/// <summary> /// Load and Initialize Game Components /// </summary> public override void LoadContent() { DepthStencilState depthState = new DepthStencilState(); depthState.DepthBufferEnable = true; depthState.DepthBufferWriteEnable = true; ScreenManager.GraphicsDevice.DepthStencilState = depthState; //Start New Game player = new Avatar(ScreenManager); player.Initialize(); components.Add(player); staticEnvironment = new StaticEnvironment(ScreenManager, ScreenManager.Game, ScreenManager.Game.GraphicsDevice); staticEnvironment.Initialize(); components.Add(staticEnvironment); //start SSVEP stimuli ssvep = new SSVEP(ScreenManager); ssvep.Initialize(); ssvep.DrawOrder = 2; components.Add(ssvep); //Establish BCI2000 comm bciComm = new BCI2000comm(ScreenManager.Game); bciComm.Initialize(); components.Add(bciComm); }
/// <summary> /// Load and Initialize Game Components /// </summary> public override void LoadContent() { DepthStencilState depthState = new DepthStencilState(); depthState.DepthBufferEnable = true; depthState.DepthBufferWriteEnable = true; ScreenManager.GraphicsDevice.DepthStencilState = depthState; //Start New Game ringAppCore = new RingAppCore(ScreenManager); ringAppCore.Initialize(); ringAppCore.DrawOrder = 1; components.Add(ringAppCore); //start Ring stimuli ringStim = new RingStimulator(ScreenManager); ringStim.Initialize(); ringStim.DrawOrder = 2; components.Add(ringStim); //Establish BCI2000 comm bciComm = new BCI2000comm(ScreenManager.Game); bciComm.Initialize(); components.Add(bciComm); }
/// <summary> /// Load and Initialize Game Components /// </summary> public override void LoadContent() { // android app core androidApp = new AndroidAppCore(ScreenManager); androidApp.Initialize(); androidApp.DrawOrder = 1; components.Add(androidApp); //start Ring stimuli ringStim = new RingStimulator(ScreenManager); ringStim.Initialize(); ringStim.DrawOrder = 2; components.Add(ringStim); //Establish BCI2000 comm bciComm = new BCI2000comm(ScreenManager.Game); bciComm.Initialize(); components.Add(bciComm); }
/// <summary> /// Load and Initialize Game Components /// </summary> public override void LoadContent() { //Start New Game gameCore = new MapsCore(ScreenManager); gameCore.Initialize(); gameCore.DrawOrder = 1; components.Add(gameCore); //start SSVEP stimuli ssvep = new SSVEP(ScreenManager); ssvep.Initialize(); ssvep.DrawOrder = 2; components.Add(ssvep); //Establish BCI2000 comm bciComm = new BCI2000comm(ScreenManager.Game); bciComm.Initialize(); components.Add(bciComm); }