Exemple #1
0
        private void LoadGame(Savegame save)
        {
            // Set required gameplay elements
            currentScriptIndex = save.currentScriptIndex;
            _scripts[currentScriptIndex].currentLine           = save.currentScriptLine;
            _scripts[currentScriptIndex].currentPositionInLine = 0;
            _environment = save.currentEnvironment;
            _environment.currentLanguage = UILanguage.createLanguage(Settings.language);
            _assets.variables            = save.currentVariables;

            // Start game
            StopSound(false);
            StopMusic(false);
            ClearViewport(false);
            NewGame(false);

            // Load environment from save
            LoadSurroundingsFromEnvironment(_environment);

            Settings.inGame        = true;
            Settings.allowProgress = true;
            Settings.afterLoad     = true;
        }
Exemple #2
0
        public static UILanguage createLanguage(string languageCode)
        {
            UILanguage lang = new UILanguage();

            switch (languageCode)
            {
            case "EN":
                lang.initial = "EN";
                lang.UI_mainMenu_continue              = "Continue";
                lang.UI_mainMenu_newGame               = "New Game";
                lang.UI_mainMenu_loadGame              = "Load Game";
                lang.UI_mainMenu_options               = "Options";
                lang.UI_mainMenu_exit                  = "Exit";
                lang.UI_loadMenu_delete                = "Delete";
                lang.UI_loadMenu_load                  = "Load";
                lang.UI_loadMenu_loadInstructions      = "Select slot to load:";
                lang.UI_loadMenu_deleteInstructions    = "Select slot to delete:";
                lang.UI_saveMenu_instructions          = "Select slot to save:";
                lang.UI_saveMenu_save                  = "Save";
                lang.UI_saveMenu_overwriteInstructions = "Overwrite save slot?";
                lang.UI_saveMenu_overwrite             = "Overwrite";
                lang.UI_returnToMenu_instructions      = "Return to main menu?\n(Unsaved progress will be lost)";
                lang.UI_returnToMenu_return            = "Return";
                lang.UI_exitGame_instructions          = "Exit game?\n(Unsaved progress will be lost)";
                lang.UI_exitGame_exit                  = "Exit";
                lang.UI_gameSavedReport                = "Game saved";
                lang.UI_emptySlot            = "*Empty slot*";
                lang.UI_confirm              = "Confirm";
                lang.UI_back                 = "Back";
                lang.UI_cancel               = "Cancel";
                lang.UI_options_textSpeed    = "Text speed";
                lang.UI_options_soundVolume  = "Sound volume";
                lang.UI_options_musicVolume  = "Music volume";
                lang.UI_options_colorNames   = "Color character names";
                lang.UI_options_colorBorders = "Color border lines";
                break;

            case "SI":
                lang.initial = "SI";
                lang.UI_mainMenu_continue              = "Nadaljuj";
                lang.UI_mainMenu_newGame               = "Nova igra";
                lang.UI_mainMenu_loadGame              = "Naloži igro";
                lang.UI_mainMenu_options               = "Nastavitve";
                lang.UI_mainMenu_exit                  = "Izhod";
                lang.UI_loadMenu_delete                = "Izbriši";
                lang.UI_loadMenu_load                  = "Naloži";
                lang.UI_loadMenu_loadInstructions      = "Izberi prostor za nalaganje:";
                lang.UI_loadMenu_deleteInstructions    = "Izberi prostor za izbris:";
                lang.UI_saveMenu_instructions          = "Izberi prostor za shranjevanje:";
                lang.UI_saveMenu_save                  = "Shrani";
                lang.UI_saveMenu_overwriteInstructions = "Prepiši shranjeno igro?";
                lang.UI_saveMenu_overwrite             = "Prepiši";
                lang.UI_returnToMenu_instructions      = "Vrnitev na glavni meni?\n(Neshranjen napredek bo izgubljen)";
                lang.UI_returnToMenu_return            = "Vrni";
                lang.UI_exitGame_instructions          = "Izhod iz igre?\n(Neshranjen napredek bo izgubljen)";
                lang.UI_exitGame_exit                  = "Izhod";
                lang.UI_gameSavedReport                = "Igra shranjena";
                lang.UI_emptySlot            = "*Prazno*";
                lang.UI_confirm              = "Potrdi";
                lang.UI_back                 = "Nazaj";
                lang.UI_cancel               = "Prekliči";
                lang.UI_options_textSpeed    = "Hitrost besedila";
                lang.UI_options_soundVolume  = "Glasnost zvokov";
                lang.UI_options_musicVolume  = "Glasnost glasbe";
                lang.UI_options_colorNames   = "Pobarvaj imena likov";
                lang.UI_options_colorBorders = "Pobarvaj okvir besedila";
                break;
            }

            return(lang);
        }
Exemple #3
0
        /*
         * Loads main menu elements
         */
        private void MainMenu(bool restartBackground, bool restartMusic)
        {
            ClearViewport(true);

            TextBlock gameNameTextBlock = new TextBlock
            {
                Name       = "gameNameTextBlock",
                Text       = Settings.gameName,
                FontSize   = 48,
                FontWeight = FontWeights.Bold,
                Foreground = new SolidColorBrush(Colors.AliceBlue)
            };

            ViewportContainer.Children.Add(gameNameTextBlock);
            Canvas.SetLeft(gameNameTextBlock, 100);
            Canvas.SetTop(gameNameTextBlock, 50);
            Panel.SetZIndex(gameNameTextBlock, 2);

