// Use this for initialization void Start() { list = gameObject.GetComponent <UIList>(); left.onClick.AddListener(() => { int step = -1; if (list != null) { int selectedIndex = list.selectedIndex; if (selectedIndex + step >= 0) { list.Select(selectedIndex + step); step = list.selectedIndex - selectedIndex; } } Step(step); }); right.onClick.AddListener(() => { int step = 1; if (list != null) { int selectedIndex = list.selectedIndex; list.Select(selectedIndex + step); step = list.selectedIndex - selectedIndex; } Step(step); }); }
public virtual void Select(int realindex) { _selectedIndex = realindex; if (list != null && mode.gameObject.activeSelf) { list.Select(realindex); } }