public void InitializeAudio(string audioEnginePath, string waveBankPath, string soundBankPath) { audio = new AudioManager(audioEnginePath, waveBankPath, soundBankPath); }
public void InitializeMusic(string musicEnginePath, string waveBankPath, string soundBankPath) { music = new AudioManager(musicEnginePath, waveBankPath, soundBankPath); }
public MotorTracker(AudioManager audio, PrismaticJoint pj, string soundName) { this.audio = audio; this.pj = pj; this.soundName = soundName; }