/// <summary> /// Draw to occlusion buffer. Return true if did not run out of triangles. /// </summary> public override bool DrawOcclusion(OcclusionBuffer buffer) { Runtime.ValidateRefCounted(this); return(StaticModel_DrawOcclusion(handle, (object)buffer == null ? IntPtr.Zero : buffer.Handle)); }
/// <summary> /// Draw to occlusion buffer. Return true if did not run out of triangles. /// </summary> public virtual bool DrawOcclusion(OcclusionBuffer buffer) { Runtime.ValidateRefCounted(this); return(Drawable_DrawOcclusion(handle, (object)buffer == null ? IntPtr.Zero : buffer.Handle)); }