Exemple #1
0
        protected void OnCellMouseLeave(InventoryWindowCellMouseEventArgs e)
        {
            var handler = CellMouseLeave;

            if (handler != null)
            {
                handler(this, e);
            }
        }
Exemple #2
0
        protected virtual void OnSlotChanged(InventoryWindowCellMouseEventArgs e)
        {
            var handler = SlotChanged;

            if (handler != null)
            {
                handler(this, e);
            }
        }
Exemple #3
0
        protected void OnSlotEnter(InventoryWindowCellMouseEventArgs e)
        {
            var handler = SlotEnter;

            if (handler != null)
            {
                handler(this, e);
            }
        }
        private void InventoryUiCellMouseEnter(object sender, InventoryWindowCellMouseEventArgs e)
        {
            _hoverSlot = e.Cell;

            if (e.Cell.Slot == null)
            {
                return;
            }

            _infoWindow.ActiveItem = e.Cell.Slot.Item;
        }
        private void ToolBarSlotClicked(object sender, InventoryWindowCellMouseEventArgs e)
        {
            if (_dragControl.Slot == null)
            {
                return;
            }

            PlayerManager.PlayerCharacter.Toolbar[e.Cell.InventoryPosition.Y] = _dragControl.Slot.Item.BluePrintId;
            _toolBar.SetSlot(e.Cell.InventoryPosition.Y, new ContainedSlot
            {
                Item         = _dragControl.Slot.Item,
                GridPosition = e.Cell.InventoryPosition
            });

            ItemMessageTranslator.SetToolBar(e.Cell.InventoryPosition.Y, _dragControl.Slot.Item.StaticId);

            _sourceContainer.PutItem(_dragControl.Slot.Item, _dragControl.Slot.GridPosition,
                                     _dragControl.Slot.ItemsCount);

            _guiManager.Screen.Desktop.Children.Remove(_dragControl);
            _dragControl.Slot = null;
            _sourceContainer  = null;
        }
 private void InventoryUiCellMouseLeave(object sender, InventoryWindowCellMouseEventArgs e)
 {
     _hoverSlot             = null;
     _infoWindow.ActiveItem = null;
 }
 void _toolBar_SlotEnter(object sender, InventoryWindowCellMouseEventArgs e)
 {
     _hoverSlot = e.Cell;
 }
 void _toolBar_SlotLeave(object sender, InventoryWindowCellMouseEventArgs e)
 {
     _hoverSlot = null;
 }