Exemple #1
0
            public void AddFunction(UFunction function, bool exportable)
            {
                allFunctions.Add(function);

                if (exportable)
                {
                    exportableFunctions.Add(function);
                    if (function.HasAnyFunctionFlags(EFunctionFlags.Static))
                    {
                        HasStaticFunction = true;
                    }
                }
                else
                {
                    nonExportableFunctions.Add(function);
                    if (function.HasAnyFunctionFlags(EFunctionFlags.Static))
                    {
                        HasStaticNonExportableFunction = true;
                    }
                }
            }
Exemple #2
0
        private void GenerateCodeForProperty(UnrealModuleInfo module, CSharpTextBuilder builder, CSharpTextBuilder offsetsBuilder,
                                             CollapsedMember collapsedMember, bool isBlueprintType, List <string> namespaces)
        {
            StringBuilder modifiers = new StringBuilder();

            if (collapsedMember.BackingProperty != null)
            {
                UProperty property = collapsedMember.BackingProperty;

                if (property.HasAnyPropertyFlags(EPropertyFlags.DisableEditOnInstance) && !property.GetBoolMetaData(MDProp.AllowPrivateAccess))
                {
                    modifiers.Append("private");
                }
                else if (property.HasAnyPropertyFlags(EPropertyFlags.NativeAccessSpecifierProtected | EPropertyFlags.Protected))
                {
                    modifiers.Append("protected");
                }
                else
                {
                    modifiers.Append("public");
                }
            }
            else
            {
                UFunction function = collapsedMember.Getter != null ? collapsedMember.Getter : collapsedMember.Setter;

                if (function.HasAnyFunctionFlags(EFunctionFlags.Protected))
                {
                    modifiers.Append("protected");
                }
                else
                {
                    modifiers.Append("public");
                }
            }

            if (modifiers.Length > 0)
            {
                modifiers.Append(" ");
            }

            // Note: Potential issues with different categories/docs/attribute on BackingProperty/Getter/Setter

            UField field = collapsedMember.BackingProperty;

            if (field == null)
            {
                field = collapsedMember.Getter;
                if (field == null)
                {
                    field = collapsedMember.Setter;
                }
            }

            // Use either the backing property or the getter function for the documentation
            UField fieldForDocumentation = collapsedMember.BackingProperty != null ?
                                           (UField)collapsedMember.BackingProperty : collapsedMember.Getter;

            string name         = collapsedMember.ResolvedName != null ? collapsedMember.ResolvedName : collapsedMember.Name;
            string propertyName = GetName(field, name, Settings.MemberCasing, false, true);

            AppendGetterSetterOffsets(builder, offsetsBuilder, propertyName,
                                      collapsedMember.Getter == null || collapsedMember.Setter == null ? collapsedMember.BackingProperty : null, namespaces,
                                      collapsedMember.Getter, collapsedMember.Setter);

            AppendDocComment(builder, fieldForDocumentation, isBlueprintType);
            AppendAttribute(builder, field, module, true);
            builder.AppendLine(modifiers + GetTypeName(collapsedMember.Property, namespaces) + " " + propertyName);
            builder.OpenBrace();

            if (collapsedMember.Getter != null)
            {
                AppendGetter(builder, propertyName, collapsedMember.Getter, namespaces);
            }
            else if (collapsedMember.BackingProperty != null)
            {
                AppendGetter(builder, propertyName, collapsedMember.BackingProperty, namespaces);
            }

            if (collapsedMember.Setter != null)
            {
                AppendSetter(builder, propertyName, collapsedMember.Setter, namespaces);
            }
            else if (collapsedMember.BackingProperty != null)
            {
                AppendSetter(builder, propertyName, collapsedMember.BackingProperty, namespaces);
            }

            builder.CloseBrace();
            builder.AppendLine();
        }
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    string additionalFunctionInfo = string.Empty;

                    // TODO: Only get the script name for virtual functions / interface functions as we currently only need
                    //       this for finding the base function for hooking things up to the native base types.
                    string scriptFunctionName;
                    if (unrealFunction.GetScriptName(out scriptFunctionName))
                    {
                        additionalFunctionInfo += ", OriginalName=\"" + unrealFunction.GetName() + "\"";
                    }

                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + additionalFunctionInfo + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\"" +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
Exemple #4
0
            public void ResolveCollapsedMembers()
            {
                if (IsInterface)
                {
                    // Interface shouldn't have any C# properties, leave everything as functions
                    ResolveNameConflicts();
                    return;
                }

                collapsedMembers.Clear();
                collapsedMembersByFunction.Clear();
                collapsedMembersByProperty.Clear();

                var getters = new Dictionary <UFunction, CodeGeneratorSettings.CollapsedMemberSettings>();
                var setters = new Dictionary <UFunction, CodeGeneratorSettings.CollapsedMemberSettings>();

                // Conflicts aren't resolved at this point. May have multiple functions for a given name.
                // - If there are conflicts avoid collapsing those functions.
                Dictionary <string, List <UFunction> > gettersByName = new Dictionary <string, List <UFunction> >();
                Dictionary <string, List <UFunction> > settersByName = new Dictionary <string, List <UFunction> >();

                foreach (UFunction function in exportableFunctions)
                {
                    string functionName = codeGenerator.GetFunctionName(function, false);

                    // 1 param either as return value or parameter and no return
                    if (function.NumParms == 1)
                    {
                        UProperty returnProperty = function.GetReturnProperty();
                        if (returnProperty != null)
                        {
                            // Getter
                            foreach (var collapsedSetting in codeGenerator.Settings.CollapsedMembers)
                            {
                                if (!string.IsNullOrEmpty(collapsedSetting.GetPrefix) &&
                                    functionName.StartsWith(collapsedSetting.GetPrefix) &&
                                    (!collapsedSetting.RequiresBool || returnProperty.IsA <UBoolProperty>()))
                                {
                                    getters.Add(function, collapsedSetting);

