = trackerSDK.GetAllTrackers(); if (trackerObjects != null) { foreach (GameObject tracker in trackerObjects) { if (!(tracker.Equals(actualHeadset) || tracker.Equals(actualLeftController) || tracker.Equals(actualRightController) #if VRTK_DEFINE_STEAMVR_PLUGIN_2_0_0_OR_NEWER || tracker.GetComponent <Valve.VR.SteamVR_TrackedObject>().index == Valve.VR.SteamVR_TrackedObject.EIndex.Hmd #elif VRTK_DEFINE_SDK_STEAMVR || tracker.GetComponent <SteamVR_TrackedObject>().index == SteamVR_TrackedObject.EIndex.Hmd #endif )) { // for now, we are not including HMDs or controllers in this list. We will revisit later, depending on the // progress of gesture recognition and Oculus integration levels. See JIRA ticket VIRTUOSO-119 for details actualTrackers.Add(tracker); } } } }