private void OnBuildFinished(bool bBuildSucess) { if (bBuildSucess) { if (postBuildSettings.CanSaveToZip()) { string FinalBuildPath = Path.GetFullPath(AutomationExePath).Replace(@"\Engine\Binaries\DotNET", @"\LocalBuilds\Engine").Replace(Path.GetFileName(AutomationExePath), ""); postBuildSettings.SaveToZip(this, FinalBuildPath, postBuildSettings.ZipPath.Text); AddLogEntry("Saving zip file to " + postBuildSettings.ZipPath.Text); WriteToLogFile(); return; } } WriteToLogFile(); TryShutdown(); }
private void OnBuildFinished(bool bBuildSucess) { if (bBuildSucess) { if (postBuildSettings.CanSaveToZip()) { postBuildSettings.SaveToZip(this, FinalBuildPath, postBuildSettings.ZipPath.Text); AddLogEntry("Saving zip file to " + postBuildSettings.ZipPath.Text); WriteToLogFile(); return; } } WriteToLogFile(); TryShutdown(); }
private void OnBuildFinished(bool bBuildSucess) { if (bBuildSucess) { if (postBuildSettings.CanSaveToZip()) { if (FinalBuildPath == null) { FinalBuildPath = Path.GetFullPath(AutomationExePath).Replace(@"\Engine\Binaries\DotNET", @"\LocalBuilds\Engine").Replace(Path.GetFileName(AutomationExePath), ""); GameAnalyticsCSharp.LogEvent("Final Build Path was null. Fixed.", GameAnalyticsSDK.Net.EGAErrorSeverity.Info); } AddLogEntry(string.Format("Creating ZIP file. Target Engine Directory is {0}", FinalBuildPath)); postBuildSettings.PrepareToSave(); postBuildSettings.SaveToZip(this, FinalBuildPath, postBuildSettings.ZipPath.Text); AddLogEntry("Saving zip file to " + postBuildSettings.ZipPath.Text); WriteToLogFile(); return; } } WriteToLogFile(); TryShutdown(); }