                                    string trimmedName = functionName.Substring(collapsedSetting.GetPrefix.Length);
                                    if (trimmedName.Length > 0)
                                    {
                                        List <UFunction> functions;
                                        if (!gettersByName.TryGetValue(trimmedName, out functions))
                                        {
                                            gettersByName.Add(trimmedName, functions = new List <UFunction>());
                                        }
                                        functions.Add(function);
                                    }
                                    break;
                                }
                            }
                        }
                        else
                        {
                            // Setter
                            UProperty firstParam = function.GetFirstParam();
                            if (firstParam != null)
                            {
                                foreach (var collapsedSetting in codeGenerator.Settings.CollapsedMembers)
                                {
                                    if (!string.IsNullOrEmpty(collapsedSetting.SetPrefix) &&
                                        functionName.StartsWith(collapsedSetting.SetPrefix) &&
                                        (!collapsedSetting.RequiresBool || firstParam.IsA <UBoolProperty>()))
                                    {
                                        setters.Add(function, collapsedSetting);

                                        string trimmedName = functionName.Substring(collapsedSetting.GetPrefix.Length);
                                        if (trimmedName.Length > 0)
                                        {
                                            List <UFunction> functions;
                                            if (!settersByName.TryGetValue(trimmedName, out functions))
                                            {
                                                settersByName.Add(trimmedName, functions = new List <UFunction>());
                                            }
                                            functions.Add(function);
                                        }
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }

                for (int i = 0; i < 2; i++)
                {
                    bool isGetter = i == 0;
                    Dictionary <string, List <UFunction> > collection = isGetter ? gettersByName : settersByName;

                    foreach (KeyValuePair <string, List <UFunction> > funcs in collection)
                    {
                        if (funcs.Value.Count != 1)
                        {
                            continue;
                        }

                        string    name   = funcs.Key;
                        UFunction getter = isGetter ? funcs.Value[0] : null;
                        UFunction setter = !isGetter ? funcs.Value[0] : null;
                        CodeGeneratorSettings.CollapsedMemberSettings settings = null;
                        UProperty paramOrRetValProperty = null;

                        Dictionary <string, List <UFunction> > otherCollection = isGetter ? settersByName : gettersByName;
                        List <UFunction> otherFuncs;
                        if (otherCollection.TryGetValue(funcs.Key, out otherFuncs))
                        {
                            if (otherFuncs.Count > 1)
                            {
                                // Other function has a conflict
                                continue;
                            }

                            if (isGetter)
                            {
                                setter = otherFuncs[0];
                            }
                            else
                            {
                                getter = otherFuncs[0];
                            }
                        }

                        if ((getter != null && collapsedMembersByFunction.ContainsKey(getter)) ||
                            (setter != null && collapsedMembersByFunction.ContainsKey(setter)))
                        {
                            continue;
                        }

                        if (getter != null && setter != null)
                        {
                            UProperty returnProperty = getter.GetReturnProperty();
                            UProperty firstParam     = setter.GetFirstParam();
                            if (returnProperty != null && firstParam != null && !returnProperty.SameType(firstParam))
                            {
                                // Property type mismatch on Get/Set functions
                                continue;
                            }
                        }

                        if (getter != null)
                        {
                            paramOrRetValProperty = getter.GetReturnProperty();
                            settings = getters[getter];
                        }
                        else if (setter != null)
                        {
                            paramOrRetValProperty = setter.GetFirstParam();
                            settings = setters[setter];
                        }

                        if (paramOrRetValProperty == null)
                        {
                            continue;
                        }

                        UProperty backingProperty           = null;
                        bool      backingPropertyExportable = false;

                        foreach (KeyValuePair <UProperty, string> property in exportableProperties)
                        {
                            if (name == codeGenerator.GetMemberName(property.Key, false, property.Value) &&
                                property.Key.SameType(paramOrRetValProperty))
                            {
                                if (backingProperty != null)
                                {
                                    // Skip conflicts
                                    continue;
                                }
                                backingProperty           = property.Key;
                                backingPropertyExportable = true;
                            }
                        }

                        if (backingProperty == null)
                        {
                            foreach (KeyValuePair <UProperty, string> property in nonExportableProperties)
                            {
                                if (name == codeGenerator.GetMemberName(property.Key, false, property.Value) &&
                                    property.Key.SameType(paramOrRetValProperty))
                                {
                                    if (backingProperty != null)
                                    {
                                        // Skip conflicts
                                        continue;
                                    }
                                    backingProperty           = property.Key;
                                    backingPropertyExportable = false;
                                }
                            }
                        }

                        if (getter == null && setter != null)
                        {
                            // SetXXX exists but there isn't a backing property or the backing property isn't
                            // exportable so there wouldn't be any way access the property. Leave the function
                            // as it is rather than creating a setter-only C# property unless the getter is injected.
                            if (backingProperty == null || (!backingPropertyExportable && !settings.InjectNonExportableProperty))
                            {
                                continue;
                            }
                            if (settings.SetRequiresGet)
                            {
                                continue;
                            }
                        }
                        else if (getter != null && setter == null)
                        {
                            if (settings.GetRequiresSet)
                            {
                                continue;
                            }
                        }

