void OnTriggerEnter(Collider other)
        {
            GameObject go = other.gameObject;

            if (go.CompareTag("Player"))
            {
                if (go.GetComponent <SpeedBoostPUP>())
                {
                    Destroy(go.GetComponent <SpeedBoostPUP>());
                }
                // create the new PowerUp
                PowerUp po = go.AddComponent <SpeedBoostPUP>();

                po.Init();

                Destroy(gameObject);
            }
        }
Exemple #2
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        void OnTriggerEnter(Collider other)
        {
            GameObject go = other.gameObject;

            if (go.CompareTag("Player"))
            {
                if (kart.GetComponent <OvershieldPUP>())
                {
                    Debug.Log("Already have an OS, destroying this one");
                    Destroy(kart.GetComponent <OvershieldPUP>());
                }
                // create the new PowerUp
                PowerUp po = kart.gameObject.AddComponent <OvershieldPUP>();
                // if it is the only PowerUp then it should be active
                PowerUp[] pups = kart.gameObject.GetComponents <PowerUp>();
                po.Init();
                po.powerUpGO       = powerUpGO;
                po.kart            = kart;
                po.uses            = uses;
                po.passiveLifetime = passiveLifetime;
                Debug.Log("Destroying!");
                Destroy(gameObject);
            }
        }