public PointOnPath AdvancePoint(PointOnPath pt, ref double dist)
        {
            // assert that we're looking at the same segment
            Debug.Assert(Equals(pt.segment));

            if (pt.dist + dist <= 0)
            {
                // handle the case of negative distance going before start point
                dist += pt.dist;
                return(StartPoint);
            }
            else if (pt.dist + dist >= cb.ArcLength)
            {
                // handle the case of positive distance going after end point
                dist -= cb.ArcLength - pt.dist;
                return(EndPoint);
            }
            else
            {
                // we're in the range that we can achieve
                double targetDist = pt.dist + dist;
                double tValue     = cb.FindT(targetDist);
                double actDist    = cb.PartialArcLength(tValue);

                dist = 0;
                return(new PointOnPath(this, targetDist, cb.Bt(tValue)));
            }
        }
        /// <summary>
        /// Advances down the path by <paramref name="dist"/> units.
        /// </summary>
        /// <param name="pt">Starting point on path</param>
        /// <param name="dist">
        /// Distance to advance. On exit, will be the distance that could not be satisfied or 0 if the request did not go past
        /// the end of the path.
        /// </param>
        /// <returns>
        /// New advanced <see cref="PointOnPath"/> or <see cref="EndPoint"/> if past the end of the path.
        /// </returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by <paramref name="pt"/> is not in the segments collection.
        /// </exception>
        /// <remarks>
        /// Advances the point starting with the segment specified in <paramref name="pt"/> and moving forward along the path.
        /// At each segment, the <see cref="IPathSegment.AdvancePoint(UrbanChallenge.Common.Path.PointOnPath, ref double)"/> method
        /// is called, then moving to the next segment until dist is exhausted.
        /// </remarks>
        /// <example>
        /// This shows an example advancing down the first thirty meters of a path and checking if the result is past the end.
        /// <code>
        /// PointOnPath start = path.StartPoint;
        /// double dist = 30;
        /// PointOnPath end = path.Advance(start, ref dist);
        /// if (dist > 0) {
        ///   // the ending point should be the end point of the path
        ///   Debug.Assert(end == path.EndPoint);
        ///		Debug.WriteLine("Past the end of the path!");
        /// }
        /// else {
        ///   // the ending point should not be the end point of the path
        ///		Debug.Assert(end != path.EndPoint);
        ///		Debug.WriteLine("Not past the end!");
        /// }
        /// </code>
        /// </example>
        public PointOnPath AdvancePoint(PointOnPath pt, ref double dist)
        {
            if (!Contains(pt.segment))
            {
                throw new ArgumentException();
            }

            PartitionPathSegment laneSegment = pt.segment as PartitionPathSegment;

            // handle the first segment
            pt = laneSegment.AdvancePoint(pt, ref dist);
            if (dist == 0)
            {
                return(pt);
            }

            // enumerate over the remaining segments
            foreach (IPathSegment seg in GetEnumeratorAfter(laneSegment.UserPartition))
            {
                // set the point on path to the beginning point of the next segment
                pt = seg.StartPoint;
                // advance the point down the segment
                pt = seg.AdvancePoint(pt, ref dist);

                // check if we've depleted our target distance
                if (dist == 0)
                {
                    return(pt);
                }
            }

            // this will end up being the same as EndPoint if we've gone past the end
            return(pt);
        }
 public double DistanceToGo(PointOnPath pt)
 {
     // assert that we're looking at the same segment
     Debug.Assert(Equals(pt.segment));
     // calculate as the distance remaining
     return(cb.ArcLength - pt.dist);
 }
Exemple #4
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        public LinePath RemoveBetween(PointOnPath start, PointOnPath end)
        {
            // remove all the points between start and end (non-inclusive)

            // nothing to remove if they are the same index
            if (start.Index == end.Index)
            {
                return(new LinePath(this));
            }

            int endIndex = end.DistFraction == 1 ? end.Index + 2 : end.Index + 1;