                        if ((getter != null && getter.HasAllFunctionFlags(EFunctionFlags.BlueprintEvent)) ||
                            (setter != null && setter.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent)))
                        {
                            // Skip events as they need a normal method body
                            continue;
                        }

                        string finalName = name;
                        if (!settings.StripPrefix && (getter == null || setter == null))
                        {
                            if (getter != null)
                            {
                                finalName = settings.GetPrefix + finalName;
                            }
                            else if (setter != null)
                            {
                                finalName = settings.SetPrefix + finalName;
                            }
                        }

                        if (backingProperty != null && backingProperty.HasAnyPropertyFlags(EPropertyFlags.BlueprintReadOnly) &&
                            IsCollectionProperty(backingProperty) && setter != null)
                        {
                            // If there is a backing property which is a readonly collection and there is a setter method then
                            // there will be type conflicts. Don't collapse them.
                            continue;
                        }

                        // Some validation on bool properties
                        {
                            UBoolProperty getterReturn = getter == null ? null : getter.GetReturnProperty() as UBoolProperty;
                            UBoolProperty setterParam  = setter == null ? null : setter.GetFirstParam() as UBoolProperty;

                            if (getterReturn != null && setterParam != null)
                            {
                                System.Diagnostics.Debug.Assert(getterReturn.ElementSize == setterParam.ElementSize,
                                                                "Get/Set use different bool size");
                            }

                            UBoolProperty backingBoolProperty = backingProperty as UBoolProperty;
                            if (backingBoolProperty != null)
                            {
                                if (getter != null)
                                {
                                    System.Diagnostics.Debug.Assert(backingBoolProperty.ElementSize == getterReturn.ElementSize,
                                                                    "BackingProperty/Get use different bool size");
                                }
                                else if (setter != null)
                                {
                                    System.Diagnostics.Debug.Assert(backingBoolProperty.ElementSize == setterParam.ElementSize,
                                                                    "BackingProperty/Set use different bool size");
                                }
                            }
                        }

                        CollapsedMember collapsedMember = new CollapsedMember(settings);
                        collapsedMember.BackingProperty             = backingProperty;
                        collapsedMember.IsBackingPropertyExportable = backingPropertyExportable;
                        collapsedMember.Getter   = getter;
                        collapsedMember.Setter   = setter;
                        collapsedMember.Name     = finalName;
                        collapsedMember.Property = paramOrRetValProperty;
                        collapsedMembers.Add(collapsedMember);
                        if (getter != null)
                        {
                            collapsedMembersByFunction.Add(getter, collapsedMember);
                        }
                        if (setter != null)
                        {
                            collapsedMembersByFunction.Add(setter, collapsedMember);
                        }
                        if (backingPropertyExportable)
                        {
                            collapsedMembersByProperty.Add(backingProperty, collapsedMember);
                        }
                    }
                }

                ResolveNameConflicts();
            }
Exemple #5
0
        private void AppendAttribute(CSharpTextBuilder builder, UField field, UnrealModuleInfo module, bool isCollapsedMember)
        {
            UnrealModuleType moduleType;
            UnrealModuleType moduleAssetType;
            string           moduleName = GetModuleName(field, out moduleType, out moduleAssetType);

            if (string.IsNullOrEmpty(moduleName))
            {
                moduleName = module.Name;
            }

            List <string> attributes = new List <string>();

            // TODO: Combine all of this into EPropertyType (add some TypeCode into UField?)
            bool          isInterface  = false;
            UEnum         unrealEnum   = field as UEnum;
            UClass        unrealClass  = field as UClass;
            UScriptStruct unrealStruct = field as UScriptStruct;

            UFunction unrealFunction = field as UFunction;

            if (unrealFunction != null)
            {
                if (unrealFunction.HasAnyFunctionFlags(EFunctionFlags.Delegate))
                {
                    attributes.Add("UDelegate");
                }
                else
                {
                    if (isCollapsedMember)
                    {
                        // The Flags here might not contain too useful information if there is both a get/set function.
                        // Maybe include a second flags var?
                        attributes.Add("UFunctionAsProp(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                    else
                    {
                        attributes.Add("UFunction(Flags=0x" + ((uint)unrealFunction.FunctionFlags).ToString("X8") + ")");
                    }
                }
            }

            UProperty unrealProperty = field as UProperty;

            if (unrealProperty != null)
            {
                attributes.Add("UProperty(Flags=(PropFlags)0x" + ((ulong)unrealProperty.PropertyFlags).ToString("X16") + ")");
            }

            if (unrealStruct != null)
            {
                attributes.Add("UStruct(Flags=0x" + ((uint)unrealStruct.StructFlags).ToString("X8") + ")");
            }
            else if (unrealClass != null)
            {
                // Abstract isn't really required but might help with code browsing to know what is abstract
                // and what isn't. Therefore put it at the start of the attributes list.
                if (unrealClass.HasAnyClassFlags(EClassFlags.Abstract))
                {
                    attributes.Add("Abstract");
                }

                isInterface = unrealClass.IsChildOf <UInterface>();
                if (isInterface)
                {
                    attributes.Add("UInterface(Flags=0x" + ((uint)unrealClass.ClassFlags).ToString("X8") + ")");
                }
                else
                {
                    // Should we skip "inherit" config name?
                    string configNameStr = string.Empty;
                    if (unrealClass.ClassConfigName != FName.None &&
                        !unrealClass.ClassConfigName.ToString().Equals("inherit", StringComparison.InvariantCultureIgnoreCase))
                    {
                        configNameStr = ", Config=\"" + unrealClass.ClassConfigName + "\"";
                    }

                    attributes.Add("UClass(Flags=(ClassFlags)0x" + ((uint)unrealClass.ClassFlags).ToString("X8") +
                                   configNameStr + ")");
                }
            }

