public Player(Level level, Texture2D towerTexture, Texture2D bulletTexture)
        {
            this.level = level;

            this.towerTexture = towerTexture;

            this.bulletTexture = bulletTexture;
        }
        public Wave(int waveNumber, int numOfEnemies, Player player, Level level, Texture2D enemyTexture, Texture2D healthtexture)
        {
            this.waveNumber = waveNumber;
            this.numOfEnemies = numOfEnemies;
            this.player = player;

            this.level = level;
            this.enemyTexture = enemyTexture;
            this.healthTexture = healthtexture;
        }
        public WaveManager(Player player, Level level, int numberOfWaves, Texture2D enemyTexture, Texture2D healthTexture)
        {
            this.numberOfWaves = numberOfWaves;

            this.enemyTexture = enemyTexture;

            this.level = level;

            for (int i = 0; i < numberOfWaves; i++)
            {
                int initialNumerOfEnemies = 6;

                int numberModifier = (i / 6) + 1;
                Wave wave = new Wave(i, initialNumerOfEnemies * numberModifier, player, level, enemyTexture, healthTexture);

                waves.Enqueue(wave);
            }
            StartNextWave();
        }