            LinePath ret = new LinePath();

            for (int i = 0; i <= start.Index; i++)
            {
                ret.Add(this[i]);
            }

            // if the start is not at a point, add it
            if (start.DistFraction != 0)
            {
                ret.Add(start.Location);
            }

            // add the end point
            ret.Add(end.Location);

            for (int i = endIndex; i < this.Count; i++)
            {
                ret.Add(this[i]);
            }

            return(ret);
        }
Exemple #5
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        public Coordinates GetPoint(PointOnPath pt)
        {
            // check the first point specially
            Coordinates s = this[pt.Index];
            Coordinates e = this[pt.Index + 1];
            Coordinates v = e - s;

            return(s + pt.DistFraction * v);
        }
        /// <summary>
        /// Calculates the distance between two points, integrated along the path.
        /// </summary>
        /// <param name="ptStart">Starting point</param>
        /// <param name="ptEnd">Ending point</param>
        /// <returns>
        /// Distance between the two path points integrated along the path. If <paramref name="ptStart"/> is before
        /// <paramref name="ptEnd"/>, this will be positive. If <paramref name="ptStart"/> is after <paramref name="ptEnd"/>, this will be negative.
        /// </returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by either <paramref name="ptStart"/> or <paramref name="ptEnd"/> does not exist in the segments collection.
        /// </exception>
        public double DistanceBetween(PointOnPath ptStart, PointOnPath ptEnd)
        {
            // check if they're on different segments, which comes first, etc
            int startIndex = IndexOf(ptStart.segment);
            int endIndex   = IndexOf(ptEnd.segment);

            if (startIndex == -1 || endIndex == -1)
            {
                throw new ArgumentException();
            }

            bool swapped = false;

            // if the order is reversed, swap
            if (startIndex > endIndex)
            {
                PointOnPath temp = ptStart;
                ptStart = ptEnd;
                ptEnd   = temp;
                swapped = true;
            }

            PartitionPathSegment startLaneSegment = ptStart.segment as PartitionPathSegment;

            if (startIndex == endIndex)
            {
                return(ptEnd.dist - ptStart.dist);
            }
            else
            {
                double dist = ptStart.segment.DistanceToGo(ptStart);
                foreach (IPathSegment seg in GetEnumeratorAfter(startLaneSegment.UserPartition))
                {
                    if (seg.Equals(ptEnd.segment))
                    {
                        dist += ptEnd.dist;
                        if (swapped)
                        {
                            return(-dist);
                        }
                        else
                        {
                            return(dist);
                        }
                    }
                    else
                    {
                        dist += seg.Length;
                    }
                }

                throw new InvalidOperationException();
            }
        }
        public Coordinates Tangent(PointOnPath pt)
        {
            double angle = (pt.pt - center).ArcTan;

            if (ccw)
            {
                return(new Coordinates(1, 0).Rotate(angle + Math.PI / 2));
            }
            else
            {
                return(new Coordinates(1, 0).Rotate(angle - Math.PI / 2));
            }
        }
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        public LinePath Resample(double spacing)
        {
            LinePath    ret = new LinePath();
            PointOnPath pt  = StartPoint;

            while (pt != EndPoint)
            {
                ret.Add(GetPoint(pt));
                pt = AdvancePoint(pt, spacing);
            }

            ret.Add(GetPoint(EndPoint));

            return(ret);
        }
Exemple #9
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        public LinePath Resample(PointOnPath start, PointOnPath end, double spacing)
        {
            LinePath    ret = new LinePath();
            PointOnPath pt  = start;

            while (pt < end)
            {
                ret.Add(GetPoint(pt));
                pt = AdvancePoint(pt, spacing);
            }

            ret.Add(GetPoint(end));

            return(ret);
        }
Exemple #10
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        public LinePath SubPath(PointOnPath start, PointOnPath end)
        {
            Debug.Assert(start.Valid);
            Debug.Assert(end.Valid);