            if (unrealEnum != null)
            {
                attributes.Add("UEnum");
            }

            if (unrealEnum != null || unrealClass != null || unrealStruct != null)
            {
                bool blueprintType = false;
                bool blueprintable = false;
                if (unrealEnum != null)
                {
                    blueprintType = field.GetBoolMetaData(MDClass.BlueprintType);
                }
                else
                {
                    GetBlueprintability(field as UStruct, out blueprintType, out blueprintable);
                }
                if (blueprintType)
                {
                    attributes.Add(UMeta.GetKey(MDClass.BlueprintType));
                }
                if (unrealClass != null && blueprintable)
                {
                    attributes.Add(UMeta.GetKey(MDClass.Blueprintable));
                }

                if (isInterface)
                {
                }

                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\", \"" + moduleName +
                               "\", UnrealModuleType." + GetUnrealModuleTypeString(moduleType, moduleAssetType) +
                               (isInterface ? ", InterfaceImpl=typeof(" + GetTypeName(unrealClass, null) + "Impl" + ")" : string.Empty) + ")");
            }
            else
            {
                attributes.Add("UMetaPath(\"" + field.GetPathName() + "\")");
            }

            if (attributes.Count > 0)
            {
                builder.AppendLine("[" + string.Join(", ", attributes) + "]");
            }
        }
Exemple #6
0
        private void AppendFunctionBody(CSharpTextBuilder builder, UFunction function, bool isGetter, bool isSetter,
                                        bool perInstanceFunctionAddress, List <string> namespaces)
        {
            string    functionName            = GetFunctionName(function);
            UProperty blueprintReturnProperty = function.GetBlueprintReturnProperty();

            bool   isDelegate     = function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate);
            bool   isStatic       = function.HasAnyFunctionFlags(EFunctionFlags.Static);
            string targetAddress  = isStatic ? Settings.VarNames.ClassAddress : Names.UObject_Address;
            string ownerName      = isDelegate || isStatic ? "null" : "this";
            string invokeFunction = isStatic ? Names.NativeReflection_InvokeStaticFunction : Names.NativeReflection_InvokeFunction;

            if (isGetter)
            {
                functionName += "_getter";
            }
            else if (isSetter)
            {
                functionName += "_setter";
            }

            string functionAddressName = functionName + (perInstanceFunctionAddress ? Settings.VarNames.InstanceFunctionAddress :
                                                         Settings.VarNames.FunctionAddress);

            Dictionary <UProperty, string> paramNames = GetParamNames(function);

            if (isSetter)
            {
                System.Diagnostics.Debug.Assert(paramNames.Count == 1);
            }

            if (Settings.CheckObjectDestroyed && !isStatic &&
                !function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate))
            {
                builder.AppendLine(Names.UObject_CheckDestroyed + "();");
            }
            if (Settings.GenerateIsValidSafeguards)
            {
                builder.AppendLine("if (!" + functionName + Settings.VarNames.IsValid + ")");
                builder.OpenBrace();
                builder.AppendLine(Names.NativeReflection_LogInvalidFunctionAccessed + "(\"" + function.GetPathName() + "\");");
                AppendFunctionBodyDefaultValues(builder, function, blueprintReturnProperty, false, true, paramNames, namespaces);
                builder.CloseBrace();
            }

            if (perInstanceFunctionAddress)
            {
                builder.AppendLine("if (" + functionAddressName + " == IntPtr.Zero)");
                builder.OpenBrace();
                builder.AppendLine(functionAddressName + " = " + Names.NativeReflection_GetFunctionFromInstance + "(" +
                                   targetAddress + ", \"" + function.GetName() + "\");");
                builder.CloseBrace();
            }

            if (isDelegate)
            {
                builder.AppendLine("if (IsBound)");
                builder.OpenBrace();
            }

            builder.AppendLine("unsafe");
            builder.OpenBrace();
            builder.AppendLine("byte* " + Settings.VarNames.ParamsBufferAllocation + " = stackalloc byte[" +
                               functionName + Settings.VarNames.ParamsSize + "];");
            builder.AppendLine("IntPtr " + Settings.VarNames.ParamsBuffer + " = new IntPtr(" + Settings.VarNames.ParamsBufferAllocation + ");");

            if (Settings.LazyFunctionParamInitDestroy)
            {
                builder.AppendLine(Names.NativeReflection_InvokeFunction_InitAll + "(" + functionAddressName + ", " +
                                   Settings.VarNames.ParamsBuffer + ");");
            }
            else if (Settings.MemzeroStackalloc || Settings.MemzeroStackallocOnlyIfOut)
            {
                bool requiresMemzero = Settings.MemzeroStackalloc;

                if (Settings.MemzeroStackallocOnlyIfOut)
                {
                    foreach (KeyValuePair <UProperty, string> param in paramNames)
                    {
                        UProperty parameter = param.Key;
                        string    paramName = param.Value;

                        // Memzero only if there is a return value or a (non ref) out param which doesn't have a zero constructor.
                        // (if the param can't be zero initialized it will be initialized with a call to InitializeValue anyway)
                        if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReturnParm | EPropertyFlags.OutParm) &&
                            !parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm) &&
                            !parameter.HasAnyPropertyFlags(EPropertyFlags.ZeroConstructor))
                        {
                            requiresMemzero = true;
                            break;
                        }
                    }
                }

                if (requiresMemzero)
                {
                    builder.AppendLine(Names.FMemory_Memzero + "(" + Settings.VarNames.ParamsBuffer + ", " +
                                       functionName + Settings.VarNames.ParamsSize + ");");
                }
            }

            bool hasRefOrOutParam = false;
            bool hasReturn        = false;
            bool hasParamWithDtor = false;