            Savegame lastSave = FindLastSave();

            if (lastSave != null)
            {
                Button continueButton = new Button
                {
                    Name       = "continueButton",
                    Width      = 320,
                    Height     = 48,
                    Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
                };
                TextBlock continueTextBlock = new TextBlock
                {
                    Name       = "continueTextBlock",
                    Text       = _environment.currentLanguage.UI_mainMenu_continue,
                    FontSize   = 20,
                    FontWeight = FontWeights.Bold,
                    Foreground = new SolidColorBrush(Colors.White)
                };
                continueButton.Content = continueTextBlock;
                continueButton.Click  += (sender, args) =>
                {
                    LoadGame(lastSave);
                };
                ViewportContainer.Children.Add(continueButton);
                Canvas.SetLeft(continueButton, 100);
                Canvas.SetTop(continueButton, 200);
                Panel.SetZIndex(continueButton, 2);
            }

            Button newGameButton = new Button
            {
                Name       = "newGameButton",
                Width      = 320,
                Height     = 48,
                Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
            };
            TextBlock newGameTextBlock = new TextBlock
            {
                Name       = "newGameTextBlock",
                Text       = _environment.currentLanguage.UI_mainMenu_newGame,
                FontSize   = 20,
                FontWeight = FontWeights.Bold,
                Foreground = new SolidColorBrush(Colors.White)
            };

            newGameButton.Content = newGameTextBlock;
            newGameButton.AddHandler(ButtonBase.ClickEvent, new RoutedEventHandler(NewGameButtonClick));
            ViewportContainer.Children.Add(newGameButton);
            Canvas.SetLeft(newGameButton, 100);
            Canvas.SetTop(newGameButton, 280);
            Panel.SetZIndex(newGameButton, 2);

            Button loadGameButton = new Button
            {
                Name       = "newGameButton",
                Width      = 320,
                Height     = 48,
                Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
            };
            TextBlock loadGameTextBlock = new TextBlock
            {
                Name       = "loadGameTextBlock",
                Text       = _environment.currentLanguage.UI_mainMenu_loadGame,
                FontSize   = 20,
                FontWeight = FontWeights.Bold,
                Foreground = new SolidColorBrush(Colors.White)
            };

            loadGameButton.Content = loadGameTextBlock;
            loadGameButton.AddHandler(ButtonBase.ClickEvent, new RoutedEventHandler(LoadGameButtonClick));
            ViewportContainer.Children.Add(loadGameButton);
            Canvas.SetLeft(loadGameButton, 100);
            Canvas.SetTop(loadGameButton, 360);
            Panel.SetZIndex(loadGameButton, 2);

            Button optionsButton = new Button
            {
                Name       = "optionsButton",
                Width      = 320,
                Height     = 48,
                Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
            };
            TextBlock optionsTextBlock = new TextBlock
            {
                Name       = "optionsTextBlock",
                Text       = _environment.currentLanguage.UI_mainMenu_options,
                FontSize   = 20,
                FontWeight = FontWeights.Bold,
                Foreground = new SolidColorBrush(Colors.White)
            };

            optionsButton.Content = optionsTextBlock;
            optionsButton.AddHandler(ButtonBase.ClickEvent, new RoutedEventHandler(OptionsButtonClick));
            ViewportContainer.Children.Add(optionsButton);
            Canvas.SetLeft(optionsButton, 100);
            Canvas.SetTop(optionsButton, 440);
            Panel.SetZIndex(optionsButton, 2);

            Button exitButton = new Button
            {
                Name       = "exitButton",
                Width      = 320,
                Height     = 48,
                Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
            };
            TextBlock exitTextBlock = new TextBlock
            {
                Name       = "exitTextBlock",
                Text       = _environment.currentLanguage.UI_mainMenu_exit,
                FontSize   = 20,
                FontWeight = FontWeights.Bold,
                Foreground = new SolidColorBrush(Colors.White)
            };

            exitButton.Content = exitTextBlock;
            exitButton.AddHandler(ButtonBase.ClickEvent, new RoutedEventHandler(ExitButtonClick));
            ViewportContainer.Children.Add(exitButton);
            Canvas.SetLeft(exitButton, 100);
            Canvas.SetTop(exitButton, 520);
            Panel.SetZIndex(exitButton, 2);

            Button languageButton = new Button
            {
                Name       = "languageButton",
                Width      = 48,
                Height     = 48,
                Background = new SolidColorBrush(Color.FromArgb(192, 16, 16, 16))
            };
            TextBlock languageTextBlock = new TextBlock
            {
                Name       = "languageTextBlock",
                Text       = _environment.currentLanguage.initial,
                FontSize   = 20,
                FontWeight = FontWeights.ExtraBold,
                Foreground = new SolidColorBrush(Colors.White)
            };

            languageButton.Content = languageTextBlock;
            languageButton.Click  += (sender, args) =>
            {
                int langIndex = Settings.LanguageInitialList.FindIndex(s => s == Settings.language);
                Settings.language            = langIndex == Settings.LanguageInitialList.Count - 1 ? Settings.LanguageInitialList[0] : Settings.LanguageInitialList[langIndex + 1];
                _environment.currentLanguage = UILanguage.createLanguage(Settings.language);
                MainMenu(false, false);
                SaveSettings();
            };
            ViewportContainer.Children.Add(languageButton);
            Canvas.SetLeft(languageButton, Settings.windowWidth - 98);
            Canvas.SetTop(languageButton, Settings.windowHeight - 98);
            Panel.SetZIndex(languageButton, 2);

            AllowResize(true);

            // Menu background image and music
            if (restartBackground)
            {
                ShowBackground("menu_background", 10);
            }

            if (restartMusic)
            {
                _backgroundMusicPlayer.Stop();
                _soundEffectPlayer.Stop();
                PlaySound("menu_music", 1, true);
            }
        }