            LinePath ret = new LinePath();

            if (start.Index < end.Index || ((start.Index == end.Index) && (start.Dist < end.Dist)))
            {
                if (start.DistFraction < 0.999999999)
                {
                    ret.Add(GetPoint(start));
                }

                // iterate through and add all the end point
                for (int i = start.Index + 1; i <= end.Index; i++)
                {
                    ret.Add(this[i]);
                }

                if (end.DistFraction > 0)
                {
                    ret.Add(GetPoint(end));
                }

                return(ret);
            }
            else
            {
                // end is first
                if (start.DistFraction > 0)
                {
                    ret.Add(GetPoint(start));
                }

                for (int i = start.Index; i > end.Index; i--)
                {
                    ret.Add(this[i]);
                }

                if (end.DistFraction < 1)
                {
                    ret.Add(GetPoint(end));
                }

                return(ret);
            }
        }
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        public LinePath RemoveAfter(PointOnPath pt)
        {
            LinePath ret = new LinePath(pt.Index + 2);

            for (int i = 0; i < pt.Index; i++)
            {
                ret.Add(this[i]);
            }

            if (pt.DistFraction > 0)
            {
                ret.Add(pt.Location);
            }

            return(ret);
        }
Exemple #12
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        /// <summary>
        /// Returns a line path with all points before pt removed
        /// </summary>
        public LinePath RemoveBefore(PointOnPath pt)
        {
            LinePath ret = new LinePath(Count - pt.Index);

            if (pt.DistFraction < 1)
            {
                ret.Add(pt.Location);
            }

            for (int i = pt.Index + 1; i < Count; i++)
            {
                ret.Add(this[i]);
            }

            return(ret);
        }
        /// <summary>
        /// Returns the closest point on the path in terms of Euclidean distance.
        /// </summary>
        /// <param name="pt">Point to test</param>
        /// <returns>
        /// Closest point on the path. If there are no path segments, will return <see cref="PointOnPath.Empty"/>.
        /// </returns>
        /// <remarks>
        /// This enumerates over all path segments and calls <see cref="IPathSegment.ClosestPoint(Coordinates)"/> on each. The
        /// segment and associated point that has the smallest distance to the target point will be returned.
        /// </remarks>
        public PointOnPath GetClosest(Coordinates pt)
        {
            double      minDist = 1e100;
            PointOnPath minpop  = new PointOnPath();

            foreach (IPathSegment seg in this)
            {
                PointOnPath pop  = seg.ClosestPoint(pt);
                double      dist = pop.pt.DistanceTo(pt);
                if (dist < minDist)
                {
                    minDist = dist;
                    minpop  = pop;
                }
            }

            return(minpop);
        }
Exemple #14
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        public IEnumerable <Coordinates> GetSubpathEnumerator(PointOnPath start, PointOnPath end)
        {
            Debug.Assert(start.Valid);
            Debug.Assert(end.Valid);

            LinePath ret = new LinePath();

            if (start.Index < end.Index || ((start.Index == end.Index) && (start.Dist < end.Dist)))
            {
                if (start.DistFraction < 1)
                {
                    yield return(start.Location);
                }

                // iterate through and add all the end point
                for (int i = start.Index + 1; i <= end.Index; i++)
                {
                    yield return(this[i]);
                }

                if (end.DistFraction > 0)
                {
                    yield return(end.Location);
                }
            }
            else
            {
                // end is first
                if (start.DistFraction > 0)
                {
                    yield return(start.Location);
                }

                for (int i = start.Index; i > end.Index; i--)
                {
                    yield return(this[i]);
                }

                if (end.DistFraction < 1)
                {
                    yield return(end.Location);
                }
            }
        }
Exemple #15
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        public PointOnPath GetClosestPoint(Coordinates loc)
        {
            double      minDist  = double.MaxValue;
            PointOnPath pointMin = new PointOnPath();

