//オーディオクリップをSEとして再生
        SoundSe PlaySeClip(AudioClip clip, float volume, string label, SoundPlayMode playMode)
        {
            if (string.IsNullOrEmpty(label))
            {
                label = clip.name;
            }

            switch (playMode)
            {
            case SoundPlayMode.Add:
                break;

            case SoundPlayMode.Cancel:
                if (IsPlayingSe(label))
                {
                    Debug.Log("Cancel");
                    StopSe(label, 0.02f);
                }
                break;

            case SoundPlayMode.NoPlay:
                if (IsPlayingSe(label))
                {
                    return(null);
                }
                break;
            }
            GameObject go = UtageToolKit.AddChild(CachedTransform, new GameObject(label));
            SoundSe    se = go.AddComponent <SoundSe>();

            se.Init(clip, volume);
            return(se);
        }