/// <summary> /// Register the platform with the UEBuildPlatform class /// </summary> protected override void RegisterBuildPlatforms() { UWPPlatformSDK SDK = new UWPPlatformSDK(); SDK.ManageAndValidateSDK(); // Register this build platform for UWP Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.UWP.ToString()); UEBuildPlatform.RegisterBuildPlatform(new UWPPlatform(SDK)); UEBuildPlatform.RegisterPlatformWithGroup(UnrealTargetPlatform.UWP, UnrealPlatformGroup.Microsoft); }
public UWPPlatform(UWPPlatformSDK InSDK) : base(UnrealTargetPlatform.UWP, CPPTargetPlatform.UWP) { SDK = InSDK; }