public AssetsFile(string fileName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fileName; int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); int dataOffset = a_Stream.ReadInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6://2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7://3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8://3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9://3.5.0 - 4.6.x { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14://5.0.0 beta and final case 15://5.0.1 and up { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); StringBuilder cb = new StringBuilder(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) {a_Stream.Position += 4;}//azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; if (fileGen >= 15) { byte unknownByte = a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! if (unknownByte != 0) { bool investigate = true; } } asset.TypeString = asset.Type2.ToString(); if (UnityClassID.Names[asset.Type2] != null) { asset.TypeString = UnityClassID.Names[asset.Type2]; } asset.uniqueID = i.ToString(assetIDfmt); asset.exportSize = asset.Size; asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries); string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)); version = Array.ConvertAll(strver, int.Parse); if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { int num1 = a_Stream.ReadInt32(); a_Stream.AlignStream(4); long m_PathID = a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }
public AssetsFile(string fileName, EndianStream fileStream = null) { List <UnityShared> list1 = new List <UnityShared> { new UnityShared() }; this.sharedAssetsList = list1; this.UnityClassID = new ClassIDReference(); this.baseDefinitions = false; if (fileStream == null) { fileStream = new EndianStream(File.OpenRead(fileName), EndianType.BigEndian); } this.a_Stream = fileStream; this.filePath = fileName; int num = this.a_Stream.ReadInt32(); int num2 = this.a_Stream.ReadInt32(); this.fileGen = this.a_Stream.ReadInt32(); int num3 = this.a_Stream.ReadInt32(); this.sharedAssetsList[0].fileName = Path.GetFileName(fileName); switch (this.fileGen) { case 6: this.a_Stream.Position = num2 - num; this.a_Stream.Position += 1L; break; case 7: this.a_Stream.Position = num2 - num; this.a_Stream.Position += 1L; this.m_Version = this.a_Stream.ReadStringToNull(); break; case 8: this.a_Stream.Position = num2 - num; this.a_Stream.Position += 1L; this.m_Version = this.a_Stream.ReadStringToNull(); this.platform = this.a_Stream.ReadInt32(); break; case 9: this.a_Stream.Position += 4L; this.m_Version = this.a_Stream.ReadStringToNull(); this.platform = this.a_Stream.ReadInt32(); break; case 10: case 11: case 12: case 13: return; case 14: case 15: this.a_Stream.Position += 4L; this.m_Version = this.a_Stream.ReadStringToNull(); this.platform = this.a_Stream.ReadInt32(); this.baseDefinitions = this.a_Stream.ReadBoolean(); break; default: return; } if ((this.platform > 0xff) || (this.platform < 0)) { byte[] bytes = BitConverter.GetBytes(this.platform); Array.Reverse(bytes); this.platform = BitConverter.ToInt32(bytes, 0); this.a_Stream.endian = EndianType.LittleEndian; } switch (this.platform) { case -2: this.platformStr = "Unity Package"; break; case 4: this.platformStr = "OSX"; break; case 5: this.platformStr = "PC"; break; case 6: this.platformStr = "Web"; break; case 7: this.platformStr = "Web streamed"; break; case 9: this.platformStr = "iOS"; break; case 10: this.platformStr = "PS3"; break; case 11: this.platformStr = "Xbox 360"; break; case 13: this.platformStr = "Android"; break; case 0x10: this.platformStr = "Google NaCl"; break; case 0x15: this.platformStr = "WP8"; break; case 0x19: this.platformStr = "Linux"; break; } int num4 = this.a_Stream.ReadInt32(); for (int i = 0; i < num4; i++) { if (this.fileGen < 14) { int num10 = this.a_Stream.ReadInt32(); string str2 = this.a_Stream.ReadStringToNull(); string str3 = this.a_Stream.ReadStringToNull(); this.a_Stream.Position += 20L; int num11 = this.a_Stream.ReadInt32(); StringBuilder cb = new StringBuilder(); for (int m = 0; m < num11; m++) { this.readBase(cb, 1); } } else { this.readBase5(); } } if ((this.fileGen >= 7) && (this.fileGen < 14)) { this.a_Stream.Position += 4L; } int num5 = this.a_Stream.ReadInt32(); string format = "D" + num5.ToString().Length.ToString(); for (int j = 0; j < num5; j++) { if (this.fileGen >= 14) { this.a_Stream.AlignStream(4); } AssetPreloadData data = new AssetPreloadData(); if (this.fileGen < 14) { data.m_PathID = this.a_Stream.ReadInt32(); } else { data.m_PathID = this.a_Stream.ReadInt64(); } data.Offset = this.a_Stream.ReadInt32(); data.Offset += num3; data.Size = this.a_Stream.ReadInt32(); data.Type1 = this.a_Stream.ReadInt32(); data.Type2 = this.a_Stream.ReadUInt16(); this.a_Stream.Position += 2L; if ((this.fileGen >= 15) && (this.a_Stream.ReadByte() > 0)) { } if (this.UnityClassID.Names[data.Type2] == null) { data.TypeString = this.UnityClassID.Names[data.Type2]; } data.uniqueID = j.ToString(format); data.exportSize = data.Size; data.sourceFile = this; this.preloadTable.Add(data.m_PathID, data); if ((data.Type2 == 0x8d) && (this.fileGen == 6)) { long position = this.a_Stream.Position; BuildSettings settings = new BuildSettings(data); this.m_Version = settings.m_Version; this.a_Stream.Position = position; } } string[] separator = new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; this.buildType = this.m_Version.Split(separator, StringSplitOptions.RemoveEmptyEntries); string[] textArray2 = new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }; string[] array = this.m_Version.Split(textArray2, StringSplitOptions.RemoveEmptyEntries); this.version = Array.ConvertAll <string, int>(array, new Converter <string, int>(int.Parse)); if (this.fileGen >= 14) { int num17 = this.a_Stream.ReadInt32(); for (int n = 0; n < num17; n++) { int num19 = this.a_Stream.ReadInt32(); this.a_Stream.AlignStream(4); long num20 = this.a_Stream.ReadInt64(); } } int num6 = this.a_Stream.ReadInt32(); for (int k = 0; k < num6; k++) { UnityShared item = new UnityShared { aName = this.a_Stream.ReadStringToNull() }; this.a_Stream.Position += 20L; item.fileName = this.a_Stream.ReadStringToNull().Replace("/", @"\"); this.sharedAssetsList.Add(item); } }