            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReturnParm) || parameter == blueprintReturnProperty)
                {
                    hasReturn = true;
                    continue;
                }
                else if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm | EPropertyFlags.OutParm))
                {
                    hasRefOrOutParam = true;
                }

                if (!Settings.LazyFunctionParamInitDestroy)
                {
                    if (!parameter.HasAnyPropertyFlags(EPropertyFlags.ZeroConstructor))
                    {
                        // Initialize values which don't have a zero constructor (this is required even though we will follow this up by a call
                        // to ToNative as some structs have vtables e.g. FSlateBrush has its dtor in the vtable)
                        builder.AppendLine(Names.NativeReflection_InitializeValue_InContainer + "(" +
                                           functionName + "_" + paramName + Settings.VarNames.PropertyAddress + "." + Names.UFieldAddress_Address +
                                           ", " + Settings.VarNames.ParamsBuffer + ");");
                    }
                    if (!parameter.HasAnyPropertyFlags(EPropertyFlags.NoDestructor))
                    {
                        // Parameter requires destruction
                        hasParamWithDtor = true;
                    }
                }

                if (parameter.HasAnyPropertyFlags(EPropertyFlags.Parm) &&
                    (!parameter.HasAnyPropertyFlags(EPropertyFlags.OutParm) || parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm)))
                {
                    AppendPropertyToNative(builder, parameter, functionName + "_" + paramName, Settings.VarNames.ParamsBuffer,
                                           ownerName, isSetter ? "value" : paramName, true, namespaces);
                }
            }

            builder.AppendLine();
            if (isDelegate)
            {
                builder.AppendLine(Names.FDelegateBase_ProcessDelegate + "(" + Settings.VarNames.ParamsBuffer + ");");
            }
            else
            {
                builder.AppendLine(invokeFunction + "(" + targetAddress + ", " + functionAddressName + ", " +
                                   Settings.VarNames.ParamsBuffer + ", " + functionName + Settings.VarNames.ParamsSize + ");");
            }

            if (hasReturn || hasRefOrOutParam || hasParamWithDtor)
            {
                builder.AppendLine();

                foreach (KeyValuePair <UProperty, string> param in paramNames)
                {
                    UProperty parameter = param.Key;
                    string    paramName = param.Value;

                    // If this is function is collapsed into a setter property then we can skip the FromNative calls as there shouldn't be
                    // anything we need to extract back out (if there is, then using a setter instead of a function is incorrect in that case)
                    if (!isSetter)
                    {
                        if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReturnParm) || parameter == blueprintReturnProperty)
                        {
                            AppendPropertyFromNative(builder, parameter, functionName + "_" + paramName, Settings.VarNames.ParamsBuffer,
                                                     GetTypeName(parameter, namespaces) + " " + Settings.VarNames.ReturnResult, ownerName, true, namespaces);
                        }
                        else if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm | EPropertyFlags.OutParm))
                        {
                            AppendPropertyFromNative(builder, parameter, functionName + "_" + paramName, Settings.VarNames.ParamsBuffer,
                                                     paramName, ownerName, true, namespaces);
                        }
                    }

                    if (!Settings.LazyFunctionParamInitDestroy && !parameter.HasAnyPropertyFlags(EPropertyFlags.NoDestructor))
                    {
                        // Parameter requires destruction
                        builder.AppendLine(Names.NativeReflection_DestroyValue_InContainer + "(" +
                                           functionName + "_" + paramName + Settings.VarNames.PropertyAddress + "." + Names.UFieldAddress_Address +
                                           ", " + Settings.VarNames.ParamsBuffer + ");");
                    }
                }
            }

            if (Settings.LazyFunctionParamInitDestroy)
            {
                builder.AppendLine(Names.NativeReflection_InvokeFunction_DestroyAll + "(" + functionAddressName + ", " +
                                   Settings.VarNames.ParamsBuffer + ");");
            }

            if (hasReturn)
            {
                builder.AppendLine("return " + Settings.VarNames.ReturnResult + ";");
            }

            builder.CloseBrace();

            if (isDelegate)
            {
                builder.CloseBrace();
                AppendFunctionBodyDefaultValues(builder, function, blueprintReturnProperty, true, false, paramNames, namespaces);
            }
        }
Exemple #7
0
        private void AppendFunctionOffsets(CSharpTextBuilder builder, CSharpTextBuilder offsetsBuilder, UFunction function,
                                           bool isGetter, bool isSetter, List <string> namespaces)
        {
            bool   isInterface = false;
            UClass owner       = function.GetOwnerClass();

            if (owner != null && owner.ClassFlags.HasFlag(EClassFlags.Interface))
            {
                isInterface = true;
            }

            string functionName = GetFunctionName(function);

            if (isGetter)
            {
                functionName += "_getter";
            }
            else if (isSetter)
            {
                functionName += "_setter";
            }
            Dictionary <UProperty, string> paramNames = GetParamNames(function);

            if (Settings.GenerateIsValidSafeguards)
            {
                builder.AppendLine("static bool " + functionName + Settings.VarNames.IsValid + ";");
            }
            if ((function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent) && function.GetSuperFunction() == null) || isInterface)
            {
                builder.AppendLine("IntPtr " + functionName + Settings.VarNames.InstanceFunctionAddress + ";");
            }
            builder.AppendLine("static IntPtr " + functionName + Settings.VarNames.FunctionAddress + ";");
            builder.AppendLine("static int " + functionName + Settings.VarNames.ParamsSize + ";");

