/* * Methods * */ public VOID_HUDAdvanced() : base() { this.Name = "Advanced Heads-Up Display"; this.Active = true; this.leftHUD = new HUDWindow("leftHUD", this.leftHUDWindow, new Rect( Screen.width * .5f - 300f - 220f * GameSettings.UI_SCALE, Screen.height - 200f, 300f, 90f) ); this.Windows.Add(this.leftHUD); this.rightHUD = new HUDWindow( "rightHUD", this.rightHUDWindow, new Rect( Screen.width * .5f + 180f * GameSettings.UI_SCALE, Screen.height - 200f, 300f, 90f) ); this.Windows.Add(this.rightHUD); this.positionsLocked.value = true; Logging.PostDebugMessage(this, "Constructed."); }
/* * Properties * */ /* * Methods * */ public VOID_HUD() : base() { this.Name = "Heads-Up Display"; this.Active = true; this.leftHUD = new HUDWindow("leftHUD", this.leftHUDWindow, new Rect((float)Screen.width * .375f - 300f, 0f, 300f, 90f)); this.Windows.Add(this.leftHUD); this.rightHUD = new HUDWindow("rightHUD", this.rightHUDWindow, new Rect((float)Screen.width * .625f, 0f, 300f, 90f)); this.Windows.Add(this.rightHUD); Logging.PostDebugMessage("VOID_HUD: Constructed."); }
/* * Methods * */ public VOID_EditorHUD() : base() { this.Name = "Heads-Up Display"; this.Active = true; this.snapToLeft.value = true; this.ehudWindow = new HUDWindow( "editorHUD", this.ehudWindowFunc, new Rect(10f, 125f, 300f, 64f) ); this.Windows.Add(this.ehudWindow); Logging.PostDebugMessage(this.GetType().Name + ": Constructed."); }