public void Clear() { meshGeometry = null; meshTexture = null; meshVBlendBone = null; meshMaterial = null; }
/// <summary> /// メッシュのテクスチャー(MCMeshTexture)を取得する /// </summary> /// <param name="meshTx"></param> /// <returns></returns> public bool GetMeshTexture(out MCMeshTexture meshTx) { meshTx = null; if (m_meshGroup == null) { return(false); } if (m_meshGroup.meshTexture != null) { meshTx = m_meshGroup.meshTexture; } else { return(false); } return(true); }