Exemple #1
0
        private void OnTriggerEnter(Collider other)
        {
            Debug.Log("hit...");
            // Try and get the asteroid component of the hit collider.
            Asteroid asteroid = other.GetComponent <Asteroid>();
            Opponent opponent = other.GetComponent <Opponent>();

            // If it doesn't exist return.
            if (asteroid == null && opponent == null)
            {
                return;
            }

            // call the Hit function of the asteroid.
            if (asteroid != null)
            {
                asteroid.Hit();
                Debug.Log("asteroid hit...");
            }

            // or the hit function of the opponent
            if (opponent != null)
            {
                opponent.Hit();
                Debug.Log("opponent hit...");
            }

            // The laser has hit something.
            m_Hit = true;

            // Return the laser to the object pool.
            ObjectPool.ReturnGameObjectToPool(gameObject);
        }
Exemple #2
0
        private void OnTriggerEnter(Collider other)
        {
            // Try and get the asteroid component of the hit collider.
            Asteroid asteroid = other.GetComponent <Asteroid>();

            // If it doesn't exist return.
            if (asteroid == null)
            {
                return;
            }

            // Otherwise call the Hit function of the asteroid.
            asteroid.Hit();

            // The laser has hit something.
            m_Hit = true;

            // Return the laser to the object pool.
            ObjectPool.ReturnGameObjectToPool(gameObject);
        }
Exemple #3
0
        private void OnTriggerEnter(Collider other)
        {
            if (other.gameObject.name.Contains("FlyerShark"))
            {

                Shark shark = other.gameObject.GetComponent<Shark>();

                shark.Hit();

                // The laser has hit something.
                m_Hit = true;

                dolphin.hitAudio.Play();

                // Return the laser to the object pool.
                ObjectPool.ReturnGameObjectToPool(gameObject);

            }

             if (other.gameObject.name.Contains("FlyerAsteroid"))
            {

                Asteroid asteroid = other.gameObject.GetComponent<Asteroid>();
                asteroid.Hit();

                // The laser has hit something.
                m_Hit = true;

                dolphin.hitAudio.Play();

                // Return the laser to the object pool.
                ObjectPool.ReturnGameObjectToPool(gameObject);

            }

            if (other.gameObject.name.Contains("FlyerOctopus"))
            {

                Pearl pearl = other.gameObject.GetComponent<Pearl>();
                pearl.Hit();

                dolphin.hitAudio.Play();

                // The laser has hit something.
                m_Hit = true;

                // Return the laser to the object pool.
                ObjectPool.ReturnGameObjectToPool(gameObject);

            }

            if (other.gameObject.name.Contains("FlyerUrchin"))
            {

                Myst myst = other.gameObject.GetComponent<Myst>();
                myst.Hit();

                dolphin.hitAudio.Play();

                // The laser has hit something.
                m_Hit = true;

                // Return the laser to the object pool.
                ObjectPool.ReturnGameObjectToPool(gameObject);

            }
        }