            // iterate throug each line segment and find the closest point
            for (int i = 0; i < Count - 1; i++)
            {
                Coordinates s = this[i];
                Coordinates v = this[i + 1] - s;

                double len = v.Length;
                v /= len;

                double      t = v * (loc - s);
                Coordinates pt;
                if (t < 0)
                {
                    pt = s;
                    t  = 0;
                }
                else if (t > len)
                {
                    pt = this[i + 1];
                    t  = len;
                }
                else
                {
                    pt = s + t * v;
                }

                // figure out the distance
                double dist = (pt - loc).Length;
                if (dist < minDist)
                {
                    minDist  = dist;
                    pointMin = new PointOnPath(i, t, t / len, this);
                }
            }

            return(pointMin);
        }
 public virtual PointOnPath AdvancePoint(PointOnPath pt, ref double dist)
 {
     Debug.Assert(Equals(pt.segment));
     if (dist >= 0)
     {
         double      d   = Math.Min(DistanceToGo(pt), dist);
         Coordinates tan = end - start;
         tan   = tan / tan.VectorLength;
         dist -= d;
         return(new PointOnPath(this, pt.dist + d, pt.pt + tan * d));
     }
     else
     {
         double      d   = Math.Max(-pt.pt.DistanceTo(this.start), dist);
         Coordinates tan = end - start;
         tan   = tan / tan.VectorLength;
         dist -= d;
         return(new PointOnPath(this, pt.dist + d, pt.pt + tan * d));
     }
 }
        /// <summary>
        /// Returns the closest segment and point that is on or past the segment specified by <paramref name="prev"/>.
        /// </summary>
        /// <param name="pt">Target point.</param>
        /// <param name="prev"><see cref="PointOnPath"/> to start search from.</param>
        /// <returns>Closest segment and point past <paramref name="prev"/>.</returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by <paramref name="prev"/> is not a member of the path's segments collection.
        /// </exception>
        /// <remarks>
        /// Starting with the segment specified by <paramref name="prev"/>, will search forward until a segment's closest point
        /// is not it's end point, i.e. the target point is not past the end of the segment. Will return
        /// <see cref="EndPoint"/> if none of the path segments satisify this condition, indicating that the point is past
        /// the end of the path.
        /// </remarks>
        public PointOnPath GetClosest(Coordinates pt, PointOnPath prev)
        {
            if (!Contains(prev.segment))
            {
                throw new ArgumentException();
            }

            PartitionPathSegment laneSegment = prev.segment as PartitionPathSegment;

            foreach (IPathSegment seg in GetEnumeratorFrom(laneSegment.UserPartition))
            {
                PointOnPath pop = seg.ClosestPoint(pt);
                if (pop != seg.EndPoint)
                {
                    return(pop);
                }
            }

            return(EndPoint);
        }
Exemple #18
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        public double DistanceBetween(PointOnPath start, PointOnPath end)
        {
            if (start.Index == end.Index)
            {
                return(end.Dist - start.Dist);
            }
            else if (start.Index < end.Index)
            {
                double dist = SegmentLength(start.Index) - start.Dist;
                for (int i = start.Index + 1; i < end.Index; i++)
                {
                    dist += SegmentLength(i);
                }
                dist += end.Dist;

                return(dist);
            }
            else
            {
                // start.Index > end.Index
                double dist = start.Dist;
                for (int i = end.Index + 1; i < start.Index; i++)
                {
                    dist += SegmentLength(i);
                }
                dist += (SegmentLength(end.Index) - end.Dist);
                return(-dist);
            }
            // compute the total distance to start, end
            //double startDist = start.Dist;
            //for (int i = 0; i < start.Index; i++) {
            //  startDist += SegmentLength(i);
            //}

            //double endDist = end.Dist;
            //for (int i = 0; i < end.Index; i++) {
            //  endDist += SegmentLength(i);
            //}

            //return endDist - startDist;
        }
        public double Curvature(PointOnPath pt)
        {
            // assert that we're looking at the same segment
            Debug.Assert(Equals(pt.segment));

