Exemple #1
0
 /// <summary>
 /// 放回池里,并不销毁
 /// </summary>
 public void PushEffect(VFXEffectInstance effect)
 {
     if (effect.Instance)
     {
         int vfxTypeIndex = (int)effect.VFXType;
         effect.Instance.SetActive(false);
         effect.Instance.transform.SetParent(transform, false);
         m_EffectStates[vfxTypeIndex].InstantiatePool.Push(effect);
     }
 }
Exemple #2
0
 void LateUpdate()
 {
     if (Input.GetKeyDown(KeyCode.F5))
     {
         VFXManager.GetInstance().PushEffect(m_Effect1);
         VFXManager.GetInstance().PushEffect(m_Effect2);
     }
     if (Input.GetKeyDown(KeyCode.F6))
     {
         m_Effect1 = VFXManager.GetInstance().PopEffect(VFXConfig.VFXType.Effect_1);
         m_Effect2 = VFXManager.GetInstance().PopEffect(VFXConfig.VFXType.Effect_1);
     }
 }
Exemple #3
0
        /// <summary>
        /// 异步创建Effect
        ///	    <see cref="GetEffectCountInPool(VFXConfig.VFXType)"/>大于0的话从池中拿
        ///		异步实例化
        /// </summary>
        public void PopEffectAsync(VFXConfig.VFXType vfxType, Action <VFXEffectInstance> completedAction)
        {
            int vfxTypeIndex = (int)vfxType;

            if (m_EffectStates[vfxTypeIndex].InstantiatePool.Count > 0)
            {
                VFXEffectInstance effectInstance = m_EffectStates[vfxTypeIndex].InstantiatePool.Pop();
                effectInstance.Instance.SetActive(true);
                completedAction?.Invoke(effectInstance);
            }
            else
            {
                m_EffectStates[vfxTypeIndex].PopCompletedActions.Enqueue(completedAction);
                m_AssetHelper.InstantiateEffectAsync(vfxType, OnInstantiateEffectCompleted);
            }
        }
Exemple #4
0
 /// <summary>
 /// 同步创建Effect
 ///	    <see cref="GetEffectCountInPool(VFXConfig.VFXType)"/>大于0的话从池中拿
 ///		<see cref="IsLoadedEffect(VFXConfig.VFXType)"/>的话,通过Loaded出来的Effect实例化
 /// </summary>
 public VFXEffectInstance PopEffect(VFXConfig.VFXType vfxType)
 {
     if (GetEffectCountInPool(vfxType) > 0)
     {
         VFXEffectInstance effectInstance = m_EffectStates[(int)vfxType].InstantiatePool.Pop();
         effectInstance.Instance.SetActive(true);
         return(effectInstance);
     }
     else if (IsLoadedEffect(vfxType))
     {
         m_EffectStates[(int)vfxType].InstantiateCount++;
         return(new VFXEffectInstance(vfxType, Instantiate(m_AssetHelper.GetEffect(vfxType)), false));
     }
     else
     {
         throw new Exception(string.Format("effect ({0}) not loaded", vfxType));
     }
 }
Exemple #5
0
 private void OnPopEffect2(VFXEffectInstance obj)
 {
     m_Effect2 = obj;
 }