/// <summary>Gets the brush resource as a texture 2D.</summary>
        public static UTexture2D GetBrushResourceAsTexture2D(out FSlateBrush Brush)
        {
            IntPtr ___ret = GetBrushResourceAsTexture2D(IntPtr.Zero, out Brush);

            if (___ret == IntPtr.Zero)
            {
                return(null);
            }
            UTexture2D ___ret2 = new UTexture2D()
            {
                _this = ___ret
            }; return(___ret2);
        }
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/// <summary>Change the sprite texture used by this component</summary>
        public void SetSprite(UTexture2D NewSprite)
        {
            CheckIsValid();
            SetSprite(_this.Get(), NewSprite);
        }
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/// <summary>Change the sprite texture and the UV's used by this component</summary>
        public void SetSpriteAndUV(UTexture2D NewSprite, int NewU, int NewUL, int NewV, int NewVL)
        {
            CheckIsValid();
            SetSpriteAndUV(_this.Get(), NewSprite, NewU, NewUL, NewV, NewVL);
        }
/// <summary>Exports a Texture2D as a HDR image onto the disk.</summary>
        public static void ExportTexture2D(UObject WorldContextObject, UTexture2D Texture, string FilePath, string FileName)
        {
            ExportTexture2D(IntPtr.Zero, WorldContextObject, Texture, FilePath, FileName);
        }
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 public void SetBrushFromTexture(UTexture2D Texture)
 {
     CheckIsValid();
     SetBrushFromTexture(_this.Get(), Texture);
 }
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 public extern void SetBrushFromTexture(UTexture2D Texture, bool bMatchSize = false);
 /// <summary>Change the sprite texture and the UV's used by this component</summary>
 public extern virtual void SetSpriteAndUV(UTexture2D NewSprite, int NewU, int NewUL, int NewV, int NewVL);
 /// <summary>Change the sprite texture used by this component</summary>
 public extern virtual void SetSprite(UTexture2D NewSprite);
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 public extern void SetBrushFromTexture(UTexture2D Texture);
        /// <summary>
        /// Creates a Slate Brush from a Texture2D
        /// @param Width  When less than or equal to zero, the Width of the brush will default to the Width of the Texture
        /// @param Height  When less than or equal to zero, the Height of the brush will default to the Height of the Texture
        /// @return A new slate brush using the texture.
        /// </summary>
        public static FSlateBrush MakeBrushFromTexture(UTexture2D Texture, int Width = 0, int Height = 0)
        {
            FSlateBrush ___ret = MakeBrushFromTexture(IntPtr.Zero, Texture, Width, Height);

            return(___ret);
        }
 /// <summary>Sets the resource on a brush to be a UTexture2D.</summary>
 public static void SetBrushResourceToTexture(out FSlateBrush Brush, UTexture2D Texture)
 {
     SetBrushResourceToTexture(IntPtr.Zero, out Brush, Texture);
 }
 /// <summary>
 /// Copies the contents of a render target to a UTexture2D
 /// Only works in the editor
 /// </summary>
 public static void ConvertRenderTargetToTexture2DEditorOnly(UObject WorldContextObject, UTextureRenderTarget2D RenderTarget, UTexture2D Texture)
 {
     ConvertRenderTargetToTexture2DEditorOnly(IntPtr.Zero, WorldContextObject, RenderTarget, Texture);
 }
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 public void SetBrushFromTexture(UTexture2D Texture, bool bMatchSize = false)
 {
     CheckIsValid();
     SetBrushFromTexture(_this.Get(), Texture, bMatchSize?1:0);
 }
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 /// <summary>
 /// Creates a Slate Brush from a Texture2D
 /// @param Width  When less than or equal to zero, the Width of the brush will default to the Width of the Texture
 /// @param Height  When less than or equal to zero, the Height of the brush will default to the Height of the Texture
 /// @return A new slate brush using the texture.
 /// </summary>
 public extern static FSlateBrush MakeBrushFromTexture(UTexture2D Texture, int Width = 0, int Height = 0);
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 /// <summary>Sets the resource on a brush to be a UTexture2D.</summary>
 public extern static void SetBrushResourceToTexture(out FSlateBrush Brush, UTexture2D Texture);
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 /// <summary>Exports a Texture2D as a HDR image onto the disk.</summary>
 public extern static void ExportTexture2D(UObject WorldContextObject, UTexture2D Texture, FString FilePath, FString FileName);