            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                if (!parameter.HasAnyPropertyFlags(EPropertyFlags.Parm))
                {
                    continue;
                }

                AppendPropertyOffset(builder, functionName + "_" + paramName, parameter, true, namespaces);
            }

            offsetsBuilder.AppendLine(functionName + Settings.VarNames.FunctionAddress + " = " + Names.NativeReflectionCached_GetFunction +
                                      "(" + Settings.VarNames.ClassAddress + ", \"" + function.GetName() + "\");");
            offsetsBuilder.AppendLine(functionName + Settings.VarNames.ParamsSize + " = " + Names.NativeReflection_GetFunctionParamsSize +
                                      "(" + functionName + Settings.VarNames.FunctionAddress + ");");

            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                if (!parameter.HasAnyPropertyFlags(EPropertyFlags.Parm))
                {
                    continue;
                }

                AppendPropertyOffsetNativeTypeLoader(offsetsBuilder, functionName + "_" + paramName, parameter, functionName);
            }
            if (Settings.GenerateIsValidSafeguards)
            {
                // XXXX_IsValid = param1_IsValid && param2_IsValid && param3_IsValid;
                string paramsValid = string.Join(" && ", paramNames.Values.Select(x => functionName + "_" + x + Settings.VarNames.IsValid));
                if (!string.IsNullOrEmpty(paramsValid))
                {
                    paramsValid = " && " + paramsValid;
                }
                offsetsBuilder.AppendLine(functionName + Settings.VarNames.IsValid + " = " +
                                          functionName + Settings.VarNames.FunctionAddress + " != IntPtr.Zero" + paramsValid + ";");
                offsetsBuilder.AppendLine(Names.NativeReflection_LogFunctionIsValid + "(\"" + function.GetPathName() + "\", " +
                                          functionName + Settings.VarNames.IsValid + ");");
            }
        }
Exemple #8
0
        private void AppendDelegateSignature(UnrealModuleInfo module, CSharpTextBuilder builder, UFunction function, UStruct owner,
                                             bool isBlueprintType, List <string> namespaces)
        {
            AppendDocComment(builder, function, isBlueprintType);
            AppendAttribute(builder, function, module);

            string delegateBaseTypeName = function.HasAnyFunctionFlags(EFunctionFlags.MulticastDelegate) ?
                                          Names.FMulticastDelegate : Names.FDelegate;

            string delegateTypeName = GetTypeNameDelegate(function);

            builder.AppendLine("public class " + delegateTypeName + " : " + delegateBaseTypeName + "<" + delegateTypeName + "." +
                               Settings.VarNames.DelegateSignature + ">");
            builder.OpenBrace();

            builder.AppendLine(GetFunctionSignature(
                                   module, function, owner, Settings.VarNames.DelegateSignature, "public delegate", false, false, namespaces));
            builder.AppendLine();
            builder.AppendLine("public override " + Settings.VarNames.DelegateSignature + " " + Names.FDelegateBase_GetInvoker + "()");
            builder.OpenBrace();
            builder.AppendLine("return " + Settings.VarNames.DelegateInvoker + ";");
            builder.CloseBrace();
            builder.AppendLine();

            string functionName = GetFunctionName(function);
            Dictionary <UProperty, string> paramNames = GetParamNames(function);

            // Offsets
            if (Settings.GenerateIsValidSafeguards)
            {
                builder.AppendLine("static bool " + functionName + Settings.VarNames.IsValid + ";");
            }
            builder.AppendLine("static IntPtr " + functionName + Settings.VarNames.FunctionAddress + ";");
            builder.AppendLine("static int " + functionName + Settings.VarNames.ParamsSize + ";");
            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                if (!parameter.HasAnyPropertyFlags(EPropertyFlags.Parm))
                {
                    continue;
                }

                AppendPropertyOffset(builder, functionName + "_" + paramName, parameter, true, namespaces);
            }

            // Add the native type info initializer to get the offsets
            builder.AppendLine("static void " + Settings.VarNames.LoadNativeType + "()");
            builder.OpenBrace();
            builder.AppendLine(functionName + Settings.VarNames.FunctionAddress + " = " + Names.NativeReflection_GetFunction +
                               "(\"" + function.GetPathName() + "\");");
            builder.AppendLine(functionName + Settings.VarNames.ParamsSize + " = " + Names.NativeReflection_GetFunctionParamsSize +
                               "(" + functionName + Settings.VarNames.FunctionAddress + ");");
            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                if (!parameter.HasAnyPropertyFlags(EPropertyFlags.Parm))
                {
                    continue;
                }

                AppendPropertyOffsetNativeTypeLoader(builder, functionName + "_" + paramName, parameter, functionName);
            }
            if (Settings.GenerateIsValidSafeguards)
            {
                // XXXX_IsValid = param1_IsValid && param2_IsValid && param3_IsValid;
                string paramsValid = string.Join(" && ", paramNames.Values.Select(x => functionName + "_" + x + Settings.VarNames.IsValid));
                if (!string.IsNullOrEmpty(paramsValid))
                {
                    paramsValid = " && " + paramsValid;
                }
                builder.AppendLine(functionName + Settings.VarNames.IsValid + " = " +
                                   functionName + Settings.VarNames.FunctionAddress + " != IntPtr.Zero" + paramsValid + ";");
                builder.AppendLine(Names.NativeReflection_LogFunctionIsValid + "(\"" + function.GetPathName() + "\", " +
                                   functionName + Settings.VarNames.IsValid + ");");
            }
            builder.CloseBrace();
            builder.AppendLine();

