public Animator (IScenePresence sp)
 {
     m_scenePresence = sp;
     IConfig animationConfig = sp.Scene.Config.Configs ["Animations"];
     if (animationConfig != null) {
         SLOWFLY_DELAY = animationConfig.GetInt ("SlowFlyDelay", SLOWFLY_DELAY);
         m_useSplatAnimation = animationConfig.GetBoolean ("enableSplatAnimation", m_useSplatAnimation);
     }
     //This step makes sure that we don't waste almost 2.5! seconds on incoming agents
     m_animations = new AnimationSet (DefaultAnimations);
 }
 /// <summary>
 ///     Close out and remove any current data
 /// </summary>
 public void Close ()
 {
     m_animations = null;
     m_scenePresence = null;
 }