            // short circuit for near the start/end point
            if (pt.pt.ApproxEquals(cb.P0, 0.001))
            {
                return(cb.Curvature(0));
            }
            else if (pt.pt.ApproxEquals(cb.P3, 0.001))
            {
                return(cb.Curvature(1));
            }
            else
            {
                // find the t-value in the general case
                double tvalue = cb.FindT(pt.dist);
                return(cb.Curvature(tvalue));
            }
        }
Exemple #20
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        /// <summary>
        /// Returns the closest segment and point that is on or past the segment specified by <c>prev</c>.
        /// </summary>
        /// <param name="pt">Target point</param>
        /// <param name="prev">PointOnPath to start search from</param>
        /// <returns>Closest segment and point past <c>prev</c></returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by <c>prev</c> is not a member of the path's segments collection.
        /// </exception>
        /// <remarks>
        /// Starting with the segment specified by <c>prev</c>, will search forward until a segment's closest point
        /// is not it's end point, i.e. the target point is not past the end of the segment. Will return
        /// <c>EndPoint</c> if none of the path segments satisify this condition, indicating that the point is past
        /// the end of the path.
        /// </remarks>
        public PointOnPath GetClosest(Coordinates pt, PointOnPath prev)
        {
            int i = segments.IndexOf(prev.segment);

            if (i == -1)
            {
                throw new ArgumentOutOfRangeException();
            }

            for (; i < segments.Count; i++)
            {
                IPathSegment seg = segments[i];
                PointOnPath  pop = seg.ClosestPoint(pt);
                if (pop != seg.EndPoint)
                {
                    return(pop);
                }
            }

            return(EndPoint);
        }
Exemple #21
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        /// <summary>
        /// Returns the closest point on the path in terms of Euclidean distance.
        /// </summary>
        /// <param name="pt">Point to test</param>
        /// <returns>
        /// Closest point on the path. If there are no path segments, will return <c>PointOnPath.Empty</c>.
        /// </returns>
        /// <remarks>
        /// This enumerates over all path segments and class <c>IPathSegment.ClosestPoint(pt)</c> on each. The
        /// segment and associated point that has the smallest distance to the target point will be returned.
        /// </remarks>
        public PointOnPath GetClosest(Coordinates pt)
        {
            double      minDist = 1e100;
            PointOnPath minpop  = PointOnPath.Empty;

            for (int i = 0; i < segments.Count; i++)
            {
                IPathSegment seg = segments[i];
                PointOnPath  pop = seg.ClosestPoint(pt);
                //if (pop != seg.StartPoint && pop != seg.EndPoint) {
                double dist = pop.pt.DistanceTo(pt);
                if (dist < minDist)
                {
                    minDist = dist;
                    minpop  = pop;
                }
                //}
            }

            return(minpop);
        }
        public Coordinates Tangent(PointOnPath pt)
        {
            // assert that we're looking at the same segment
            Debug.Assert(Equals(pt.segment));

            // short circuit for near the start/end point
            if (pt.pt.ApproxEquals(cb.P0, 0.001))
            {
                return(cb.dBdt(0).Normalize());
            }
            else if (pt.pt.ApproxEquals(cb.P3, 0.001))
            {
                return(cb.dBdt(1).Normalize());
            }
            else
            {
                // find the t-value in the general case
                double tvalue = cb.FindT(pt.dist);
                return(cb.dBdt(tvalue).Normalize());
            }
        }
Exemple #23
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        /// <summary>
        /// Calculates the distance between two points, integrated along the path.
        /// </summary>
        /// <param name="ptStart">Starting point</param>
        /// <param name="ptEnd">Ending point</param>
        /// <returns>
        /// Distance between the two path points integrated along the path. If <c>startPt</c> is before
        /// <c>endPt</c>, this will be positive. If <c>startPt</c> is after <c>endPt</c>, this will be negative.
        /// </returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by either <c>startPt</c> or <c>endPt</c> does not exist in the segments collection.
        /// </exception>
        public double DistanceBetween(PointOnPath ptStart, PointOnPath ptEnd)
        {
            int startIndex = segments.IndexOf(ptStart.segment);
            int endIndex   = segments.IndexOf(ptEnd.segment);

