// this is gonna be awesome public static List<InstancedMesh3d> FromMesh3dList(List<Mesh3d> meshes) { List<InstancedMesh3d> result = new List<InstancedMesh3d>(); meshes.Sort((a, b) => a.MainObjectInfo.GetHash() - b.MainObjectInfo.GetHash()); var first = meshes[0]; InstancedMesh3d current = new InstancedMesh3d(first.MainObjectInfo, first.MainMaterial); int lastHash = first.MainObjectInfo.GetHash(); foreach(var m in meshes) { if(lastHash == m.MainObjectInfo.GetHash()) { current.Transformations.Add(m.Transformation); current.Instances++; } else { current.UpdateMatrix(); result.Add(current); current = new InstancedMesh3d(m.MainObjectInfo, m.MainMaterial); current.Transformations.Add(m.Transformation); current.Instances++; } } result.Add(current); return result; }
// this is gonna be awesome public static InstancedMesh3d FromSimilarMesh3dList(List<Mesh3d> meshes) { var first = meshes[0]; InstancedMesh3d result = new InstancedMesh3d(first.MainObjectInfo, first.MainMaterial); foreach(var m in meshes) { result.Transformations.Add(m.Transformation); result.Instances++; } result.UpdateMatrix(); return result; }
public FortressScene() { Object3dInfo skydomeInfo = Object3dInfo.LoadFromObjSingle(Media.Get("usky.obj")); var skydomeMaterial = GenericMaterial.FromMedia("skyreal.png"); var skydome = new Mesh3d(skydomeInfo, skydomeMaterial); skydome.Scale(55000); skydome.Translate(0, -100, 0); //skydome.IgnoreLighting = true; //skydome.DiffuseComponent = 0.2f; Add(skydome); /* var sun = new Sun(new Vector3(0.1f, -1, 0).ToQuaternion(Vector3.UnitY), new Vector4(1, 0.97f, 0.92f, 120), 300, 100, 70, 40, 10, 1); GLThread.OnUpdate += (o, e) => { var kb = OpenTK.Input.Keyboard.GetState(); if(kb.IsKeyDown(OpenTK.Input.Key.U)) { var quat = Quaternion.FromAxisAngle(sun.Orientation.GetTangent(MathExtensions.TangentDirection.Left), -0.01f); sun.Orientation = Quaternion.Multiply(sun.Orientation, quat); } if(kb.IsKeyDown(OpenTK.Input.Key.J)) { var quat = Quaternion.FromAxisAngle(sun.Orientation.GetTangent(MathExtensions.TangentDirection.Left), 0.01f); sun.Orientation = Quaternion.Multiply(sun.Orientation, quat); } if(kb.IsKeyDown(OpenTK.Input.Key.H)) { var quat = Quaternion.FromAxisAngle(Vector3.UnitY, -0.01f); sun.Orientation = Quaternion.Multiply(sun.Orientation, quat); } if(kb.IsKeyDown(OpenTK.Input.Key.K)) { var quat = Quaternion.FromAxisAngle(Vector3.UnitY, 0.01f); sun.Orientation = Quaternion.Multiply(sun.Orientation, quat); } };*/ List<Mesh3d> nodes1 = new List<Mesh3d>(); List<Mesh3d> leaves1 = new List<Mesh3d>(); Random rand = new Random(); for(int x = 0; x < 3; x++) { for(int z = 0; z < 3; z++) { var tree = TreeGenerator.CreateTree(MathHelper.DegreesToRadians(30), MathHelper.DegreesToRadians(45), 4, 4, 6666, 0.3f, true); var scale = (float)rand.NextDouble() * 2 + 1; var tx = (float)rand.NextDouble() * 2 + 4; var ty = (float)rand.NextDouble() * 2 + 4; var mergedNodes = tree[0].Merge(); mergedNodes.Translate(x * 5 + tx, 0, z * 5 + ty); mergedNodes.Scale(scale); nodes1.Add(mergedNodes); var mergedLeaves = tree[1].Merge(); mergedLeaves.Translate(x * 5 + tx, 0, z * 5 + ty); mergedLeaves.Scale(scale); leaves1.Add(mergedLeaves); //tree[0].ObjectInfo.FreeCPUMemory(); //tree[1].ObjectInfo.FreeCPUMemory(); } } Mesh3d singleNodes = Mesh3d.Merge(nodes1); Mesh3d singleLeaves = Mesh3d.Merge(leaves1); foreach(var o in nodes1) o.MainObjectInfo.FreeCPUMemory(); foreach(var o in leaves1) o.MainObjectInfo.FreeCPUMemory(); InstancedMesh3d nodes = new InstancedMesh3d(singleNodes.MainObjectInfo, singleNodes.MainMaterial); InstancedMesh3d leaves = new InstancedMesh3d(singleLeaves.MainObjectInfo, singleLeaves.MainMaterial); for(int x = 0; x < 1; x++) { for(int z = 0; z < 1; z++) { nodes.Transformations.Add(new TransformationManager(new Vector3(x * 50, 0, z * 50))); leaves.Transformations.Add(new TransformationManager(new Vector3(x * 50, 0, z * 50))); } } nodes.UpdateMatrix(); leaves.UpdateMatrix(); Add(nodes); Add(leaves); /*GLThread.CreateTimer(() => { GLThread.Invoke(() => read()); }, 2000).Start();*/ Object3dInfo waterInfo = Object3dGenerator.CreateTerrain(new Vector2(-200, -200), new Vector2(200, 200), new Vector2(100, 100), Vector3.UnitY, 333, (x, y) => 0); var color = GenericMaterial.FromMedia("checked.png"); //color.SetBumpMapFromMedia("lightref.png"); Mesh3d water = new Mesh3d(waterInfo, color); water.SetMass(0); water.Translate(0, 0, 0); water.SetCollisionShape(new BulletSharp.StaticPlaneShape(Vector3.UnitY, 0)); Add(water); }
public ComputeBallsScene() { int instancesAxis = 10; int instances = instancesAxis * instancesAxis * instancesAxis; var ballInfo = Object3dInfo.LoadFromObjSingle(Media.Get("star3d.obj")); // var cb = Object3dGenerator.CreateCube(new Vector3(1000, 1000, 1000), new Vector2(1, 1)); // cb.FlipFaces(); // var sky = new Mesh3d(cb, new GenericMaterial(Color.Black)); // Add(sky); ballInfo.Normalize(); var instanced = new InstancedMesh3d(ballInfo, new GenericMaterial(new Vector4(0, 1, 0, 1))); var instanced2 = new InstancedMesh3d(ballInfo, new GenericMaterial(Color.Green)); //var model = Object3dInfo.LoadFromObjSingle(Media.Get("monkey.obj")); //var vrts = model.GetOrderedVertices(); //vrts = vrts.Distinct().ToList(); var bts3 = new List<Vector4>(); for(int x = 0; x < 20; x++) for(int y = 60; y > 0; y--) { bts3.Add(new Vector4(x, y, 0, 1)); } instanced2.UpdateMatrix(); Add(instanced2); instanced.Instances = instances; var SBuffer = new ShaderStorageBuffer(); var VBuffer = new ShaderStorageBuffer(); var PBuffer = new ShaderStorageBuffer(); GLThread.Invoke(() => { var cshader = new ComputeShader("AIPathFollower.compute.glsl"); var bts = new List<Vector4>(); var bts2 = new List<Vector4>(); var rand = new Random(); PBuffer.MapData(bts3.ToArray()); for(int x = 0; x < 12; x++) { for(int y = 0; y < 90; y++) { for(int z = 0; z < 12; z++) { instanced.Transformations.Add(new TransformationManager(new Vector3(x * 5, y + 300, z * 5), Quaternion.Identity, 1.5f)); bts.Add(new Vector4(x * 5, y + 300, z * 5, 1)); bts2.Add(new Vector4(0, 0, 0, 1)); } } } SBuffer.MapData(bts.ToArray()); VBuffer.MapData(bts2.ToArray()); instanced.UpdateMatrix(); GLThread.OnBeforeDraw += (o, e) => { cshader.Use(); instanced.ModelMatricesBuffer.Use(0); SBuffer.Use(1); VBuffer.Use(2); PBuffer.Use(3); cshader.SetUniform("BallsCount", instances); cshader.SetUniform("PathPointsCount", bts3.Count); cshader.SetUniform("Time", (float)(DateTime.Now - GLThread.StartTime).TotalMilliseconds / 1000); cshader.Dispatch(12, 90, 12); }; }); Add(instanced); }