public AssetsFile(string fileName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fileName; int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); int dataOffset = a_Stream.ReadInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6: //2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7: //3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8: //3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9: //3.5.0 - 4.6.x { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14: //5.0.0 beta and final case 15: //5.0.1 and up case 16: //5.5.0 and up case 17: //5.5.0 and up { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); StringBuilder cb = new StringBuilder(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStrStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb.ToString() }; aClass.subItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(i); } } if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; } //azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } if (fileGen > 15) { asset.Offset = a_Stream.ReadInt32(); int tmp = asset.Offset; asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); int classIndex = a_Stream.ReadUInt16(); if (classIDLookup.ContainsKey(classIndex)) { asset.Type2 = classIDLookup[classIndex]; } } else { asset.Offset = a_Stream.ReadInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; if (fileGen >= 15) { a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! } } if (UnityClassID.Names[asset.Type2] != null) { asset.TypeString = UnityClassID.Names[asset.Type2]; } asset.uniqueID = i.ToString(assetIDfmt); asset.exportSize = asset.Size; asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries); string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)); version = Array.ConvertAll <string, int>(strver, int.Parse); if (fileGen > 15) { a_Stream.Position += 2; } if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { a_Stream.ReadInt32(); a_Stream.AlignStream(4); a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }
public AssetsFile(string fullName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fullName; fileName = Path.GetFileName(fullName); int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); uint dataOffset = a_Stream.ReadUInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6: //2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7: //3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8: //3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9: //3.5.0 - 4.6.x { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14: //5.0.0 beta and final case 15: //5.0.1 - 5.4 case 16: //??.. no sure case 17: //5.5.0 and up { a_Stream.Position += 4; //azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; case 29: platformStr = "Wii U"; break; default: platformStr = "Unknown Platform"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); var cb = new List <ClassMember>(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; } //azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadUInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); if (fileGen > 15) { int index = a_Stream.ReadInt32(); asset.Type1 = classIDs[index][0]; asset.Type2 = (ushort)classIDs[index][1]; } else { asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; } if (fileGen == 15) { byte unknownByte = a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! if (unknownByte != 0) { //bool investigate = true; } } string typeString; if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString)) { asset.TypeString = typeString; } else { asset.TypeString = "Unknown Type " + asset.Type2; } asset.uniqueID = i.ToString(assetIDfmt); asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries); var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries); version = Array.ConvertAll(strver, int.Parse); if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { int num1 = a_Stream.ReadInt32(); a_Stream.AlignStream(4); long m_PathID = a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }
public AssetsFile(string fileName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fileName; int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); int dataOffset = a_Stream.ReadInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fileName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6: { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7://beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8: { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9: { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14: case 15://not fully tested!s { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!", "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } /*Platform list: -2: unitypackage 4: OSX 5: PC 6: Web 7: Web_streamed 9: iOS 10: PS3(big) 11: Xbox360(big) 13: Android 16: Google_NaCl 21: WP8 25: Linux */ int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int baseType = a_Stream.ReadInt32(); readBase(); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) {a_Stream.Position += 4;}//azero int assetCount = a_Stream.ReadInt32(); if (fileGen >= 14) { a_Stream.AlignStream(4); } string assetIDfmt = "D" + assetCount.ToString().Length.ToString(); //format for unique ID for (int i = 0; i < assetCount; i++) { AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; if (fileGen >= 15) { int azero = a_Stream.ReadInt32(); } asset.TypeString = asset.Type2.ToString(); if (UnityClassID.Names[asset.Type2] != null) { asset.TypeString = UnityClassID.Names[asset.Type2]; } asset.uniqueID = i.ToString(assetIDfmt); asset.exportSize = asset.Size; asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); //this should be among the first nodes in mainData and it contains the version - useful for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } } buildType = m_Version.Split(new string[] { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }, StringSplitOptions.RemoveEmptyEntries); string[] strver = (m_Version.Split(new string[] { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }, StringSplitOptions.RemoveEmptyEntries)); version = Array.ConvertAll(strver, int.Parse); if (fileGen >= 14) { int someCount = a_Stream.ReadInt32(); a_Stream.Position += someCount * 12; } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } }