/// <summary>
		/// Return the platform toolset string to write into the project configuration
		/// </summary>
		/// <param name="InPlatform">  The UnrealTargetPlatform being built</param>
		/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
		/// <returns>string    The custom configuration section for the project file; Empty string if it doesn't require one</returns>
		public override string GetVisualStudioPlatformToolsetString(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, VCProjectFile InProjectFile)
		{
			if (!IsNsightInstalled())
			{
				return "\t\t<PlatformToolset>" + VCProjectFileGenerator.ProjectFilePlatformToolsetVersionString + "</PlatformToolset>" + ProjectFileGenerator.NewLine;
			}

			return "\t\t<PlatformToolset>" + VCProjectFileGenerator.ProjectFilePlatformToolsetVersionString + "</PlatformToolset>" + ProjectFileGenerator.NewLine
				+ "\t\t<AndroidNativeAPI>UseTarget</AndroidNativeAPI>" + ProjectFileGenerator.NewLine;
		}
		/// <summary>
		/// Return the platform toolset string to write into the project configuration
		/// </summary>
		/// <param name="InPlatform">  The UnrealTargetPlatform being built</param>
		/// <param name="InConfiguration"> The UnrealTargetConfiguration being built</param>
		/// <returns>string    The custom configuration section for the project file; Empty string if it doesn't require one</returns>
		public virtual string GetVisualStudioPlatformToolsetString(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, VCProjectFile InProjectFile)
		{
			return "";
		}
		/**
		 *	Return the platform toolset string to write into the project configuration
		 *	
		 *	@param	InPlatform			The UnrealTargetPlatform being built
		 *	@param	InConfiguration		The UnrealTargetConfiguration being built
		 *	
		 *	@return	string				The custom configuration section for the project file; Empty string if it doesn't require one
		 */
		public override string GetVisualStudioPlatformToolsetString(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, VCProjectFile InProjectFile)
		{
			return "		<PlatformToolset>v110</PlatformToolset>" + ProjectFileGenerator.NewLine;
		}