/// <summary> /// The general method for creating a level. /// </summary> void newLevel() { // Create the level, reset the stick man to stationary at the spawn point, and set the camera and gravity to normal level = new Level(world, GraphicsDevice, Content, currentLevel); stickMan.Position = level.Spawn; stickMan.body.LinearVelocity = Vector2.Zero; stickMan.body.AngularVelocity = 0; stickMan.body.Rotation = 0; camera.Rotation = 0; gravityAngle = 0; gravity = new Vector2(0f, 9.8f); world.Gravity = gravity; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { WIDTH = GraphicsDevice.Viewport.Width; HEIGHT = GraphicsDevice.Viewport.Height; gameOver = false; currentKeyboard = Keyboard.GetState(); oldKeyboard = currentKeyboard; // Setting the gravity to be straight down, and creating the world gravityAngle = 0; gravity = new Vector2(0f, 9.8f); world = new World(gravity); // Creating the first level currentLevel = 0; level = new Level(world, GraphicsDevice, Content, currentLevel); // Creating the camera and setting it to start in the center of the screen camera = new Camera(WIDTH, HEIGHT); camera.Pos = new Vector2(WIDTH / 2, HEIGHT / 2); base.Initialize(); }