public ManyCubesScene() { Object3dInfo wall = Object3dGenerator.CreateCube(new Vector3(10.0f, 10.0f, 1.0f), new Vector2(1, 1)); InstancedMesh3d wallsInst = new InstancedMesh3d(wall, new GenericMaterial(Color.Red)); wallsInst.Transformations.Add(new TransformationManager(new Vector3(0, 5, 10), Quaternion.Identity, 1)); wallsInst.Transformations.Add(new TransformationManager(new Vector3(0, 5, -10), Quaternion.Identity, 1)); wallsInst.Transformations.Add(new TransformationManager(new Vector3(10, 5, 0), Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.PiOver2), 1)); wallsInst.Transformations.Add(new TransformationManager(new Vector3(-10, 5, 0), Quaternion.FromAxisAngle(Vector3.UnitY, MathHelper.PiOver2), 1)); wallsInst.Instances = 4; wallsInst.UpdateMatrix(); World.Root.CreateRigidBody(0, wallsInst.Transformations[0].GetWorldTransform(), new BulletSharp.BoxShape(wall.GetAxisAlignedBox()/2), null); World.Root.CreateRigidBody(0, wallsInst.Transformations[1].GetWorldTransform(), new BulletSharp.BoxShape(wall.GetAxisAlignedBox() / 2), null); World.Root.CreateRigidBody(0, wallsInst.Transformations[2].GetWorldTransform(), new BulletSharp.BoxShape(wall.GetAxisAlignedBox() / 2), null); World.Root.CreateRigidBody(0, wallsInst.Transformations[3].GetWorldTransform(), new BulletSharp.BoxShape(wall.GetAxisAlignedBox() / 2), null); Add(wallsInst); World.Root.CreateRigidBody(0, Matrix4.Identity, new BulletSharp.StaticPlaneShape(Vector3.UnitY, 0), null); /* var roadtile = Object3dGenerator.CreateGround(new Vector2(-0.47f, -0.5f) * 20, new Vector2(0.47f, 0.5f) * 20, new Vector2(1, 1), Vector3.UnitY); var roadsInstances = new InstancedMesh3d(roadtile, GenericMaterial.FromMedia("roadtex.png", "roadnormaltex.png")); var advancer = new Vector3(0, 0, (roadtile.GetAxisAlignedBox() * 2).Z); roadsInstances.Transformations.Add(new TransformationManager(new Vector3(0, 0.1f, 0))); for(int i = 0; i < 120; i++) { roadsInstances.Transformations.Add(new TransformationManager(new Vector3(0, 0.1f, 0) + advancer * i)); } roadsInstances.UpdateMatrix(); Add(roadsInstances);*/ //Object3dInfo cube = Object3dGenerator.CreateCube(new Vector3(1, 1, 1), new Vector2(1, 1)); var cube = Object3dInfo.LoadFromObjSingle(Media.Get("portalcube.obj")); cube.MakeDoubleFaced(); GenericMaterial material = new GenericMaterial(new Vector4(1, 1, 1, 1.000f)); int allCount = 0; var meshes = new List<Mesh3d>(); Mesh3d lastmesh = null; var rand = new Random(); var sphere3dInfo = Object3dInfo.LoadFromObjSingle(Media.Get("lightsphere.obj")); sphere3dInfo.Normalize(); for(int y = 0; y < 100; y++) { Mesh3d mesh = new Mesh3d(cube, material); mesh.DisableDepthWrite = true; mesh.Transformation.SetPosition(new Vector3(0, (y + 10.0f) * 12.0f, 0)); Vector3 scaleRand = new Vector3((float)rand.NextDouble() * 6.0f + 5.0f, (float)rand.NextDouble() * 6.0f + 5.0f, (float)rand.NextDouble() * 6.0f + 5.0f); mesh.SetMass(11.0f); mesh.Transformation.Scale(1); mesh.SetCollisionShape(new