private static void ImportVci(UnityPath path)
        {
            if (!path.IsUnderAssetsFolder)
            {
                throw new Exception();
            }
            var importer = new VCIImporter();

            importer.ParseGlb(File.ReadAllBytes(path.FullPath));

            var prefabPath = path.Parent.Child(path.FileNameWithoutExtension + ".prefab");

            // save texture assets !
            importer.ExtranctImages(prefabPath);
            importer.ExtractAudio(prefabPath);
            importer.ExtractEffekseer(prefabPath);

            EditorApplication.delayCall += () =>
            {
                //
                // after textures imported
                //
                importer.Load();
                importer.SetupCoroutine().CoroutinetoEnd();
                importer.SetupPhysics();
                importer.SetupAttachable();
                importer.SetupEffekseer();
                importer.SetupText();
                importer.SetupSpringBone();
                importer.SaveAsAsset(prefabPath);
                importer.EditorDestroyRoot();
            };
        }
        private IEnumerator Load(string path)
        {
            Debug.LogFormat("load: {0}", path);

            if (m_loaded != null)
            {
                m_loaded.Dispose();
            }

            var loader = new VCIImporter();

            loader.Parse(path);
            yield return(loader.LoadCoroutine());

            yield return(loader.SetupCoroutine());

            loader.ShowMeshes();

            m_loaded = loader;
        }