public void StartReceiveUserInput() { userInputManager.RegisterKeyhandler(_specialKeyHandler); userInputManager.RegisterKeyhandler(_uKeyHandler); userInputManager.RegisterKeyhandler(_keyHandler); userInputManager.RegisterPointerhandler(_pointerKeyHandler); userInputManager.RegisterKeyhandler(_bioKeyHandler); }
//这里所有的操作层级都设置为Env,如果有特殊遮挡需求请修改层级并修改这段注释 public void BeginReceiveUserInput(UserInputManager.Lib.UserInputManager manager) { userInputManager = manager; #region Env keyhandler // 有UI打开的情况下,不能开枪, 不能瞄准 _specialKeyHandler = new KeyHandler(UiConstant.specicalCmdKeyLayer, BlockType.None); for (int i = 0; i < inputMapperList.Count; i++) { inputMapperList[i].RegisterSpecialCmdKeyInput(_specialKeyHandler, userCmd); } _specialKeyHandler.BindKeyAction(UserInputKey.Fire, (data) => userCmd.IsLeftAttack = true); _specialKeyHandler.BindKeyAction(UserInputKey.RightAttack, (data) => userCmd.IsRightAttack = true); _specialKeyHandler.BindKeyAction(UserInputKey.CameraFocus, (data) => userCmd.IsCameraFocus = true); userInputManager.RegisterKeyhandler(_specialKeyHandler); _keyHandler = new KeyHandler(UiConstant.userCmdKeyLayer, BlockType.None); for (int i = 0; i < inputMapperList.Count; i++) { inputMapperList[i].RegisterEnvKeyInput(_keyHandler, userCmd); } _keyHandler.BindKeyAction(UserInputKey.SwitchFireMode, (data) => userCmd.IsSwitchFireMode = true); _keyHandler.BindKeyAction(UserInputKey.DrawWeapon, (data) => userCmd.IsDrawWeapon = true); _keyHandler.BindKeyAction(UserInputKey.Throwing, (data) => userCmd.IsThrowing = true); _keyHandler.BindKeyAction(UserInputKey.FirstPerson, (data) => userCmd.ChangeCamera = true); _keyHandler.BindKeyAction(UserInputKey.FreeCamera, (data) => userCmd.IsCameraFree = true); _keyHandler.BindKeyAction(UserInputKey.Jump, (data) => userCmd.IsJump = true); _keyHandler.BindKeyAction(UserInputKey.Crouch, (data) => userCmd.IsCrouch = true); _keyHandler.BindKeyAction(UserInputKey.Prone, (data) => userCmd.IsProne = true); //keyhandler.AddAction(UserInputKey.Injured, (data) => userCmd.BeState = 2); //keyhandler.AddAction(UserInputKey.Swim, (data) => userCmd.BeState = 1); _keyHandler.BindKeyAction(UserInputKey.Reload, (data) => userCmd.IsReload = true); _keyHandler.BindKeyAction(UserInputKey.PeekLeft, (data) => userCmd.IsPeekLeft = true); _keyHandler.BindKeyAction(UserInputKey.PeekRight, (data) => userCmd.IsPeekRight = true); _keyHandler.BindKeyAction(UserInputKey.SwitchWeapon, (data) => userCmd.IsSwitchWeapon = true); _keyHandler.BindKeyAction(UserInputKey.DropWeapon, (data) => userCmd.IsDropWeapon = true); _keyHandler.BindKeyAction(UserInputKey.Switch1, data => userCmd.SwitchNumber = 1); _keyHandler.BindKeyAction(UserInputKey.Switch7, data => userCmd.SwitchNumber = 7); _keyHandler.BindKeyAction(UserInputKey.IsPDown, data => userCmd.IsPDown = true); _keyHandler.BindKeyAction(UserInputKey.IsYDown, data => userCmd.IsYDown = true); _keyHandler.BindKeyAction(UserInputKey.AddMark, data => userCmd.IsAddMark = true); _keyHandler.BindKeyAction(UserInputKey.BreathHold, data => userCmd.IsHoldBreath = true); _keyHandler.BindKeyAction(UserInputKey.SwitchAutoRun, data => userCmd.IsSwitchAutoRun = true); _keyHandler.BindKeyAction(UserInputKey.IsCDown, data => userCmd.IsCDown = true); _keyHandler.BindKeyAction(UserInputKey.IsSpaceDown, data => userCmd.IsSpaceDown = true); _keyHandler.BindKeyAction(UserInputKey.HoldF, data => userCmd.IsF = true); _keyHandler.BindKeyAction(UserInputKey.SprayPaint, data => userCmd.IsSprayPaint = true); _keyHandler.BindKeyAction(UserInputKey.ScopeIn, data => userCmd.IsScopeIn = true); _keyHandler.BindKeyAction(UserInputKey.ScopeOut, data => userCmd.IsScopeOut = true); userInputManager.RegisterKeyhandler(_keyHandler); #endregion _bioSpecialKeyHandler = new KeyHandler(UiConstant.specicalCmdKeyLayer, BlockType.None); _bioSpecialKeyHandler.BindKeyAction(UserInputKey.Fire, (data) => userCmd.IsLeftAttack = true); _bioSpecialKeyHandler.BindKeyAction(UserInputKey.RightAttack, (data) => userCmd.IsRightAttack = true); _bioSpecialKeyHandler.BindKeyAction(UserInputKey.CameraFocus, (data) => userCmd.IsCameraFocus = true); _bioKeyHandler = new KeyHandler(UiConstant.userCmdKeyLayer, BlockType.None); _bioKeyHandler.BindKeyAction(UserInputKey.Throwing, (data) => userCmd.IsThrowing = true); _bioKeyHandler.BindKeyAction(UserInputKey.FreeCamera, (data) => userCmd.IsCameraFree = true); _bioKeyHandler.BindKeyAction(UserInputKey.Jump, (data) => userCmd.IsJump = true); _bioKeyHandler.BindKeyAction(UserInputKey.Crouch, (data) => userCmd.IsCrouch = true); _bioKeyHandler.BindKeyAction(UserInputKey.Prone, (data) => userCmd.IsProne = true); _bioKeyHandler.BindKeyAction(UserInputKey.IsPDown, data => userCmd.IsPDown = true); _bioKeyHandler.BindKeyAction(UserInputKey.IsYDown, data => userCmd.IsYDown = true); _bioKeyHandler.BindKeyAction(UserInputKey.AddMark, data => userCmd.IsAddMark = true); _bioKeyHandler.BindKeyAction(UserInputKey.BreathHold, data => userCmd.IsHoldBreath = true); _bioKeyHandler.BindKeyAction(UserInputKey.SwitchAutoRun, data => userCmd.IsSwitchAutoRun = true); _bioKeyHandler.BindKeyAction(UserInputKey.IsCDown, data => userCmd.IsCDown = true); _bioKeyHandler.BindKeyAction(UserInputKey.IsSpaceDown, data => userCmd.IsSpaceDown = true); _bioKeyHandler.BindKeyAction(UserInputKey.HoldF, data => userCmd.IsF = true); _bioKeyHandler.BindKeyAction(UserInputKey.SprayPaint, data => userCmd.IsSprayPaint = true); _bioKeyHandler.BindKeyAction(UserInputKey.ScopeIn, data => userCmd.IsScopeIn = true); _bioKeyHandler.BindKeyAction(UserInputKey.ScopeOut, data => userCmd.IsScopeOut = true); #region bioMain #endregion #region Ui Keyreciever _uKeyHandler = new KeyHandler(UiConstant.userCmdUIKeyLayer, BlockType.None); _uKeyHandler.BindKeyAction(UserInputKey.MoveHorizontal, (data) => userCmd.MoveHorizontal = data.Axis); _uKeyHandler.BindKeyAction(UserInputKey.MoveVertical, (data) => userCmd.MoveVertical = data.Axis); _uKeyHandler.BindKeyAction(UserInputKey.MoveUpDown, (data) => userCmd.MoveUpDown = data.Axis); _uKeyHandler.BindKeyAction(UserInputKey.Run, (data) => userCmd.IsRun = true); _uKeyHandler.BindKeyAction(UserInputKey.IsTabDown, data => userCmd.IsTabDown = true); _uKeyHandler.BindKeyAction(UserInputKey.SlightWalk, data => userCmd.IsSlightWalk = true); userInputManager.RegisterKeyhandler(_uKeyHandler); #endregion #if UNITYEDITOR foreach (var mockCmd in mockCmdList) { mockCmd(userCmd); } #endif var pointerhandler = new PointerKeyHandler(UiConstant.userCmdPointLayer, BlockType.None); pointerhandler.BindPointAction(UserInputKey.Yaw, (keyData) => { var pointerData = keyData as PointerData; for (int i = 0; i < yaws.Length - 1; i++) { yaws[i] = yaws[i + 1]; } yaws[yaws.Length - 1] = pointerData.MouseX; float total = 0; for (int i = yaws.Length - 1; i >= Math.Max(0, yaws.Length - BigMapDebug.SmoothFactor); i--) { total = total + yaws[i]; } total = total / (float)BigMapDebug.SmoothFactor; //Debug.LogFormat("deltaYaw is {0}, deltaTime {1}", total, Time.deltaTime); #if UNITYEDITOR if (!Cursor.visible) { userCmd.DeltaYaw = total; } #else userCmd.DeltaYaw = total; #endif }); pointerhandler.BindPointAction(UserInputKey.Pitch, (keyData) => { var pointerData = keyData as PointerData; for (int i = 0; i < pitchs.Length - 1; i++) { pitchs[i] = pitchs[i + 1]; } pitchs[pitchs.Length - 1] = pointerData.MouseY; float total = 0; for (int i = pitchs.Length - 1; i >= Math.Max(0, pitchs.Length - BigMapDebug.SmoothFactor); i--) { total = total + pitchs[i]; } total = total / (float)BigMapDebug.SmoothFactor; #if UNITYEDITOR if (!Cursor.visible) { userCmd.DeltaPitch = -total; } #else userCmd.DeltaPitch = -total; #endif }); userInputManager.RegisterPointerhandler(pointerhandler); }
public void RegisterPointerhandler(PointerKeyHandler handler) { userInputManager.RegisterPointerhandler(handler); }