BulletSharp.BoxShape(cube.GetAxisAlignedBox() / 2)); meshes.Add(mesh); World.Root.PhysicalWorld.AddCollisionObject(mesh.CreateRigidBody()); if(lastmesh != null) { //var offset = (mesh.Transformation.GetPosition() - lastmesh.Transformation.GetPosition()) / 2; //var cst = new BulletSharp.FixedConstraint(mesh.PhysicalBody, lastmesh.PhysicalBody, (-offset).ToMatrix(), offset.ToMatrix()); //World.Root.PhysicalWorld.AddConstraint(cst, true); } lastmesh = mesh; } var inst = InstancedMesh3d.FromSimilarMesh3dList(meshes); GLThread.OnUpdate += (o, e) => { inst.UpdateMatrix(); //wallsInst.UpdateMatrix(); }; Add(inst); Console.WriteLine("allCount " + allCount); }
public CarScene() { Object3dInfo waterInfo = Object3dGenerator.CreateGround(new Vector2(-200, -200), new Vector2(200, 200), new Vector2(100, 100), Vector3.UnitY); var color = GenericMaterial.FromMedia("checked.png", "183_norm.JPG"); Mesh3d water = new Mesh3d(waterInfo, color); water.SetMass(0); water.Translate(0, -10, 0); water.SetCollisionShape(new BulletSharp.StaticPlaneShape(Vector3.UnitY, 0)); World.Root.Add(water); var lod1 = Object3dInfo.LoadFromRaw(Media.Get("lucy_lod1.vbo.raw"), Media.Get("lucy_lod1.indices.raw")); var mat = new GenericMaterial(new Vector4(0, 0, 1, 1f)); var dragon = new Mesh3d(lod1, mat); dragon.Transformation.Scale(2); Add(dragon); var rand = new Random(); var grasslod0 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod1.obj")); var grasslod1 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod1.obj")); var grasslod2 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod2.obj")); var grasslod3 = Object3dInfo.LoadFromObjSingle(Media.Get("grasslod3.obj")); var grasscolor = new GenericMaterial(Color.DarkGreen); var grassInstanced = new InstancedMesh3d(grasslod2, grasscolor); for(int x = -15; x < 15; x++) { for(int y = -15; y < 15; y++) { grassInstanced.Transformations.Add(new TransformationManager(new Vector3(x, 0, y), Quaternion.FromAxisAngle(Vector3.UnitY, (float)rand.NextDouble() * MathHelper.Pi), new Vector3(1, 1, 1))); grassInstanced.Instances++; } } grassInstanced.UpdateMatrix(); Add(grassInstanced); ProjectionLight redConeLight = new ProjectionLight(new Vector3(1, 25, 1), Quaternion.Identity, 5000, 5000, MathHelper.PiOver2, 1.0f, 10000.0f); redConeLight.LightColor = new Vector4(1, 1, 1, 1); redConeLight.BuildOrthographicProjection(500, 500, -100, 100); redConeLight.camera.LookAt(Vector3.Zero); LightPool.Add(redConeLight); var wheel3dInfo = Object3dInfo.LoadFromObjSingle(Media.Get("fcarwheel.obj")); var car3dInfo = Object3dInfo.LoadFromObjSingle(Media.Get("fcarbody.obj")); var car = new Mesh3d(car3dInfo, new GenericMaterial(Color.LightGreen)); car.SetMass(200); //car.Translate(0, 3.76f, 0); car.SetCollisionShape(new BoxShape(0.5f, 0.5f, 0.5f)); car.CreateRigidBody(new Vector3(0, -25, 0), true); car.PhysicalBody.SetSleepingThresholds(0, 0); car.PhysicalBody.ContactProcessingThreshold = 0; car.PhysicalBody.CcdMotionThreshold = 0; CurrentCar = car; World.Root.Add(car); GLThread.OnUpdate += (o, e) => { redConeLight.SetPosition(car.GetPosition() + new Vector3(0, 15, 