// Checks/Unchecks items depending on the give bitvalue protected void UpdateCheckedItems(ulong value) { isUpdatingCheckStates = true; // Iterate over all items for (int i = 0; i < Items.Count; i++) { FlagCheckedListBoxItem item = Items[i] as FlagCheckedListBoxItem; if (item.value == 0) { SetItemChecked(i, value == 0); } else { // If the bit for the current item is on in the bitvalue, check it if ((item.value & value) == item.value && item.value != 0) { SetItemChecked(i, true); } // Otherwise uncheck it else { SetItemChecked(i, false); } } } isUpdatingCheckStates = false; }
public FlagCheckedListBoxItem Add(int v, string c) { var item = new FlagCheckedListBoxItem(v, c); Items.Add(item); return(item); }
// Adds an integer value and its associated description public FlagCheckedListBoxItem Add(ulong v, string c) { FlagCheckedListBoxItem item = new FlagCheckedListBoxItem(v, c); Items.Add(item); return(item); }
protected override void OnItemCheck(ItemCheckEventArgs e) { base.OnItemCheck(e); if (isUpdatingCheckStates) { return; } // Get the checked/unchecked item FlagCheckedListBoxItem item = Items[e.Index] as FlagCheckedListBoxItem; // Update other items UpdateCheckedItems(item, e.NewValue); }
// Gets the current bit value corresponding to all checked items public ulong GetCurrentValue() { ulong sum = 0; for (int i = 0; i < Items.Count; i++) { FlagCheckedListBoxItem item = Items[i] as FlagCheckedListBoxItem; if (GetItemChecked(i)) { sum |= item.value; } } return(sum); }
// Updates items in the checklistbox // composite = The item that was checked/unchecked // cs = The check state of that item protected void UpdateCheckedItems(FlagCheckedListBoxItem composite, CheckState cs) { // If the value of the item is 0, call directly. if (composite.value == 0) { UpdateCheckedItems(0); } // Get the total value of all checked items ulong sum = 0; for (int i = 0; i < Items.Count; i++) { FlagCheckedListBoxItem item = Items[i] as FlagCheckedListBoxItem; // If item is checked, add its value to the sum. if (GetItemChecked(i)) { sum |= item.value; } } // If the item has been unchecked, remove its bits from the sum if (cs == CheckState.Unchecked) { sum = sum & (~composite.value); } // If the item has been checked, combine its bits with the sum else { sum |= composite.value; } // Update all items in the checklistbox based on the final bit value UpdateCheckedItems(sum); }
public FlagCheckedListBoxItem Add(FlagCheckedListBoxItem item) { Items.Add(item); return(item); }
// Returns true if this value is a member of the composite bit value public bool IsMemberFlag(FlagCheckedListBoxItem composite) { return(IsFlag && ((value & composite.value) == value)); }
public FlagCheckedListBoxItem Add(FlagCheckedListBoxItem item) { Items.Add(item); return item; }
// Adds an integer value and its associated description public FlagCheckedListBoxItem Add(int v,string c) { FlagCheckedListBoxItem item = new FlagCheckedListBoxItem(v,c); Items.Add(item); return item; }
// Returns true if this value is a member of the composite bit value public bool IsMemberFlag(FlagCheckedListBoxItem composite) { return (IsFlag && ((value & composite.value) == value)); }
// Updates items in the checklistbox // composite = The item that was checked/unchecked // cs = The check state of that item protected void UpdateCheckedItems(FlagCheckedListBoxItem composite,CheckState cs) { // If the value of the item is 0, call directly. if(composite.value==0) UpdateCheckedItems(0); // Get the total value of all checked items int sum = 0; for(int i=0;i<Items.Count;i++) { FlagCheckedListBoxItem item = Items[i] as FlagCheckedListBoxItem; // If item is checked, add its value to the sum. if(GetItemChecked(i)) sum |= item.value; } // If the item has been unchecked, remove its bits from the sum if(cs==CheckState.Unchecked) sum = sum & (~composite.value); // If the item has been checked, combine its bits with the sum else sum |= composite.value; // Update all items in the checklistbox based on the final bit value UpdateCheckedItems(sum); }