            if (startIndex == -1 || endIndex == -1)
            {
                throw new ArgumentOutOfRangeException();
            }

            if (startIndex == endIndex)
            {
                return(ptEnd.dist - ptStart.dist);
            }
            else if (startIndex < endIndex)
            {
                double dist = 0;
                dist += ptStart.segment.DistanceToGo(ptStart);
                while (++startIndex < endIndex)
                {
                    dist += segments[startIndex].Length;
                }
                dist += ptEnd.dist;
                return(dist);
            }
            else
            {
                // startIndex > endIndex
                double dist = 0;
                dist -= ptStart.dist;
                while (--startIndex > endIndex)
                {
                    dist -= segments[startIndex].Length;
                }
                dist -= ptEnd.segment.DistanceToGo(ptEnd);
                return(dist);
            }
        }
 public double DistanceToGo(PointOnPath pt)
 {
     return(DistanceToGo(pt.pt));
 }
 public double Curvature(PointOnPath pt)
 {
     return(1 / radius);
 }
        public PointOnPath AdvancePoint(PointOnPath pt, ref double dist)
        {
            // get the angle of the point
            double angle = (pt.pt - center).ArcTan;

            // figure out where this sits in the scheme of things
            if (ccw)
            {
                // get it larger than start angle
                if (angle < startAngle)
                {
                    angle += 2 * Math.PI;
                }

                // figure out if it's less than the end angle
                if (angle > endAngle)
                {
                    throw new InvalidOperationException();
                }

                // it's in the bounds, so calculate distance to end angle
                double distToGo = radius * (endAngle - angle);
                if (dist < distToGo)
                {
                    double      newAngle = angle + dist / radius;
                    Coordinates pt2      = new Coordinates(center.X + radius * Math.Cos(newAngle), center.Y + radius * Math.Sin(newAngle));
                    double      dist2    = radius * (newAngle - startAngle);
                    dist = 0;
                    return(new PointOnPath(this, dist2, pt2));
                }
                else
                {
                    dist -= distToGo;
                    return(EndPoint);
                }
            }
            else
            {
                // get it smaller than the start angle
                if (angle > startAngle)
                {
                    angle -= 2 * Math.PI;
                }

                // figure out oif it's smaller than the end angle
                if (angle < endAngle)
                {
                    throw new InvalidOperationException();
                }

                // it's in the bounds, so calculate distance to end angle
                double distToGo = radius * (angle - endAngle);
                if (dist < distToGo)
                {
                    double      newAngle = angle - dist / radius;
                    Coordinates pt2      = new Coordinates(center.X + radius * Math.Cos(newAngle), center.Y + radius * Math.Sin(newAngle));
                    double      dist2    = radius * (startAngle - newAngle);
                    dist = 0;
                    return(new PointOnPath(this, dist2, pt2));
                }
                else
                {
                    dist -= distToGo;
                    return(EndPoint);
                }
            }
        }
Exemple #27
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        public PointOnPath AdvancePoint(PointOnPath startPoint, ref double dist)
        {
            Debug.Assert(startPoint.Valid);

            if (dist > 0)
            {
                // check if we can satisfy fith the first point
                double len = SegmentLength(startPoint.Index);
                if (startPoint.Dist + dist < len)
                {
                    double      totDist = startPoint.Dist + dist;
                    PointOnPath ret     = new PointOnPath(startPoint.Index, totDist, totDist / len, this);
                    dist = 0;
                    return(ret);
                }
                else
                {
                    // we need to use multiple segments
                    dist -= (len - startPoint.Dist);

                    for (int i = startPoint.Index + 1; i < Count - 1; i++)
                    {
                        len = SegmentLength(i);
                        if (dist < len)
                        {
                            // this segment will satisfy the remaining distance
                            PointOnPath ret = new PointOnPath(i, dist, dist / len, this);
                            dist = 0;
                            return(ret);
                        }
                        else
                        {
                            dist -= len;
                        }
                    }

