public void fromSaveData(SaveData saveData) { ColonyData data = (ColonyData)saveData; Debug.Log("加载殖民地====!!"); this.container = new Container(data.containerID); if (data.buildingIndexID != null) { Debug.Log("data.buildingIndexID : " + data.buildingIndexID.Count); foreach (var kv in data.buildingIndexID) { SaveData originData = SaveManager.Instance.GetSaveData(kv.Value); if (originData == null) { continue; } CreatableSaveData buildingData = (CreatableSaveData)originData; BuildingBase building = buildingData.Create <BuildingBase>(kv.Value); SetBuildingAtIndex(kv.Key, building); if (kv.Value.Equals(data.controlCenterID)) { controllCenter = building; } } } Debug.Log("殖民地加载完毕====!!"); }
public SaveData toSaveData() { ColonyData data = new ColonyData(); Debug.Log("储存殖民地====!!"); Dictionary <int, ID> indexID = new Dictionary <int, ID>(); foreach (var kv in buildings) { indexID.Add(kv.Key, kv.Value.Save()); } data.buildingIndexID = indexID; data.controlCenterID = controllCenter.id; data.containerID = this.container.Save(); Debug.Log("殖民地储存完毕====!!"); return(data); }