            builder.AppendLine(GetFunctionSignature(
                                   module, function, owner, Settings.VarNames.DelegateInvoker, "private", true, false, namespaces));
            builder.OpenBrace();
            AppendFunctionBody(builder, function, false, false, false, namespaces);
            builder.CloseBrace();

            builder.CloseBrace();
        }
Exemple #9
0
        private string GetFunctionSignature(UnrealModuleInfo module, UFunction function, UStruct owner, string customFunctionName,
                                            string customModifiers, bool stripAdditionalText, bool isImplementationMethod, List <string> namespaces)
        {
            bool isInterface     = owner != null && owner.IsChildOf <UInterface>();
            bool isDelegate      = function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate);
            bool isStatic        = function.HasAnyFunctionFlags(EFunctionFlags.Static);
            bool isBlueprintType = owner != null && owner.IsA <UBlueprintGeneratedClass>();

            StringBuilder modifiers = new StringBuilder();

            if (!string.IsNullOrEmpty(customModifiers))
            {
                modifiers.Append(customModifiers);
            }
            else if (isInterface)
            {
                // Don't provide any modifiers for interfaces if there isn't one already provided
            }
            else
            {
                UFunction originalFunction;
                // NOTE: "isImplementationMethod" is talking about "_Implementation" methods.
                //       "isInterfaceImplementation" is talking about regular methods which are implementations for a interface.
                bool   isInterfaceImplementation;
                UClass originalOwner = GetOriginalFunctionOwner(function, out originalFunction, out isInterfaceImplementation);
                // All interface functions in the chain need to be public
                bool isInterfaceFunc = originalOwner != owner && originalOwner.HasAnyClassFlags(EClassFlags.Interface);

                if (isImplementationMethod || (function.HasAnyFunctionFlags(EFunctionFlags.Protected) &&
                                               !isInterfaceFunc && !isDelegate))
                {
                    modifiers.Append("protected");
                }
                else
                {
                    modifiers.Append("public");
                }
                if (isDelegate)
                {
                    modifiers.Append(" delegate");
                }
                if (isStatic)
                {
                    modifiers.Append(" static");
                }
                if (!isDelegate && !isStatic)
                {
                    if (function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent))
                    {
                        UFunction superFunc = function.GetSuperFunction();
                        if (superFunc != null)
                        {
                            modifiers.Append(" override");
                        }
                        else
                        {
                            // This have should been filtered out in CanExportFunction()
                            Debug.Assert(originalOwner == owner || isInterfaceImplementation);

                            // Explicit will have the _Implementation as virtual and the function declaration as
                            // non-virtual (which is the same as C++)
                            if (!Settings.UseExplicitImplementationMethods || isImplementationMethod)
                            {
                                modifiers.Append(" virtual");
                            }
                        }
                    }
                    else
                    {
                        if (originalOwner != owner && !isInterfaceFunc)
                        {
                            // Add "new" if the parent class has a function with the same name but not BlueprintEvent.
                            // (don't do this for interface functions as we are implementing the function not redefining it)
                            modifiers.Append(" new");
                        }
                    }
                }
            }

            string returnType = "void";
            int    numReturns = 0;

            StringBuilder parameters = new StringBuilder();

            // index is the index into parameters string
            Dictionary <int, string> parameterDefaultsByIndex = new Dictionary <int, string>();

            // Once this is true all parameters from that point should also have defaults
            bool hasDefaultParameters = false;

            // Blueprint can define ref/out parameters with default values, this can't be translated to code
            bool invalidDefaultParams = false;

            // Info so we can avoid param name conflicts
            Dictionary <UProperty, string> paramNames = GetParamNames(function);

            // Generic array parameters
            string[] arrayParamNames = function.GetCommaSeperatedMetaData("ArrayParam");

            // Generic parameters depending on array type
            string[] arrayTypeDependentParamNames = function.GetCommaSeperatedMetaData("ArrayTypeDependentParams");

            // AutoCreateRefTerm will force ref on given parameter names (comma seperated)
            string[] autoRefParamNames = function.GetCommaSeperatedMetaData("AutoCreateRefTerm");

            // If this is a blueprint type try and getting the return value from the first out param (if there is only one out)
            UProperty blueprintReturnProperty = function.GetBlueprintReturnProperty();

            bool firstParameter = true;

            foreach (KeyValuePair <UProperty, string> param in paramNames)
            {
                UProperty parameter = param.Key;
                string    paramName = param.Value;

                string rawParamName = parameter.GetName();

                if (!parameter.HasAnyPropertyFlags(EPropertyFlags.Parm))
                {
                    continue;
                }

                if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReturnParm) || parameter == blueprintReturnProperty)
                {
                    returnType = GetTypeName(parameter, namespaces);
                    numReturns++;
                }
                else
                {
                    if (firstParameter)
                    {
                        firstParameter = false;
                    }
                    else
                    {
                        parameters.Append(", ");
                    }

                    if (!parameter.HasAnyPropertyFlags(EPropertyFlags.ConstParm))
                    {
                        if (parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm) || autoRefParamNames.Contains(rawParamName))
                        {
                            parameters.Append("ref ");
                        }
                        else if (parameter.HasAnyPropertyFlags(EPropertyFlags.OutParm))
                        {
                            parameters.Append("out ");
                        }
                    }

                    string paramTypeName = GetTypeName(parameter, namespaces);
                    if (arrayParamNames.Contains(rawParamName))
                    {
                        int genericsIndex = paramTypeName.IndexOf('<');
                        if (genericsIndex >= 0)
                        {
                            paramTypeName = paramTypeName.Substring(0, genericsIndex) + "<T>";
                        }
                    }
                    else if (arrayTypeDependentParamNames.Contains(rawParamName))
                    {
                        paramTypeName = "T";
                    }

