Exemple #1
0
 /// <summary>
 /// Constructs a new instance with the specified predicate attribute and associated method info.
 /// </summary>
 /// <param name="attribute">The predicate attribute.</param>
 /// <param name="methodInfo">The method info of the method the attribute is defined on.</param>
 public ScriptingDefineSymbolPredicateInfo(SDK_ScriptingDefineSymbolPredicateAttribute attribute, MethodInfo methodInfo)
 {
     this.attribute  = attribute;
     this.methodInfo = methodInfo;
 }
Exemple #2
0
 /// <summary>
 /// Creates a new attribute by copying an existing one.
 /// </summary>
 /// <param name="attributeToCopy">The attribute to copy.</param>
 public SDK_ScriptingDefineSymbolPredicateAttribute(SDK_ScriptingDefineSymbolPredicateAttribute attributeToCopy)
 {
     symbol = attributeToCopy.symbol;
     SetBuildTarget(attributeToCopy.buildTargetGroupName);
 }
Exemple #3
0
        /// <summary>
        /// Manages (i.e. adds and removes) the scripting define symbols of the PlayerSettings for the currently set SDK infos.
        /// This method is only available in the editor, so usage of the method needs to be surrounded by `#if UNITY_EDITOR` and `#endif` when used
        /// in a type that is also compiled for a standalone build.
        /// </summary>
        /// <param name="ignoreAutoManageScriptDefines">Whether to ignore `autoManageScriptDefines` while deciding to manage.</param>
        /// <param name="ignoreIsActiveAndEnabled">Whether to ignore `Behaviour.isActiveAndEnabled` while deciding to manage.</param>
        /// <returns>Whether the PlayerSettings' scripting define symbols were changed.</returns>
        public bool ManageScriptingDefineSymbols(bool ignoreAutoManageScriptDefines, bool ignoreIsActiveAndEnabled)
        {
            if (!((ignoreAutoManageScriptDefines || autoManageScriptDefines) && (ignoreIsActiveAndEnabled || isActiveAndEnabled)))
            {
                return(false);
            }

            //get valid BuildTargetGroups
            BuildTargetGroup[] targetGroups = VRTK_SharedMethods.GetValidBuildTargetGroups();
            Dictionary <BuildTargetGroup, HashSet <string> > newSymbolsByTargetGroup = new Dictionary <BuildTargetGroup, HashSet <string> >(targetGroups.Length);

            //get current non-removable scripting define symbols
            foreach (BuildTargetGroup targetGroup in targetGroups)
            {
                IEnumerable <string> nonSDKSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup)
                                                     .Split(';')
                                                     .Where(symbol => !symbol.StartsWith(SDK_ScriptingDefineSymbolPredicateAttribute.RemovableSymbolPrefix, StringComparison.Ordinal));
                newSymbolsByTargetGroup[targetGroup] = new HashSet <string>(nonSDKSymbols);
            }

            VRTK_SDKInfo[] availableSDKInfos = AvailableSystemSDKInfos
                                               .Concat(AvailableBoundariesSDKInfos)
                                               .Concat(AvailableHeadsetSDKInfos)
                                               .Concat(AvailableControllerSDKInfos)
                                               .ToArray();

            HashSet <SDK_DescriptionAttribute> descriptions = new HashSet <SDK_DescriptionAttribute>(
                availableSDKInfos.Select(info => info.description)
                .Where(description => !description.describesFallbackSDK)
                );
            HashSet <string> activeSymbols = new HashSet <string>(activeScriptingDefineSymbolsWithoutSDKClasses.Select(attribute => attribute.symbol));

            //get scripting define symbols and check whether the predicates allow us to add the symbols
            foreach (ScriptingDefineSymbolPredicateInfo predicateInfo in AvailableScriptingDefineSymbolPredicateInfos)
            {
                SDK_ScriptingDefineSymbolPredicateAttribute predicateAttribute = predicateInfo.attribute;
                string symbol = predicateAttribute.symbol;
                if (!activeSymbols.Contains(symbol) &&
                    !descriptions.Any(description => description.symbol == symbol &&
                                      description.buildTargetGroup == predicateAttribute.buildTargetGroup))
                {
                    continue;
                }

                MethodInfo methodInfo = predicateInfo.methodInfo;
                if (!(bool)methodInfo.Invoke(null, null))
                {
                    continue;
                }

                //add symbols from all predicate attributes on the method since multiple ones are allowed
                SDK_ScriptingDefineSymbolPredicateAttribute[] allAttributes = (SDK_ScriptingDefineSymbolPredicateAttribute[])methodInfo.GetCustomAttributes(typeof(SDK_ScriptingDefineSymbolPredicateAttribute), false);
                foreach (SDK_ScriptingDefineSymbolPredicateAttribute attribute in allAttributes)
                {
                    BuildTargetGroup buildTargetGroup = attribute.buildTargetGroup;
                    HashSet <string> newSymbols;
                    if (!newSymbolsByTargetGroup.TryGetValue(buildTargetGroup, out newSymbols))
                    {
                        newSymbols = new HashSet <string>();
                        newSymbolsByTargetGroup[buildTargetGroup] = newSymbols;
                    }

                    newSymbols.Add(attribute.symbol);
                }
            }

            bool changedSymbols = false;

            //apply new set of scripting define symbols
            foreach (KeyValuePair <BuildTargetGroup, HashSet <string> > keyValuePair in newSymbolsByTargetGroup)
            {
                BuildTargetGroup targetGroup    = keyValuePair.Key;
                string[]         currentSymbols = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup)
                                                  .Split(';')
                                                  .Distinct()
                                                  .OrderBy(symbol => symbol, StringComparer.Ordinal)
                                                  .ToArray();
                string[] newSymbols = keyValuePair.Value.OrderBy(symbol => symbol, StringComparer.Ordinal).ToArray();

                if (currentSymbols.SequenceEqual(newSymbols))
                {
                    continue;
                }

                PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", newSymbols));

                string[] removedSymbols = currentSymbols.Except(newSymbols).ToArray();
                if (removedSymbols.Length > 0)
                {
                    VRTK_Logger.Info(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SCRIPTING_DEFINE_SYMBOLS_REMOVED, targetGroup, string.Join(", ", removedSymbols)));
                }

                string[] addedSymbols = newSymbols.Except(currentSymbols).ToArray();
                if (addedSymbols.Length > 0)
                {
                    VRTK_Logger.Info(VRTK_Logger.GetCommonMessage(VRTK_Logger.CommonMessageKeys.SCRIPTING_DEFINE_SYMBOLS_ADDED, targetGroup, string.Join(", ", addedSymbols)));
                }

                if (!changedSymbols)
                {
                    changedSymbols = removedSymbols.Length > 0 || addedSymbols.Length > 0;
                }
            }

            return(changedSymbols);
        }
        }                                                                // 0x0000000180289A80-0x0000000180289A90

        public SDK_ScriptingDefineSymbolPredicateAttribute(SDK_ScriptingDefineSymbolPredicateAttribute attributeToCopy)
        {
        }                                                                                                                          // 0x0000000181BA6390-0x0000000181BA63E0