                    // we couldn't satisfy the distance, return the end point
                    return(EndPoint);
                }
            }
            else
            {
                // distance < 0, go backwards
                if (startPoint.Dist + dist >= 0)
                {
                    double      len     = SegmentLength(startPoint.Index);
                    double      totDist = startPoint.Dist + dist;
                    PointOnPath ret     = new PointOnPath(startPoint.Index, totDist, totDist / len, this);
                    dist = 0;
                    return(ret);
                }
                else
                {
                    dist += startPoint.Dist;

                    for (int i = startPoint.Index - 1; i >= 0; i--)
                    {
                        double len = SegmentLength(i);
                        if (len + dist >= 0)
                        {
                            // this segment will satisfy the remaining distance
                            PointOnPath ret = new PointOnPath(i, len + dist, (len + dist) / len, this);
                            dist = 0;
                            return(ret);
                        }
                        else
                        {
                            dist += len;
                        }
                    }

                    return(StartPoint);
                }
            }
        }
Exemple #28
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 public LinePath SubPath(PointOnPath start, double dist)
 {
     return(SubPath(start, ref dist));
 }
Exemple #29
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        /// <summary>
        /// Advances down the path by <c>dist</c> units.
        /// </summary>
        /// <param name="pt">Starting point on path</param>
        /// <param name="dist">
        /// Distance to advance. On exit, will be the distance that could not be satisfied or 0 if the request did not go past
        /// the end of the path.
        /// </param>
        /// <returns>
        /// New advanced <c>PointOnPath</c> or <c>EndPoint</c> if past the end of the path.
        /// </returns>
        /// <exception cref="ArgumentOutOfRangeException">
        /// Thrown when the segment specified by <c>pt</c> is not in the segments collection.
        /// </exception>
        /// <remarks>
        /// Advances the point starting with the segment specified in <c>pt</c> and moving forward along the path. At each segment,
        /// the IPathSegment.Advance method is called, then moving to the next segment until dist is exhausted.
        /// </remarks>
        /// <example>
        /// This shows an example advancing down the first thirty meters of a path and checking if the result is past the end.
        /// <code>
        /// PointOnPath start = path.StartPoint;
        /// double dist = 30;
        /// PointOnPath thirtyMeters = path.Advance(start, ref dist);
        /// if (dist > 0) {
        ///		Debug.WriteLine("Past the end of the path!");
        /// }
        /// else {
        ///		Debug.WriteLine("Not past the end!");
        /// }
        /// </code>
        /// </example>
        public PointOnPath AdvancePoint(PointOnPath pt, ref double dist)
        {
            int ind = segments.IndexOf(pt.segment);

            if (ind == -1)
            {
                throw new ArgumentOutOfRangeException();
            }

            if (dist > 0)
            {
                while (dist > 0)
                {
                    IPathSegment seg = pt.segment;
                    pt = seg.AdvancePoint(pt, ref dist);

                    if (dist > 0)
                    {
                        // increment the segment index
                        ind++;
                        // check if we're at the end
                        if (ind == segments.Count)
                        {
                            return(pt);
                        }
                        else
                        {
                            // otherwise, move the PointOnPath to the beginning of the next segment
                            pt = segments[ind].StartPoint;
                        }
                    }
                }
            }
            else
            {
                while (dist < 0)
                {
                    IPathSegment seg = pt.segment;
                    pt = seg.AdvancePoint(pt, ref dist);

                    if (dist < 0)
                    {
                        // increment the segment index
                        ind--;
                        // check if we're at the end
                        if (ind == -1)
                        {
                            return(pt);
                        }
                        else
                        {
                            // otherwise, move the PointOnPath to the beginning of the next segment
                            pt = segments[ind].EndPoint;
                        }
                    }
                }
            }


            return(pt);
        }
Exemple #30
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        public LinePath SubPath(PointOnPath start, ref double dist)
        {
            PointOnPath end = AdvancePoint(start, ref dist);

            return(SubPath(start, end));
        }