public void DrawNormal(Texture2D Tex, Rectangle Pos) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = Pos; AddNormal(NM, 0); //Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Vector2 Pos) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = new Rectangle((int)Pos.X, (int)Pos.Y, 0, 0); AddNormal(NM, 0); //Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Rectangle Pos, Rectangle?Region, float Angle, Vector2 Center, float Z) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = Pos; NM.Region = Region; NM.Angle = Angle; NM.RotationCenter = Center; AddNormal(NM, Z); // Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Vector2 Pos, Rectangle?Region, float Angle, Vector2 Center) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = new Rectangle((int)Pos.X, (int)Pos.Y, 0, 0); NM.Region = Region; NM.Angle = Angle; NM.RotationCenter = Center; AddNormal(NM, 0); //Normals.Add(NM); }
public void AddNormal(NormalMap NM, float Z) { if (Normals.ContainsKey(Z)) { Normals[Z].Add(NM); } else { Normals.Add(Z, new List <NormalMap>()); Normals[Z].Add(NM); } }
public void DrawNormal(Texture2D Tex, Rectangle Pos, Rectangle? Region, float Angle, Vector2 Center, float Z) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = Pos; NM.Region = Region; NM.Angle = Angle; NM.RotationCenter = Center; AddNormal(NM, Z); // Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Vector2 Pos, Rectangle? Region, float Angle, Vector2 Center) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = new Rectangle((int)Pos.X, (int)Pos.Y, 0, 0); NM.Region = Region; NM.Angle = Angle; NM.RotationCenter = Center; AddNormal(NM, 0); //Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Rectangle Pos, Rectangle? Region) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = Pos; NM.Region = Region; AddNormal(NM, 0); //Normals.Add(NM); }
public void DrawNormal(Texture2D Tex, Vector2 Pos, Rectangle? Region) { NormalMap NM = new NormalMap(); NM.Normal = Tex; NM.Position = new Rectangle((int)Pos.X, (int)Pos.Y, 0, 0); NM.Region = Region; AddNormal(NM, 0); //Normals.Add(NM); }
public void AddNormal(NormalMap NM, float Z) { if (Normals.ContainsKey(Z)) { Normals[Z].Add(NM); } else { Normals.Add(Z, new List<NormalMap>()); Normals[Z].Add(NM); } }