Decode() public méthode

public Decode ( byte buffer, int offset, int length ) : void
buffer byte
offset int
length int
Résultat void
        private void EndCheckEncryption(IAsyncResult result)
        {
            var id = (PeerId) result.AsyncState;
            try
            {
                byte[] initialData;
                EncryptorFactory.EndCheckEncryption(result, out initialData);

                if (initialData != null && initialData.Length == HandshakeMessage.HandshakeLength)
                {
                    var message = new HandshakeMessage();
                    message.Decode(initialData, 0, initialData.Length);
                    HandleHandshake(id, message);
                }
                else if (initialData == null || initialData.Length > 0)
                {
                    throw new Exception("Argh. I can't handle this scenario. It also shouldn't happen. Ever.");
                }
                else
                {
                    PeerIO.EnqueueReceiveHandshake(id.Connection, id.Decryptor, _handshakeReceivedCallback, id);
                }
            }
            catch
            {
                id.Connection.Dispose();
            }
        }
Exemple #2
0
        private static void HandshakeReceived(bool successful, int transferred, object state)
        {
            var data = (ReceiveMessageState) state;
            PeerMessage message = null;

            if (successful)
            {
                data.Decryptor.Decrypt(data.Buffer, 0, transferred);
                message = new HandshakeMessage();
                message.Decode(data.Buffer, 0, transferred);
            }

            data.Callback(successful, message, data.State);
            ClientEngine.BufferManager.FreeBuffer(data.Buffer);
            ReceiveCache.Enqueue(data);
        }
        private static void HandshakeReceived(bool succeeded, int count, object state)
        {
            var result = (EncryptorAsyncResult) state;
            var connection = result.Id.Connection;

            try
            {
                if (!succeeded)
                    throw new EncryptionException("Couldn't receive the handshake");

                result.Available += count;
                var message = new HandshakeMessage();
                message.Decode(result.Buffer, 0, result.Buffer.Length);
                var valid = message.ProtocolString == VersionInfo.ProtocolStringV100;
                var usable = CheckRc4(result.Id);

                var canUseRc4 = Toolbox.HasEncryption(usable, EncryptionTypes.RC4Header) ||
                                Toolbox.HasEncryption(usable, EncryptionTypes.RC4Full);
                // If encryption is disabled and we received an invalid handshake - abort!
                if (valid)
                {
                    result.InitialData = result.Buffer;
                    result.Complete();
                    return;
                }
                if (!canUseRc4)
                {
                    result.Complete(new EncryptionException("Invalid handshake received and no decryption works"));
                    return;
                }
                // The data we just received was part of an encrypted handshake and was *not* the BitTorrent handshake
                result.EncSocket = new PeerBEncryption(result.SKeys, EncryptionTypes.All);
                result.EncSocket.BeginHandshake(connection, result.Buffer, 0, result.Buffer.Length,
                    CompletedEncryptedHandshakeCallback, result);
            }
            catch (Exception ex)
            {
                result.Complete(ex);
            }
        }