Exemple #1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public override bool Equals(object obj)
        {
            var other = obj as ShaderKunPacket;

            if (other == null)
            {
                return(false);
            }
            if (shaderKuns != null)
            {
                if (other.shaderKuns == null)
                {
                    return(false);
                }
                if (shaderKuns.Length != other.shaderKuns.Length)
                {
                    return(false);
                }
                for (var i = 0; i < shaderKuns.Length; i++)
                {
                    if (!ShaderKun.Equals(shaderKuns[i], other.shaderKuns[i]))
                    {
                        return(false);
                    }
                }
            }
            return(true);
        }
        /// <summary>
        ///
        /// </summary>
        /// <param name="obj"></param>
        /// <returns></returns>
        public override bool Equals(object obj)
        {
            var other = obj as MaterialKun;

            if (other == null)
            {
                return(false);
            }
            if (!m_doubleSidedGI.Equals(other.m_doubleSidedGI))
            {
                return(false);
            }
            if (!m_enableInstancing.Equals(other.m_enableInstancing))
            {
                return(false);
            }
            if (!m_globalIlluminationFlags.Equals(other.m_globalIlluminationFlags))
            {
                return(false);
            }

            if (!m_mainTexPropIdx.Equals(other.m_mainTexPropIdx))
            {
                return(false);
            }

            if (!m_passCount.Equals(other.m_passCount))
            {
                return(false);
            }

            if (!m_renderQueue.Equals(other.m_renderQueue))
            {
                return(false);
            }

            if (m_shader != null && !m_shader.Equals(other.m_shader))
            {
                return(false);
            }

            if (m_shaderKeywords != null)
            {
                if (m_shaderKeywords.Length != other.m_shaderKeywords.Length)
                {
                    return(false);
                }
                for (var i = 0; i < m_shaderKeywords.Length; i++)
                {
                    if (!m_shaderKeywords[i].Equals(other.m_shaderKeywords[i]))
                    {
                        return(false);
                    }
                }
            }

            if (m_propertys != null)
            {
                if (m_propertys.Length != other.m_propertys.Length)
                {
                    return(false);
                }
                for (var i = 0; i < m_propertys.Length; i++)
                {
                    if (!m_propertys[i].Equals(other.m_propertys[i]))
                    {
                        return(false);
                    }
                }
            }

            return(true);
        }