public void RemoveFromPQSCities() { if (subPQS) { PQSCity[] pqsCitys = this.sphere.GetComponentsInChildren <PQSCity>(); foreach (PQSCity city in pqsCitys) { foreach (Renderer r in city.GetComponentsInChildren <Renderer>(true)) { DeferredRenderer.Remove(r.gameObject, material); } } } }
private void RemoveMaterial(Renderer r) { DeferredRenderer.Remove(r.gameObject, material); }