                    parameters.Append(paramTypeName + " " + paramName);

                    if (!invalidDefaultParams)
                    {
                        string defaultValue = GetParamDefaultValue(function, parameter, paramTypeName, ref hasDefaultParameters, ref invalidDefaultParams);
                        if (!string.IsNullOrEmpty(defaultValue) && !invalidDefaultParams)
                        {
                            if (isBlueprintType &&
                                (parameter.HasAnyPropertyFlags(EPropertyFlags.ReferenceParm | EPropertyFlags.OutParm) ||
                                 autoRefParamNames.Contains(rawParamName)))
                            {
                                invalidDefaultParams = true;
                            }
                            else
                            {
                                if (!hasDefaultParameters)
                                {
                                    hasDefaultParameters = true;
                                }
                                parameterDefaultsByIndex[parameters.Length] = " = " + defaultValue;
                            }
                        }
                    }
                }
            }

            if (numReturns > 1)
            {
                FMessage.Log(ELogVerbosity.Error, "More than 1 return on function '" + function.GetPathName() + "'");
            }

            // Insert the default parameters if they aren't invalid
            if (!invalidDefaultParams)
            {
                int offset = 0;
                foreach (KeyValuePair <int, string> parameterDefault in parameterDefaultsByIndex)
                {
                    parameters.Insert(parameterDefault.Key + offset, parameterDefault.Value);
                    offset += parameterDefault.Value.Length;
                }
            }

            string functionName = GetFunctionName(function);

            string additionalStr = string.Empty;

            if (isDelegate)
            {
                functionName  = GetTypeNameDelegate(function);
                additionalStr = ";";
            }
            //if (isInterface)
            //{
            //    additionalStr = ";";
            //}

            if (isImplementationMethod)
            {
                functionName += Settings.VarNames.ImplementationMethod;
            }

            if (!string.IsNullOrEmpty(customFunctionName))
            {
                functionName = customFunctionName;
            }
            if (stripAdditionalText)
            {
                additionalStr = string.Empty;
            }

            string generics = string.Empty;

            if (arrayParamNames.Length > 0 || arrayTypeDependentParamNames.Length > 0)
            {
                generics = "<T>";
            }

            if (modifiers.Length > 0)
            {
                modifiers.Append(' ');
            }
            return(string.Format("{0}{1} {2}{3}({4}){5}", modifiers, returnType, functionName, generics, parameters, additionalStr));
        }
Exemple #10
0
        private bool CanExportFunction(UFunction function, bool isBlueprintType)
        {
            UClass ownerClass = function.GetOuter() as UClass;

            if (ownerClass != null && function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent) &&
                function.GetSuperFunction() == null)
            {
                UFunction originalFunction;
                bool      isInterfaceImplementation;
                UClass    originalOwner = GetOriginalFunctionOwner(function, out originalFunction, out isInterfaceImplementation);

                // Let interface implementation functions through as we need them for implementing the interface.
                if (originalOwner != ownerClass && !isInterfaceImplementation)
                {
                    // BlueprintEvent function is defined twice in the hierarchy (this should only be possible in
                    // C++. Blueprint will have SuperFunction set). There isn't any logical code to output for this
                    // and Blueprint seems to just access the base-most function anyway.
                    Debug.Assert(function.HasAnyFunctionFlags(EFunctionFlags.Native));
                    return(false);
                }
            }

            // Make sure we use the GetOriginalFunctionOwner check before ExportAllFunctions as we aren't handling the
            // "new" keyword properly yet for redefined virtual functions.
            if (Settings.ExportAllFunctions)
            {
                return(true);
            }

            // Should we allow deprecated functions and tag them with [Obsolete]?
            if (function.HasMetaData(MDFunc.DeprecatedFunction))
            {
                return(false);
            }

            if (function.GetBoolMetaData(MDFunc.BlueprintInternalUseOnly))
            {
                return(false);
            }

            if (function.HasAnyFunctionFlags(EFunctionFlags.Delegate | EFunctionFlags.MulticastDelegate))
            {
                return(true);
            }

            if (isBlueprintType && function.HasAnyFunctionFlags(EFunctionFlags.BlueprintEvent))
            {
                // Skip events such as input events which can be implemented many times
                // which are hard to generate code for
                // "InpAxisEvt_LookUpRate_K2Node_InputAxisEvent_62"
                //
                // NOTE: This check may not be enough, we may need to check the UEdGraph nodes
                // for additional information

                bool isNativeEvent = function.HasAnyFunctionFlags(EFunctionFlags.Event);
                bool isCallable    = function.HasAnyFunctionFlags(EFunctionFlags.BlueprintCallable);
                bool hasSuperFunc  = function.GetSuperFunction() != null;

                // Check bIsNativeEvent if we want events such as ReceiveBeginPlay / ReceiveHit

                if (/*!isNativeEvent && */ !isCallable)
                {
                    return(false);
                }
            }

            // Maybe check metadata "BlueprintProtected" for true? In blueprint how do the
            // dropdowns private/protected/public impact the UFunction?

            // Functions don't need to be marked as FUNC_Public to be visible by blueprint?
            // The FUNC_BlueprintCallable and other all that matters?

            return(function.HasAnyFunctionFlags(EFunctionFlags.BlueprintCallable | EFunctionFlags.BlueprintEvent | EFunctionFlags.BlueprintPure));// &&
            //function.HasAnyFunctionFlags(EFunctionFlags.Public | EFunctionFlags.Protected);
        }