0)); }; var shape = new SphereShape(0.5f); //var shape = wheel3dInfo.GetAccurateCollisionShape(); var wheelLF = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelLF.SetMass(100); wheelLF.Translate(1.640539f, 0.48866f, -1.94906f); wheelLF.SetCollisionShape(shape); wheelLF.CreateRigidBody(); World.Root.Add(wheelLF); var wheelRF = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelRF.SetMass(100); wheelRF.Translate(1.640539f, 0.48866f, 1.94906f); wheelRF.SetCollisionShape(shape); wheelRF.CreateRigidBody(); World.Root.Add(wheelRF); var wheelLR = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelLR.SetMass(100); wheelLR.Translate(-1.640539f, 0.48866f, -1.94906f); wheelLR.SetCollisionShape(shape); wheelLR.CreateRigidBody(); World.Root.Add(wheelLR); var wheelRR = new Mesh3d(wheel3dInfo, new GenericMaterial(Color.White)); wheelRR.SetMass(100); wheelRR.Translate(-1.640539f, 0.48866f, 1.94906f); wheelRR.SetCollisionShape(shape); wheelRR.CreateRigidBody(); World.Root.Add(wheelRR); wheelLF.PhysicalBody.SetSleepingThresholds(0, 0); wheelLF.PhysicalBody.ContactProcessingThreshold = 0; wheelLF.PhysicalBody.CcdMotionThreshold = 0; wheelRF.PhysicalBody.SetSleepingThresholds(0, 0); wheelRF.PhysicalBody.ContactProcessingThreshold = 0; wheelRF.PhysicalBody.CcdMotionThreshold = 0; wheelLR.PhysicalBody.SetSleepingThresholds(0, 0); wheelLR.PhysicalBody.ContactProcessingThreshold = 0; wheelLR.PhysicalBody.CcdMotionThreshold = 0; wheelLR.PhysicalBody.SetSleepingThresholds(0, 0); wheelLR.PhysicalBody.ContactProcessingThreshold = 0; wheelLR.PhysicalBody.CcdMotionThreshold = 0; wheelRR.PhysicalBody.SetSleepingThresholds(0, 0); wheelRR.PhysicalBody.ContactProcessingThreshold = 0; wheelRR.PhysicalBody.CcdMotionThreshold = 0; wheelLF.PhysicalBody.Friction = 1200; wheelRF.PhysicalBody.Friction = 1200; wheelLR.PhysicalBody.Friction = 1200; wheelRR.PhysicalBody.Friction = 1200; car.PhysicalBody.SetIgnoreCollisionCheck(wheelLF.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelRF.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelLR.PhysicalBody, true); car.PhysicalBody.SetIgnoreCollisionCheck(wheelRR.PhysicalBody, true); // location left rear x -5.27709 y 1.56474 z -3.13906 // location right rear x -5.27709 y 1.56474 z 3.13906 // location left front x 5.500539 y 1.56474 z -3.13906 // location right front x 5.500539 y 1.56474 z 3.13906 //public HingeConstraint(RigidBody rigidBodyA, RigidBody rigidBodyB, Vector3 pivotInA, Vector3 pivotInB, Vector3 axisInA, Vector3 axisInB); var frontAxis = new HingeConstraint(wheelLF.PhysicalBody, wheelRF.PhysicalBody, new Vector3(1.640539f, 0.48866f, 1.94906f), new Vector3(1.640539f, 0.48866f, -1.94906f), Vector3.UnitZ, Vector3.UnitZ); var rearAxis = new HingeConstraint(wheelLR.PhysicalBody, wheelRR.PhysicalBody, new Vector3(-1.640539f, 0.48866f, 1.94906f), new Vector3(-1.640539f, 0.48866f, -1.94906f), Vector3.UnitZ, Vector3.UnitZ); var centerAxis1 = new HingeConstraint(car.PhysicalBody, wheelLF.PhysicalBody, new Vector3(1.640539f, -0.48866f, -1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis2 = new HingeConstraint(car.PhysicalBody, wheelRF.PhysicalBody, new