Exemple #1
0
        public void Run()
        {
            topCard = deck.Deal();
            System.Console.WriteLine("\n     -------------------------------------");
            while (playing)
            {
                if (deck.cards.Count < 1)
                {
                    System.Console.WriteLine("\n     The deck is impty. Shuffling Discard pile!\n\n     -------------------------------------");
                    Reshuffle();
                }

                if (currentPlayer == player)
                {
                    playerTurn();
                    if (!playing)
                    {
                        if (PlayAgain())
                        {
                            Reset();
                        }
                        else
                        {
                            return;
                        }
                    }
                    if (playedACard == true)
                    {
                        ResolveCard();
                    }
                    Thread.Sleep(1000);
                    if (reverse)
                    {
                        currentPlayer = currentPlayer.prev;
                    }
                    else
                    {
                        currentPlayer = currentPlayer.next;
                    }
                }
                else
                {
                    opponentTurn();
                }
                System.Console.WriteLine("\n     -------------------------------------");
            }
        }
Exemple #2
0
    static void Main(string[] args)
    {
        List <Player> players = new List <Player>();

        players.Add(new UserPlayer("Nolan"));
        players.Add(new Player("Bot"));
        Deck deck = new Uno.Deck();

        deck.Deal(players);
        Card top = deck.Draw();
        Card temp;
        Card wild_color = new Card(0, "WILD");

        bool winner = false;
        int  index  = 0;

        while (!winner)
        {
            System.Console.WriteLine("Top: {0}", top);
            if (top.GetValue() == "Wild")
            {
                temp = players[index].Play(wild_color);
            }
            else
            {
                temp = players[index].Play(top);
            }
            if (temp.GetValue() == "FAIL")
            {
                System.Console.WriteLine("{0} draws a card", players[index].ID);
                players[index].AddCard(deck.Draw());
                continue;
            }
            top    = temp;
            winner = players[index].CheckWin();
            deck.AddToPile(top);

            if (top.GetValue() == "Reverse")
            {
                players.Reverse();
            }
            if (top.GetValue() == "Skip")
            {
                index++;
            }
            if (top.GetValue() == "Wild")
            {
                wild_color.SetColor("RED");
                System.Console.WriteLine("Wild: {0}!", "RED");
            }
            if (top.GetValue() == "Wild+4")
            {
                wild_color.SetColor("RED");
                System.Console.WriteLine("Wild+4: {0}!", "RED");
                for (int i = 0; i < 4; i++)
                {
                    players[(index + 1) % players.Count].AddCard(deck.Draw());
                }
                index++;
            }
            index = (index + 1) % players.Count;
        }
    }
Exemple #3
0
 public Card Draw(Deck deck)
 {
     hand.Add(deck.Deal());
     return(hand[hand.Count - 1]);
 }
Exemple #4
0
 public void Run()
 {
     topCard = deck.Deal();
     System.Console.WriteLine("-------------------------------------");
     while (playing)
     {
         if (deck.cards.Count < 5)
         {
             for (int i = 0; i < deck.cards.Count; i++)
             {
                 discard.cards.Add(deck.cards[i]);
                 deck.cards.RemoveAt(i);
             }
             discard.Shuffle();
             deck.cards = discard.cards;
             discard    = new Deck(true);
         }
         if (currentPlayer == player)
         {
             playerTurn();
             if (!playing)
             {
                 if (PlayAgain())
                 {
                     Reset();
                 }
                 else
                 {
                     return;
                 }
             }
             if (playedACard)
             {
                 ResolveCard();
             }
             Thread.Sleep(1000);
             if (reverse)
             {
                 currentPlayer = currentPlayer.prev;
             }
             else
             {
                 currentPlayer = currentPlayer.next;
             }
         }
         else
         {
             System.Console.WriteLine($"{currentPlayer.name} takes their turn.");
             startingTotal = currentPlayer.hand.Count;
             discarded     = topCard;
             topCard       = currentPlayer.Play(topCard, deck);
             if (startingTotal == currentPlayer.hand.Count)
             {
                 playedACard = false;
             }
             else
             {
                 playedACard = true;
                 discard.cards.Add(discarded);
             }
             if (currentPlayer.hand.Count == 0)
             {
                 System.Console.WriteLine(currentPlayer.name + " wins!");
                 if (!PlayAgain())
                 {
                     return;
                 }
                 else
                 {
                     Reset();
                 }
             }
             if (playedACard)
             {
                 ResolveCard();
             }
             Thread.Sleep(2000);
             if (reverse)
             {
                 currentPlayer = currentPlayer.prev;
             }
             else
             {
                 currentPlayer = currentPlayer.next;
             }
         }
         System.Console.WriteLine("-------------------------------------");
     }
 }