Vector3(1.640539f, -0.48866f, 1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis3 = new HingeConstraint(car.PhysicalBody, wheelLR.PhysicalBody, new Vector3(-1.640539f, -0.48866f, 1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); var centerAxis4 = new HingeConstraint(car.PhysicalBody, wheelRR.PhysicalBody, new Vector3(-1.640539f, -0.48866f, -1.94906f), new Vector3(0), Vector3.UnitZ, Vector3.UnitZ); centerAxis1.SetLimit(0, 10, 0, 0, 0); centerAxis2.SetLimit(0, 10, 0, 0, 0); centerAxis3.SetLimit(0, 10, 0, 0, 0); centerAxis4.SetLimit(0, 10, 0, 0, 0); //World.Root.PhysicalWorld.AddConstraint(frontAxis); // World.Root.PhysicalWorld.AddConstraint(rearAxis); // centerAxis1.SetLimit(0, 0.01f); // centerAxis2.SetLimit(0, 0.01f); //centerAxis3.SetLimit(0, 0.01f); //centerAxis4.SetLimit(0, 0.01f); World.Root.PhysicalWorld.AddConstraint(centerAxis1); World.Root.PhysicalWorld.AddConstraint(centerAxis2); World.Root.PhysicalWorld.AddConstraint(centerAxis3); World.Root.PhysicalWorld.AddConstraint(centerAxis4); GLThread.OnKeyDown += (object sender, OpenTK.Input.KeyboardKeyEventArgs e) => { if(e.Key == OpenTK.Input.Key.R) { car.SetOrientation(Quaternion.Identity); } if(e.Key == OpenTK.Input.Key.Space) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Up) { centerAxis1.EnableMotor = true; centerAxis1.EnableAngularMotor(true, -100.0f, 10.0f); centerAxis2.EnableMotor = true; centerAxis2.EnableAngularMotor(true, -100.0f, 10.0f); } if(e.Key == OpenTK.Input.Key.Down) { centerAxis1.EnableMotor = true; centerAxis1.EnableAngularMotor(true, 100.0f, 6.0f); centerAxis2.EnableMotor = true; centerAxis2.EnableAngularMotor(true, 100.0f, 6.0f); } if(e.Key == OpenTK.Input.Key.Left) { float angle = 0.6f / (car.PhysicalBody.LinearVelocity.Length + 1.0f); centerAxis3.SetFrames(Matrix4.CreateRotationY(angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateRotationY(angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(1, 0, 1)); //centerAxis4.SetAxis(new Vector3(1, 0, 1)); } if(e.Key == OpenTK.Input.Key.Right) { float angle = 0.6f / (car.PhysicalBody.LinearVelocity.Length + 1.0f); centerAxis3.SetFrames(Matrix4.CreateRotationY(-angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateRotationY(-angle) * Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(-1, 0, 1)); //centerAxis4.SetAxis(new Vector3(-1, 0, 1)); } }; GLThread.OnKeyUp += (object sender, OpenTK.Input.KeyboardKeyEventArgs e) => { if(e.Key == OpenTK.Input.Key.Up) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Down) { centerAxis1.EnableMotor = false; centerAxis2.EnableMotor = false; } if(e.Key == OpenTK.Input.Key.Left) { centerAxis3.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(0, 0, 1)); //centerAxis4.SetAxis(new Vector3(0, 0, 1)); } if(e.Key == OpenTK.Input.Key.Right) { centerAxis3.SetFrames( Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, 1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); centerAxis4.SetFrames(Matrix4.CreateTranslation(new Vector3(-1.640539f, -0.48866f, -1.94906f)), Matrix4.CreateTranslation(new Vector3(0))); //centerAxis3.SetAxis(new Vector3(0, 0, 1)); //centerAxis4.SetAxis(new Vector3(0, 0, 1)); } }; }